Counts

endoom1
graphics1
lumps19
maps1
palettes0

Totals (across maps)

Things515
Linedefs1056
Sectors191
Monsters141
Items214
Raw model (for completeness)
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      "title": "MAP02",
      "format": "doom",
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        "by_type": {
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      "metadata": {
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        "music": null,
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        "title": "MAP02",
        "description": "A Boom-targeted Doom II map built from a mix of techbase and rocky/hellish textures, with lots of doors, grates, and vine/stone detailing. Combat is arena-leaning and setpiece-driven, featuring several high-tier threats (multiple arch-viles, two cyberdemons, and a spider mastermind) alongside a sizable mid-tier roster. For a typical UV run it plays hard but well-supplied, with abundant rockets/cells and frequent power weapons (including multiple BFGs) plus strong health/armor support. Progression uses all six keys and includes teleports, suggesting a structured key hunt with frequent fight triggers and repositioning.",
        "tags": [
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          "arena_fights",
          "boom_compatible",
          "boss_encounter",
          "doom2",
          "generous_health",
          "hard",
          "high_power_weapons",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "rockets_plentiful",
          "teleport_navigation",
          "trap_heavy"
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}

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