The Gudla of Hell

PWAD 253 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things296
Linedefs1980
Sectors528
Monsters139
Items98
Raw model (for completeness)
{
  "meta": {
    "id": "ce942028-4f23-44ce-a4e7-60c86219b41d",
    "sha1": "0bd92b646e4b844f451f4e38f8fbc0dc93a4bdf7",
    "sha256": "f33edd3f4652fa336a0c2076c7bae18d06d044551f12597ef4a9edbce507d37b",
    "title": "The Gudla of Hell",
    "authors": [
      "Ruba"
    ],
    "filenames": [
      "gudla.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-18 22:15:48",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "The Gudla of Hell",
      "description": "Prepare for some serious punishment in this huge level for Doom2. An awesome level with more monsters then the monster condoe. The whole level is like red bricks and is very hot with lotsa slime passagewayes. Unlike my older levels this one uses the same texture everyiwhere and is a bit of a maesz in places to your knowlege. Your mission is to get the blue key in a red level and get the hell outta here to the spirit world.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP27": "MAP27.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-18 22:15:48",
    "file": {
      "type": "PWAD",
      "size": 258679,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0bd92b646e4b844f451f4e38f8fbc0dc93a4bdf7/0bd92b646e4b844f451f4e38f8fbc0dc93a4bdf7.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP27"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "========================================================================\nTitle                   : The Gudla of Hell\nAuthor                  : Ruba\nEmail Address           : rubarubyrock@hotmail.com\nMisc Author Info\t: From Thailand.\n\nDescription             : Prepare for some serious punishment in this\n\t\t\t  huge level for Doom2. An awesome level with\n\t\t\t  more monsters then the monster condoe. The\n\t\t\t  whole level is like red bricks and is very\n\t\t\t  hot with lotsa slime passagewayes. Unlike my\n\t\t\t  older levels this one uses the same texture\n\t\t\t  everyiwhere and is a bit of a maesz in places\n\t\t\t  to your knowlege. Your mission is to get the blue\n\t\t\t  key in a red level and get the hell outta here\n\t\t\t  to the spirit world.\n\n========================================================================\n\n* Play Information *\n\n Level #     \t\t : MAP27\n Single Player           : Yes\n Cooperative 2-4 Player  : No\n Deathmatch 2-4 Player   : No\n Difficulty Settings     : No\n New Sounds              : No\n New Music               : No\n New Graphics            : No\n\n* Construction *\n\n Base                    : Brand New Level\n Editor(s) used          : Doom Builder\n Known Bugs              : Visplanes after u get blue key, who cares use Boom\n\nYOU CAN DO WHATEVER YOU WANT WITH THIS LEVEL!"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP27",
      "title": "MAP27",
      "format": "doom",
      "stats": {
        "things": 296,
        "linedefs": 1980,
        "sidedefs": 2984,
        "vertices": 1796,
        "sectors": 528,
        "segs": 3276,
        "ssectors": 1012,
        "nodes": 1011,
        "textures": {
          "CEIL5_2": 79,
          "FLOOR1_6": 419,
          "SPCDOOR1": 64,
          "FIREWALL": 3,
          "FLAT5_3": 303,
          "GATE3": 12,
          "MIDGRATE": 22,
          "REDWALL": 206,
          "SFALL1": 2,
          "WOODMET1": 2,
          "DOORBLU2": 4,
          "RROCK02": 1,
          "TLITE6_5": 11,
          "DOORTRAK": 66,
          "LITE5": 128,
          "MARBFACE": 1,
          "SP_HOT1": 1237,
          "NUKAGE1": 17,
          "F_SKY1": 213,
          "EXITDOOR": 2,
          "CRATOP1": 1,
          "EXITSTON": 5,
          "METAL": 186
        }
      },
      "monsters": {
        "total": 139,
        "by_type": {
          "arachnotron": 2,
          "archvile": 1,
          "baron": 2,
          "cacodemon": 5,
          "chaingun_guy": 10,
          "cyberdemon": 1,
          "demon": 10,
          "hell_knight": 3,
          "imp": 20,
          "lost_soul": 10,
          "mancubus": 3,
          "pain_elemental": 3,
          "revenant": 4,
          "shotgun_guy": 25,
          "spectre": 5,
          "zombieman": 35
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 70,
          "melee": 15,
          "projectile": 53
        }
      },
      "items": {
        "total": 98,
        "by_type": {
          "ammo_box": 10,
          "ammo_clip": 24,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell_pack": 8,
          "green_armor": 1,
          "invulnerability": 1,
          "medikit": 12,
          "megasphere": 1,
          "plasma_rifle": 1,
          "radiation_suit": 3,
          "shell_box": 11,
          "shells": 24
        },
        "ammo_by_category": {
          "bullets": 34,
          "cells": 8,
          "rockets": 0,
          "shells": 35
        },
        "weapons_present": [
          "bfg9000",
          "plasma_rifle"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 139,
        "hmp_monsters": 139,
        "htr_monsters": 139,
        "uv_items": 98,
        "hmp_items": 98,
        "htr_items": 98
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "4abe6a61-7329-46e3-b4a4-69cdf1678a7f",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/0bd92b646e4b844f451f4e38f8fbc0dc93a4bdf7/MAP27/images/0.webp",
          "type": null
        },
        {
          "id": "07ec70cd-a1df-4b59-9513-26ec2cbb000b",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/0bd92b646e4b844f451f4e38f8fbc0dc93a4bdf7/MAP27/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "The Gudla of Hell",
        "description": "A large, hellish MAP27 dominated by red-brick visuals and frequent nukage/slime passages, with a very uniform texture palette. Combat leans heavily on hitscanners (lots of zombiemen and shotgunners) backed by a mix of mid-tiers and a single cyberdemon, with teleports and some maze-like routing around the blue skull key objective. For a typical UV run it plays around moderate difficulty thanks to plentiful bullets/shells plus strong late-game firepower (plasma and BFG) and several big heals, though the map’s size and navigation can be punishing.",
        "tags": [
          "ammo_plentiful",
          "boom_compatible",
          "cyberdemon",
          "generous_health",
          "hell",
          "hitscanner_heavy",
          "key_hunt",
          "large_scale",
          "medium_length",
          "moderate",
          "redbrick",
          "slime",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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