mephisto.wad, MEPHISTO.WAD

PWAD 119 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things274
Linedefs915
Sectors208
Monsters81
Items105
Raw model (for completeness)
{
  "meta": {
    "id": "d21acacf-8cd1-43b1-9f93-f67713702a69",
    "sha1": "6335ff2e8c767f49fd2545d1a0493a7721757385",
    "sha256": "585040c5408bc66583dbe1b8e36d009c81799f7dbebd002af48e4c00088bfbd5",
    "filenames": [
      "mephisto.wad",
      "MEPHISTO.WAD"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-04-19 01:55:58",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP07": "MAP07.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-19 01:55:58",
    "file": {
      "type": "PWAD",
      "size": 121406,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/6335ff2e8c767f49fd2545d1a0493a7721757385/6335ff2e8c767f49fd2545d1a0493a7721757385.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP07"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Mephisto's Maosoleum",
      "description": "This WAD contains a single map, MAP07, designed for the DOOM2 engine. The level features a moderate to hard difficulty with a focus on combat against a variety of monsters, including some tough encounters likely involving hitscanners and possibly archviles or cyberdemons, given the thematic hints. Resources appear balanced but lean towards a challenging experience, requiring careful ammo and health management. The environment is themed around hellish and gothic motifs, consistent with the narrative of demonic betrayal and tomb exploration. Progression is likely linear, focusing on combat and exploration within a single, contained map. The WAD is compatible with vanilla DOOM2 and emphasizes classic gameplay elements.",
      "authors": [
        "Sverre Andre Kvernmo"
      ],
      "tags": [
        "ammo_tight",
        "boss_encounters",
        "gothic",
        "hard",
        "hell",
        "hitscanner_heavy",
        "linear",
        "medium_maps",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "\" M E P H I S T O ' S   M A O S O L E U M \"\n\n===============================================================================\nFile                    :\"mephisto.wad\"\nAuthor                  : Sverre Andre Kvernmo (aka \"Cranium\" in the arena!)\nSetting                 : Ok, here's the plot: Kick Butt!\n\t\t\tGripping, isn't it? In case you are a little more\n\t\t\tinto story-lines you can keep reading.\n\t\t\tThis and the other of my wads were to be released\n\t\t\tinside a 32-level \"episode\" on the internet. But\n\t\t\thaving id release them is about 666 times cooler.\n\t\t\tThe plot in the intended episode was as follows:\n\t\t\tYou once were the biggest and baddest Cyber-demon to\n\t\t\trule hell and you spear-headed the council that\n\t\t\tgoverned the underworld; \"the Cabal\". Betrayed by the\n\t\t\tother members you find yourself not only dismantled,\n\t\t\tbut also a victim of the utmost demonic humiliation:\n\t\t\tYou've been morphed into a human! Of course you're\n\t\t\tout for revenge and have to kick the other members of\n\t\t\tthe Cabal's butts one by one.\n\n\t\t\tIn Mephisto's Maosoleum you have reached the grave of\n\t\t\tan old friend and mentor: \"Mephisto\". Yeah old Lucy\n\t\t\twas a tough bastard. But then there was that incident\n\t\t\twith the earthling marine which lost him a lot of\n\t\t\tcredit in the hard-core parts of Hell. So you had to\n\t\t\tkick him off the throne of course. His immortal\n\t\t\tspirit was kept as a member of the Cabal though and\n\t\t\tso he was in on the betrayal against you. Time to\n\t\t\tenter his tomb and lay the old man down to rest\n\t\t\tfor good...\n\nCredits                 : The whole of id Software for DOOM & DOOM II.\n\t\t\tAndrew (& Mark) Cornes, Gregory \"Acoma\" Hyne,\n\t\t\tPeter \"Pete\" Ripley, David \"Macca\" Mccandless,\n\t\t\tBj›rnar Johansen, Baard Zachariassen and\n\t\t\tStian Danielsen for playtesting, viewpoints,\n\t\t\thelp, enthusiasm and for being mad bastards.\n\t\t\tOh, and Erling Paulsen for managing to convince me\n\t\t\tthat there was such a thing as a full fledged\n\t\t\tDoom-editor, back in early 94. Os!\n\t\t\tA brand new BFG goes out to Geoff Allan (DOOMed),\n\t\t\tRaphael Quinet (DEU), Olivier Montanuy (DeuTex) and\n\t\t\tColin Reed (BSP) plus whoever put together idBSP.\n\t\t\tShawn Green for including me in the project.\n\t\t\tLast but never least to all other WAD-designers who\n\t\t\thave lost themselves in the worlds of tag numbers,\n\t\t\tupper textures and vertexes as badly as me,\n\t\t\tparticularily the other designers that worked on this\n\t\t\tadd-on. Looking forwards to play your wads dudes!