Raw model (for completeness)
{
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"sha256": "ecfd0aae99611041a8fbfe252edd3bff92355826c0d653d70f65cc28ab7b2ff5",
"title": "HONYCOMB.WAD",
"filenames": [
"honycomb.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
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],
"filename": null,
"added": "2014-12-03 20:07:20",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "HONYCOMB.WAD",
"description": "Deathmatch for four in a giant honeycomb like 'maze'. Shoot'm or be shot!!",
"maps": null,
"graphicOverrides": null,
"screenshots": {
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},
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"categories": null
},
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},
"added": "2014-12-03 20:07:20",
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},
"content": {
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},
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"analysis": {
"title": "HONYCOMB.WAD",
"description": "HONYCOMB.WAD is a single-map deathmatch level designed for up to four players, featuring a large honeycomb-like maze layout. The map emphasizes fast-paced combat with a moderate to high monster count and includes a Cyberdemon encounter on higher skill levels, increasing difficulty. Resources and weapon placements vary by skill, with rocket launchers and plasma guns prominently featured, creating a balanced but intense fight for control. The theme is a mix of techbase and industrial textures with some organic elements, set within a complex, nonlinear arena. It is built for DOOM2 and supports deathmatch primarily, with limited single-player and cooperative functionality.",
"authors": [
"Maurice van Mil ('The Aceman')"
],
"tags": [
"boss_encounters",
"deathmatch",
"doom2",
"hard",
"industrial",
"medium_maps",
"nonlinear",
"plasma_gun",
"rocket_launcher",
"single_map",
"techbase"
],
"origin": "gpt-4.1-mini"
},
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{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : HONYCOMB.WAD\nAuthor : Maurice van Mil ('The Aceman')\nEmail Address :\nMisc. Author Info :\n\nDescription : Deathmatch for four in a giant honeycomb like\n 'maze'. Shoot'm or be shot!!\n\nAdditional Credits to :\n================================================================\n\n* Play Information *\n\nGame\t\t\t: Doom 1\nEpisode and Level # : E1M1\nSingle Player : Yes, but not designed for it.\nCooperative 2-4 Player : Yes, but not really designed for it.\nDeathmatch 2-4 Player : Yes!!\nDifficulty Settings : Yes and no. Yes: At different skills the weapons\n are not at the same place. (1,2 : 2 rocket launchers\n and 2 plasma guns; 3 : Plasma guns; 4,5 : rocket\n launchers and a Cyber Demon in the big Arena.\n (And a plasma gun, but no energy cells.)\nNew Sounds : No\nNew Graphics : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch.\nBuild Time : I don't know, but at least 30 + hours.\nEditor(s) used : Deu 5.1, Doomcad (I don't know which version.)\nKnown Bugs : None (I have taken real care there wouldn't be any).\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels, but give me some credit. Name my name, for example in your text file.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\nFTP sites:????(Fill in yourself)\n\nBBS numbers:????(Fill in yourself)\n\nOther:????(Fill in yourself)"
}
]
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"stimpack": 5,
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