Demonic Adventure

PWAD 24 MiB 1 map(s)

Counts

endoom0
graphics0
lumps79
maps3
palettes0

Totals (across maps)

Things298
Linedefs5633
Sectors1037
Monsters0
Items0
Raw model (for completeness)
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    "sha256": "77a4f4dca3b029894a60c623b515cc37cd3c4061c29e595eb447ba8fd2e6f1c0",
    "title": "Demonic Adventure",
    "authors": [
      "Kyle Hudak"
    ],
    "filenames": [
      "dem_advr.wad"
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      "engines": [
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      "filename": null,
      "added": "2015-01-07 22:47:37",
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      "name": "Demonic Adventure",
      "description": "Demonic Adventure can be best described as innovation within the Doom wad community. This is perhaps some of my best work, and it shows. Tested by a team of four people, Demonic Adventure has you killing monsters, rescuing prisoners, following objectives, and ultimately going down to The Core.",
      "maps": null,
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        "MAP0RAPE": "MAP0RAPE.png",
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    "analysis": {
      "title": "Demonic Adventure",
      "description": "Demonic Adventure is a large-scale WAD featuring 20 new maps plus a title map, designed for single-player on DOOM2 using GZDoom. It emphasizes innovative gameplay with custom monsters, objective-driven progression including prisoner rescues, and a unique style that intensifies in later levels. The WAD includes new sounds, music, and graphics, with a resource balance tailored for a challenging but varied experience. The theme blends demonic and core-level environments with a focus on exploration and combat against original monster designs. Progression is mostly linear with objective-based tasks, requiring GZDoom compatibility due to advanced features and scripting.",
      "authors": [
        "Kyle Hudak"
      ],
      "tags": [
        "custom_monsters",
        "custom_sounds",
        "demonic",
        "exploration_heavy",
        "gzd_compatibility",
        "hard",
        "large_megawad",
        "linear",
        "objective_driven",
        "single_player"
      ],
      "origin": "gpt-4.1-mini"
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      {
        "source": "readmes",
        "name": null,
        "contents": "Advanced engine needed  : GZDoom\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Demonic Adventure\nFilename                : dem_advr.wad\nRelease date            : 8/23/2013\nAuthor                  : Kyle Hudak\nEmail Address           : kylehudakdoomer@gmail.com\nOther Files By Author   : Nothing released yet\nMisc. Author Info       : I hate vanilla wads. What's the point of restricting\n\t\t\t  yourself like that? It only ruins creativity.\n\nDescription             : Demonic Adventure can be best described as innovation\n\t\t\t  within the Doom wad community. This is perhaps some of\n\t\t\t  my best work, and it shows. Tested by a team of four\n\t\t\t  people, Demonic Adventure has you killing monsters,\n\t\t\t  rescuing prisoners, following objectives, and ultimately\n\t\t\t  going down to The Core.\n\n\t\t\t  Are YOU a bad enough dude to get to The Core?\n\n\t\t\t  Features include: original custom monsters, a unique\n\t\t\t  gameplay style that is emphasized in the later levels,\n\t\t\t  and 20 new levels to put all this in!\n\nAdditional Credits to   : id Software, Codeimp, and many of my friends for\n\t\t\t  making sprites, sound effects, and some of the music!\n===========================================================================\n* What is included *\n\nNew levels              : 20 + titlemap\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : Yes\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP01\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 1.5 years\nEditor(s) used          : Doom Builder 2, SLADE\nKnown Bugs              : Some events will break in the Nightmare difficulty.\n\t\t\t  I just couldn't figure out how to fix it.\nMay Not Run With        : Anything other than ZDoom\nTested With             : GZDoom 1.7.1\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:"
      }
    ]
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