Raw model (for completeness)
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"title": "FragTime",
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"added": "2014-01-07 22:04:13",
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"contents": "___________ ___________.__ ._.\n\\_ _____/___________ ____ \\__ ___/|__| _____ ____| |\n | __) \\_ __ \\__ \\ / ___\\ | | | |/ \\_/ __ \\ |\n | \\ | | \\// __ \\_/ /_/ > | | | | Y Y \\ ___/\\|\n \\___ / |__| (____ /\\___ / |____| |__|__|_| /\\___ >_\n \\/ \\//_____/ \\/ \\/\\/\n=========================================================================\nFragTime is intended for 2-to-4 player Deathmatch. At first it may not\nseem to play very well as a 2 player level, but I found out it is very\ngood indeed. It has been played very hard, and proves a great level.\nThis is my second published level, and plan to make more! The included\n.LMP shows that it does make a good 2-player level.\n=========================================================================\nFor : DOOM ][\nTitle : FragTime\nFilename : FRAGTIME.WAD\nAuthor : Jason Poll\nEmail Address : jtpoll@grfn.org OR jtpoll@cyberspace.org\nEditor : DCK2.2 by Ben Morris / Zerius Development\nMisc. Author Info : 16 year old high school student who is addicted\n to many hours of deathmatch. Now if I could only\n find someone to come over & play at 2 in the\n morning! Took 7th place at the annual DOOM ][\n Tournament at ACD Computer in Lansing Michigan.\n [See ACD3A.WAD, _GREAT_ 4-player DM.]\nDescription : Totally original. Very open, one center tower with\n the BFG inside (some people like it, you almost have\n to die to get it anyway.) In this center square are\n boxes that make for good dodging. Jutting upward\n from this center square are stairways that lead\n around, and all connect, making it a very circular,\n fast level.\nSpecial Thanks to : Brian Vandenberg for being a frag muffin while\n testing this. It was his first time playing\n Deathmatch, and didn't prove to be _bad_ for his\n 1st time.\n : My family for putting up with my computer 'habit.'\n : Ben Morris for making a level editor that I find\n extermely easy, and fast to use, yet still lets me\n get down to the smallest detail if needed.\n : Um, I know this one, uh, wait, Id? Yeah, those\n were the guys that made this game aren't they? ;-)\n This really needs to just be a macro. :-)\n================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP01\nSingle Player : Yes (No monsters, and no exit, why?)\nCooperative 2-4 Player : Yes (Pointless.)\nDeathmatch 2-4 Player : Yes! (Play with the -timer option.)\nDifficulty Settings : Not implemented\nNew Sounds : No\nNew Graphics : Yes (Nothing big, bet you won't notice...)\nNew Music : No\nDemos Replaced : None, just an included .LMP\n\n* Construction *\n\nBase : New level from scratch, although I got the main\n idea from ACD3A.WAD, by Scott Armatti.\nEditor(s) used : DooM Construction Kit 2.2\nKnown Bugs : None known E-MAIL ME IF YOU FIND SOMETHING!\nDesign Time : About 12 hours.\n\n* Permissions *\n\nAuthors: You may do anything you like to this wad file. You may also\n distribute freely. If you use this file as a base for other\n wads, I would like a little credit, and e-mail so I can hear\n about it.\n\n If you like this wad...please e-mail me!!! jtpoll@grfn.org\n I've seen this kind of line in almost every wad, and, as far as I\n know, people still don't e-mail... Oh-well.\n\nOther Wads: MATCH.WAD - Good 2 player Deathmatch, very open!\n==========================================================================\nInfo on FRAGTIME.LMP (Works with DOOM ][ v1.9 only)\n\nThis was one of our many battles we had through one long weekend. It is one\nof the first ones, and since he's never played Deathmatch before, I went easy\non him at times, like, if he came back right in front of me, and I have the\nrocket launcher, I didn't just pop him, I gave him some kind of a chance...\n\nColors:\n Player 1 Green: Brian Vandenberg\nDemo recorded from: Player 2 Indigo: Jason Poll (Yup, me!)\n=========================================================================="
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