Raw model (for completeness)
{
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"id": "ceb43b19-d970-40a4-87a2-e4c991749986",
"sha1": "b3556dca586eb132278252ef3156ca1e6fe85f72",
"sha256": "ae4e57b4257a3cbc36be52f096d2480abd59dd56e3c14eeb37765a6f330c2d23",
"authors": [
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],
"filenames": [
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],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
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],
"filename": null,
"added": "2015-09-15 13:43:26",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-09-15 13:43:26",
"file": {
"type": "PWAD",
"size": 130025,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b3556dca586eb132278252ef3156ca1e6fe85f72/b3556dca586eb132278252ef3156ca1e6fe85f72.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
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"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "Subject: DOOM2: Tab21 Level\n\nAuthor: Michael Contorno\n\nFile: TAB21.WAD (130025 bytes)\n\nQuality: Above Average\nSize: Large\nDifficulty: Hard\n\n21st in the Tab series, this level has eclectic texture use, borrowing from a\nstone and mortar theme to a modern plastic and steel appearance. This\ncreates for some nicely designed structures that look very bizzare when\nplaced next to each other. Still keeps up the Tab quality of Doom2 wads\nthough!\n\n-- Summary of the level --\nLevels Replaced: 01 of Doom2\nSingle Player: Yes\nCoop 2-4 Player: n/a\nDeathmatch: n/a\nNew Sounds: No\nNew Graphics: No\nNew Music: No\nDemos: None\n\nTo play the new level, copy or unzip the file(s) to your DOOM2 directory &\nenter:\n\ndoom2 -file TAB21.WAD\n\nWhen DOOM2 starts, begin a new game, with a difficulty setting of your\nchoice, and you will be in the new level."
}
]
},
"maps": [
{
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 1012,
"sidedefs": 1517,
"vertices": 875,
"sectors": 225,
"segs": 1616,
"ssectors": 727,
"nodes": 726,
"textures": {
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"BFALL2": 1,
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"DOOR1": 2,
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"COMPSTA1": 7,
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"FLOOR0_5": 36,
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"SW2COMP": 1,
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"CRATELIT": 4,
"FLAT5_8": 10,
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"ROCK3": 65,
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}
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"baron": 4,
"cacodemon": 8,
"chaingun_guy": 6,
"demon": 6,
"hell_knight": 4,
"imp": 37,
"mancubus": 2,
"pain_elemental": 1,
"revenant": 6,
"shotgun_guy": 32,
"spectre": 3,
"zombieman": 16
},
"by_category": {
"boss": 0,
"hitscanner": 54,
"melee": 9,
"projectile": 63
}
},
"items": {
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"by_type": {
"ammo_box": 5,
"ammo_clip": 6,
"armor_bonus": 22,
"backpack": 1,
"cell": 3,
"cell_pack": 6,
"chainsaw": 1,
"computer_area_map": 1,
"green_armor": 3,
"health_bonus": 21,
"invisibility": 1,
"medikit": 16,
"plasma_rifle": 1,
"rocket": 4,
"rocket_box": 6,
"rocket_launcher": 1,
"shell_box": 4,
"shells": 3,
"shotgun": 8,
"soulsphere": 2,
"stimpack": 10,
"super_shotgun": 1
},
"ammo_by_category": {
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"cells": 9,
"rockets": 10,
"shells": 7
},
"weapons_present": [
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"plasma_rifle",
"rocket_launcher",
"shotgun",
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]
},
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"teleports": true,
"keys": [
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"red_skull",
"yellow_skull"
],
"secret_exit": false
},
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"hmp_monsters": 126,
"htr_monsters": 126,
"uv_items": 126,
"hmp_items": 126,
"htr_items": 126
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/b3556dca586eb132278252ef3156ca1e6fe85f72/MAP01/images/0.webp",
"type": null
},
{
"id": "e2de58e9-1e0d-49bf-817e-b0dba8251f7b",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/b3556dca586eb132278252ef3156ca1e6fe85f72/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "MAP01",
"description": "A large, hard single-player level featuring an eclectic mix of stone, mortar, plastic, and steel textures creating unusual architectural combinations. Combat involves a significant number of various monsters including barons, archviles, and cacodemons, requiring careful resource and movement management. The layout is generally linear with detailed structures and a moderate to dense monster presence, reflecting a traditional Doom II experience with above-average design quality.",
"authors": [
"Michael Contorno"
],
"tags": [
"hard",
"large_scale",
"linear",
"mixed_theme",
"vanilla_compatible"
]
}
}
]
}