Raw model (for completeness)
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"title": "hsg_0116.WAD",
"authors": [
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"description": "A city style .wad for Doom2 @ Map16 for its sky. Every Doom or Doom2 player should build one Map level from scratch at least once in their lives and this is my first effort at doing this. I sought to create a challenging single / (perhaps multi) player level without using any Cybers in it. If you like timing traps, hidden switches, secret passages, occasional surprises, and the trappings of cities, like: offices, warehouses, libraries, and ball parks, then try this one. There really is an exit to the next level in there too, but you have to decipher it first. (I also put in starts and ammo for 4 DM players, but having only this one computer to work with, I cannot be sure if they are for co-op, DM proper, or both). But be prepared to run for the door at start up in single play, there is NO safe area at the beginning. Average play time for this .wad is about one hour.",
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"contents": "===========================================================================\nTitle : hsg_0116.WAD\nDate Finished : 10/25/1999\nAuthor : Harry S. Gunderson\nEmail Address : Midnyte2@juno.com\nOther Files By Author : None\nMisc.\t\t\t: A video game is just a video game, and should not\n\t\t\t be blamed for any individuals decisions of actions\n\t\t\t which they might take upon their own culpability.\n\nDescription : A city style .wad for Doom2 @ Map16 for its sky.\n\t\t\t Every Doom or Doom2 player should build one Map\n\t\t\t level from scratch at least once in their lives\n\t\t\t and this is my first effort at doing this. I sought\n\t\t\t to create a challenging single / (perhaps multi)\n\t\t\t player level without using any Cybers in it.\n\t\t\t If you like timing traps, hidden switches, secret\n\t\t\t passages, occasional surprises, and the trappings of\n\t\t\t cities, like: offices, warehouses, libraries, and\n\t\t\t ball parks, then try this one. There really is an\n\t\t\t exit to the next level in there too, but you have\n\t\t\t to decipher it first. (I also put in starts and\n\t\t\t ammo for 4 DM players, but having only this one\n\t\t\t computer to work with, I cannot be sure if they\n\t\t\t are for co-op, DM proper, or both). But be prepared\n\t\t\t to run for the door at start up in single play,\n\t\t\t there is NO safe area at the beginning.\n\t\t\t Average play time for this .wad is about one hour.\n\nAdditional Credits to : Everyone @ ID Software for Doom, Doom2, Heretic, Hexan,\n\t\t\t Quake, Quake2, and whatever more (has) or may come.\n\n\t\t\t Sensor Based Systems (Mike Vermeulen, Jack Vermeulen,\n\t\t\t Cyrus Amiri, Luc Cluitmans, Ben Gokey, & Brad Kiefer)\n\t\t\t for their implementation of Deep97 v9.73 (Deep BSP)\n===========================================================================\n* Type of DOOM or DOOM II file*\n\nNew level WAD : Yes, New level built from scratch\nSound PWAD Only : No\nMusic PWAD Only : No\nGraphic Addon Only : No\nDehack Patch Only : No\n.LMP Only : No\nOther : No\nRequired To Have In Dir : (Doom2 and this wad)\n\n* Play Information *\n\nMap # : Map 16 (For DOOM II only)\nSingle Player : Yes\nCooperative 2-4 Player : Yes/No (Please see description above)\nDeathmatch 2-4 Player : Yes/No (Please see description above)\nDifficulty Settings : Not implemented (designed so all difficulties play as HMP)\nNew Sounds : No\nNew Music : No\nNew Graphics : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\n\nBuild Time : Many hours were spent puttering around with the look, feel,\n\t\t\t & the flow of play on this one.\n\nEditor(s) used : Deep97 v9.73 for Win95 (Deep BSP) by Sensor Based Systems.\n\nKnown Bugs : The number of window openings adjoining the southernmost\n\t\t\t street may cause a visual plane phantom zone in one limited\n\t\t\t section in the middle of that street. also, the number of\n\t\t\t seating tiers in the Northernmost ball park will occasionally\n\t\t\t cause a visual aliasing effect (not a HOM) when viewing the\n\t\t\t grandstand from the middle of the ball field. However, after\n\t\t\t much work attempting to reduce the number of visual planes in\n\t\t\t these areas, (but still trying to keep the visual feel of these\n\t\t\t areas), These problems seem to be reduced to the point that\n\t\t\t they should not boot you out to DOS. (Save early and often).\n\nMay Not Run With... : (Written and tested with Doom2 v1.9 in Win95 & DOS)\n\t\t\t Might not run with previous incarnations of Doom2.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: [?] ftp://ftp.cdrom.com/pub/doom2 [?]\n\nBBS numbers:\n\nOther:"
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