\nDeathmatch\nbad-arse credits:        Macca, Hunter, Woah, Loki and Pete. You can walk over\n\t\t\tmy melted bodies anytime. Don't hang around that\n\t\t\tcorner for too long though. I'll silently BFG your\n\t\t\tbutt!\n\n==============================================================================\n\n* Play Information *\n\n# of Levels             : One, but three other wads in this pack was created\n\t\t\tby me also. They are:\n\t\t\tBlack Tower                     (blacktwr.wad)\n\t\t\tBloodsea Keep                   (Bloodsea.wad)\n\t\t\tThe Express Elevator To Hell    (teeth.wad)\nLevel Replaced          : Map 07\n\n* Construction *\n\nBase                    : An obsessive personality, lotsa caffeine and lotsa\n\t\t\tnicotine. :Q A twisted mind doesn't hurt either. :)\n\t\t\tAn additional credit should go out to those wad-\n\t\t\tdesigners that have inspired me greatly through their\n\t\t\twork. I don't know all their names, but the names of\n\t\t\ttheir WADs should suffice. Hail the hall of fame:\n\t\t\t\"Nukemine\" (old I know, but the supreme numero uno\n\t\t\tat it's hayday)\n\t\t\t\"Castle of the Renegades\". Best castle-type wad I've\n\t\t\tseen.\n\t\t\t\"Eternity\"\n\t\t\t\"Dante's Gate\"\n\t\t\tThe secret level in the AlienDoom episode was groovy\n\t\t\tas well, and \"Cleimos\" had some nice touches.\nBuild Time              : Don't ask, really! First baby steps at \"wadding\"\n\t\t\ttaken in the summer of 94. Almost dropped out of\n\t\t\tuniversity for this bloody obsession. One reason for\n\t\t\tsurviving was that I handed in a wad of my campus as\n\t\t\tone of my projects. <G>\n\t\t\tI would guess that I on average spend about 130 hours\n\t\t\ton each wad. And it's not because I work slow :)\nEditor(s) used          : DoomED 4, DEU2, BSP1.1, DeepBSP and idBSP.\nBugs                    : No way. Shawn has plucked them all out and forced\n\t\t\tme to eat them. I hate you if you find some! ;)\n\n\t\t\tHope you enjoy the wad.\n\n\t   * All comments & questions will be highly appreciated *\n\nSverre Kvernmo\n(it's a norwegian name OK? I'm from Norway smart arse)\n100551.3566@compuserve.com\n\n=============================================================================="
      }
    ]
  },
  "maps": [
    {
      "map": "MAP07",
      "title": "MAP07",
      "format": "doom",
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        "linedefs": 915,
        "sidedefs": 1424,
        "vertices": 1007,
        "sectors": 208,
        "segs": 1707,
        "ssectors": 569,
        "nodes": 568,
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          "baron": 8,
          "hell_knight": 9,
          "mancubus": 4,
          "revenant": 28,
          "spectre": 28
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          "boss": 0,
          "hitscanner": 0,
          "melee": 28,
          "projectile": 53
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        "by_type": {
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          "backpack": 9,
          "berserk": 1,
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          "cell": 6,
          "chaingun": 2,
          "green_armor": 1,
          "health_bonus": 11,
          "invulnerability": 2,
          "medikit": 7,
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          "radiation_suit": 2,
          "rocket": 12,
          "rocket_box": 11,
          "rocket_launcher": 1,
          "shell_box": 11,
          "shotgun": 1,
          "soulsphere": 1,
          "stimpack": 5,
          "super_shotgun": 1
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          "cells": 6,
          "rockets": 23,
          "shells": 11
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        "keys": [
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          "red_skull"
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        "secret_exit": false
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      "difficulty": {
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        "hmp_monsters": 66,
        "htr_monsters": 58,
        "uv_items": 99,
        "hmp_items": 104,
        "htr_items": 104
      },
      "compatibility": "vanilla_or_boom",
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        "music": null,
        "source": "marker"
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