gonow10.wad

PWAD 135 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things335
Linedefs724
Sectors117
Monsters211
Items87
Raw model (for completeness)
{
  "meta": {
    "id": "cfca1f09-7f66-4758-8463-8b2dcd6fa27e",
    "sha1": "16012aafff76d7ab1511a31bbb48cd40324130ab",
    "sha256": "50b2c7768bb9a3750b339f805ed675c7d53d7be815cdd5e1c604ceea92a360ab",
    "filenames": [
      "gonow10.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-01-07 22:05:00",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-01-07 22:05:00",
    "file": {
      "type": "PWAD",
      "size": 138374,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/16012aafff76d7ab1511a31bbb48cd40324130ab/16012aafff76d7ab1511a31bbb48cd40324130ab.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 12,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "This is GONOW10, a 11:30 level I made for Doom II (should take you\nlonger to complete the first time). It is a modified version\nof GONOW6.WAD, which I also made.\nIf you have any multi-player demos (Deathmatch or Cooperative),\nplease send them to me at Jazz411@Aol.Com\nThanks.\n\nHere is the documentation of GONOW6:\n\nThis is a new level I made for Doom II.\n\nGONOW6 origanally started as a level for the original DOOM, only I\nconverted it for DOOM II, added some DOOM2-only features, changed\nit some more, and called it GONOW6.\n\nWhen I first made this level, it was designed with single player\nplay in mind. However, I realized Co-operative was good for this\nlevel, and so was Deathmatch. I had to change a few things around\nto make this level good for Deathmatch, but finally, all modes of\nplay are supported, with thought put into each one.\n\nThis level is pretty big, at least for me (I usually don't make\nlevels this big). Every time you activate a switch, you will wonder\njust what it did. There are quite a few switches in this level.\n\nYou will face some places that I think are pretty neat-looking, as\nwell. There is even a secret area.\n\nThere is also new music in this level, but I forget what it was\ncalled. If you don't like the music, simply use the music change\ncode to hear something else. (My favorite code in the game. :) )\n(Example: IDMUS18)\n\nAlso, if you record a multi-player demonstration (either Co-operative\nor Deathmatch), could you please send it to me? I'm Jazz411@Aol.Com\nThanks. (I love to watch multi-player demos, but I've never seen\none in any of my levels. :( )\n\nIf you are lost in this level and don't know what to do next, I will\nrecord a single player demo that I plan to upload later.\n\nHere's what I did to this level since it was GONOW4:\n\nI changed the Soul Sphere into a Mega Sphere.\nI replaced the 3 demons in the room with a couch and television set into\na Mancubus. (It doesn't show up in skill levels 1 or 2.)\nI changed the music. (I was getting tired of FUSED-GS, and I think this\nfast-paced tune is better.)\nI replaced the imps and demons in a certain room with Wolfenstein Nazis.\nI added some light switches for 2 purposes:\n        So you can fool around with them (You're never too old to have\n        fun).\n        For Deathmatch players to surprise others. (Turn the light off\n        and hide in the darkness, armed with a rocket launcher. Shoot\n        the other player as he/she enters the room.)\nI added some fast doors.\n\nHere's what I plan to do to this level later:\n\nAdd the missing texture (hardly noticeable). - Already done in GONOW10\nMove one of the teleport exits.\nMake another secret area.\nAdd an extra room with light switches in it (control the lights for\nevery room. This can annoy multi-players when they are walking around,\nand suddenly the lights go out).\nChange 2 of the textures I don't like. - Already done in GONOW10\nAdd bars to the prison-like room.\nAdd an extra room. - Already done in GONOW10"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 335,
        "linedefs": 724,
        "sidedefs": 960,
        "vertices": 786,
        "sectors": 117,
        "segs": 1116,
        "ssectors": 370,
        "nodes": 369,
        "textures": {
          "CRATWIDE": 4,
          "FLOOR1_6": 3,
          "NUKAGE1": 3,
          "SHAWN2": 57,
          "FLAT23": 2,
          "DOORTRAK": 4,
          "CRATE2": 36,
          "LITE3": 4,
          "FLAT20": 3,
          "CRATELIT": 4,
          "FLAT17": 22,
          "BROWNGRN": 26,
          "COMPBLUE": 123,
          "CEMENT1": 7,
          "FLOOR0_1": 5,
          "GATE1": 10,
          "METAL1": 17,
          "REDWALL": 7,
          "CRATE1": 54,
          "BROWN96": 28,
          "CEIL3_5": 10,
          "STONE6": 4,
          "CRATOP1": 3,
          "SW1CMT": 2,
          "FLAT22": 15,
          "FWATER1": 6,
          "CRATINY": 8,
          "MFLR8_1": 3,
          "SW1BRCOM": 3,
          "SW1BRN2": 1,
          "CRATOP2": 4,
          "GRAY4": 67,
          "FLAT19": 18,
          "FLOOR0_3": 71,
          "METAL": 18,
          "SW1COMM": 16,
          "BIGDOOR2": 10,
          "STONE2": 183,
          "FLAT18": 44,
          "SW1COMP": 2,
          "SW1STON1": 1,
          "TEKWALL1": 23,
          "TLITE6_5": 12
        }
      },
      "monsters": {
        "total": 211,
        "by_type": {
          "demon": 63,
          "imp": 146,
          "mancubus": 1,
          "pain_elemental": 1
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 63,
          "projectile": 148
        }
      },
      "items": {
        "total": 87,
        "by_type": {
          "ammo_box": 10,
          "bfg9000": 1,
          "cell_pack": 2,
          "chaingun": 7,
          "chainsaw": 1,
          "medikit": 18,
          "megasphere": 1,
          "plasma_rifle": 6,
          "radiation_suit": 1,
          "rocket_box": 4,
          "rocket_launcher": 5,
          "shell_box": 22,
          "shotgun": 8,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 10,
          "cells": 2,
          "rockets": 4,
          "shells": 22
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 210,
        "hmp_monsters": 148,
        "htr_monsters": 75,
        "uv_items": 87,
        "hmp_items": 87,
        "htr_items": 87
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/16012aafff76d7ab1511a31bbb48cd40324130ab/MAP01/images/0.webp",
          "type": null
        },
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/16012aafff76d7ab1511a31bbb48cd40324130ab/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A sizable Doom II techbase/industrial map built around lots of switches, doors, and a few teleports, with a single blue key gating progression. Combat is monster-heavy but mostly non-hitscanner, leaning hard on imps and large packs of demons with only a couple of higher-tier threats. For UV, difficulty trends moderate: the enemy count is high, but the map hands out many shotguns/chainguns plus rockets, plasma, and even a BFG alongside solid healing. Expect a somewhat exploratory, switch-driven layout where you often trigger changes elsewhere and need to keep moving to manage crowd pressure.",
        "tags": [
          "ammo_plentiful",
          "demon_swarms",
          "generous_health",
          "industrial",
          "key_hunt",
          "medium_length",
          "monster_heavy",
          "projectile_heavy",
          "switch_heavy",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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