Raw model (for completeness)
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"contents": "===========================================================================\nTitle : SargeBaldy Speedmapping Compilation #16\nFilename : sbspd016.wad\nRelease date : 21 June 2005\nAuthor : Various\n\nDescription : This is a compilation of the WADs entered in\n SargeBaldy's sixteenth speedmapping exercise.\n Participants were given 100 minutes to create a\n Doom 2 level on a certain theme. This week's theme\n\t\t\t was to make a level based on a choice of three themes\n\t\t\t generated by boris' random map theme generator.\n\n\t\t\t The choices were:\n\n\t\t 1. Build a tiny under construction bright base map.\n\t\t\t The player has to kill a lot Revenants,\n\t\t\t find a demon gateway which is hidden behind a lot demon gateway and\n\t\t\t find power generator\n\n\t\t 2. Build a demon invaded bright city map.\n\t\t\t The player has to kill two Icon of Sin which guard some keycard,\n\t\t\t kill a lot Hellknights and\n\t\t\t find a rocket launcher\n\n\t\t 3. Build a vast out of power dark church map.\n\t\t\t The player has to find some keycard which is hidden behind a few lost UAC machine,\n\t\t\t kill a lot Zombiemen which guard a big computer and\n\t\t\t kill two Zombiemen which guard a lost UAC machine\n\n\t\t\t The individual themes chosen is marked in parentheses by the author's name.\n\nAdditional Credits to : Doomworld for the template for this .txt\n\n===========================================================================\n\n* What is included *\n\nNew levels : Yes\nSounds : No\nMusic : Yes (provided by Kaiser for MAP01)\nGraphics : No\nDehacked/BEX Patch : No\nDemos Replaced : No\nOther : No\nOther files required : No\n\n* Play Information *\n\nGame : Doom 2\nMap # : Map01 - Map07\nSingle Player : Yes\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther Game Styles : No\nDifficulty Settings : Perhaps\n\n* Construction *\n\nBase : New levels from scratch\nBuild Time : 100 minutes per level\nEditor(s) used : Various\nKnown Bugs : The levels in this WAD were all built in 100\n minutes, so they did not have a chance to be\n thoroughly tested. Some bugs undoubtedly exist.\n\nWill Not Run With... : Any non-Boom-compatible port.\n\n===========================================================================\n* The Levels *\n===========================================================================\n\nMap01 -- Kaiser (1)\nMap02 -- Lord Tycoon(3)\nMap03 -- Macwierdo (1)\nMap04 -- Earthquake (3)\nMap05 -- Blackfish (1)\nMap06 -- Combustible(3)\nMap07 -- Nuxius(1)\n\n===========================================================================\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nhttp://oregonstate.edu/~lloydo/speedmapping.html"
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