Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things504
Linedefs1551
Sectors359
Monsters152
Items236
Raw model (for completeness)
{
  "meta": {
    "id": "d1843b12-5fc7-428f-b194-09646124546a",
    "sha1": "d3bcc8d89d2f05b702dcc5498e60beb2acbce3a2",
    "sha256": "9347cede6fa5bdd59405f9443a14adeefba3f31a9c46bdf576da6787af9625c9",
    "title": "runaway.zip (runaway.wad and .txt)",
    "filenames": [
      "runaway.wad"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2013-11-02 15:42:51",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "runaway.zip (runaway.wad and .txt)",
      "description": "Named not for any particular theme, more for the fact that once I started designing this level, I just kind of ran away with sector creation, and presto....runaway.wad. Has copious weaponry, but still may be pretty hard in UV. Not bad for deathmatch, but kind of spread out. Lots of different textures lighting and room environments, a few tricks and secrets and poetic liscence stolen unabashedly from id's original levels.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-02 15:42:51",
    "file": {
      "type": "PWAD",
      "size": 181784,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/d3bcc8d89d2f05b702dcc5498e60beb2acbce3a2/d3bcc8d89d2f05b702dcc5498e60beb2acbce3a2.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
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      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 12,
        "maps": 1,
        "palettes": 0
      }
    },
    "analysis": {
      "title": "runaway.wad",
      "description": "This WAD contains a single large map with extensive sector design and diverse environments. It features a moderate to hard difficulty with a total of 152 monsters, including a heavy hitscanner presence (shotgun guys and imps) and a balanced mix of projectile threats like cacodemons and demons. Resources are abundant, with copious weaponry and plentiful ammo and health pickups, supporting sustained combat. The map uses a wide variety of textures, predominantly techbase and industrial styles, with complex lighting and multiple secrets. Progression is somewhat nonlinear and exploration-heavy, with a spread-out layout that suits deathmatch but focuses on single-player challenge. The WAD is compatible with the original Doom engine format and does not require advanced source ports.",
      "tags": [
        "ammo_plentiful",
        "exploration_heavy",
        "generous_health",
        "hard",
        "hitscanner_heavy",
        "industrial",
        "large_megawad",
        "nonlinear",
        "techbase",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    }
  },
  "maps": [
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      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
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        "linedefs": 1551,
        "sidedefs": 2173,
        "vertices": 1345,
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        "ssectors": 629,
        "nodes": 628,
        "textures": {
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          "DOOR3": 1,
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          "CEIL1_1": 19,
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          "TEKLITE": 19,
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          "STARTAN3": 17,
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          "LITE3": 18,
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          "GATE3": 8,
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          "SUPPORT2": 71,
          "DOORRED": 2,
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          "STARG3": 98,
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          "demon": 5,
          "imp": 50,
          "shotgun_guy": 64,
          "spectre": 5,
          "zombieman": 18
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 82,
          "melee": 10,
          "projectile": 60
        }
      },
      "items": {
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        "by_type": {
          "ammo_box": 20,
          "bfg9000": 1,
          "blue_armor": 2,
          "cell": 1,
          "cell_pack": 29,
          "chaingun": 2,
          "chainsaw": 2,
          "invisibility": 4,
          "light_amp_goggles": 1,
          "medikit": 71,
          "plasma_rifle": 6,
          "rocket_box": 59,
          "rocket_launcher": 9,
          "shell_box": 14,
          "shells": 2,
          "shotgun": 5,
          "soulsphere": 2,
          "stimpack": 6
        },
        "ammo_by_category": {
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          "cells": 30,
          "rockets": 59,
          "shells": 16
        },
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      "mechanics": {
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        "keys": [
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        "secret_exit": false
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        "hmp_monsters": 93,
        "htr_monsters": 32,
        "uv_items": 232,
        "hmp_items": 231,
        "htr_items": 207
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
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        "music": null,
        "source": "marker"
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}

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