hellcore.pk3

PK3 23 MiB 32 map(s)

Counts

endoom0
graphics0
lumps2
maps32
palettes0

Totals (across maps)

Things13567
Linedefs161542
Sectors21082
Monsters5589
Items4362
Raw model (for completeness)
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        "name": "hellcore.txt",
        "contents": "Hellcore\n=============================================================================\nTitle                   : Hellcore\nHead Designers          : Robert \"Fusion\" Babor\t\t(hellcore@prontex.ca)\n\t\t\t: Devon \"Darkfyre\" West\t\t(darkfyre_rn@hotmail.com)\nSecondary Designers     : Brad \"Vorpal\" Spencer\t\t(vorpal@arsenal.net)\n\t\t\t: Chris Hansen\t\t\t(chr-nygaard@hansen.mail.dk)\n\t\t\t: Albert \"Ismaele\" Sposito\t(sposito.lag@tin.it)\nMIDI Composer           : Simon \"SlayeR\" Judd\t\t(slayer226@deadman.com)\nDescription             : 32 levels from scratch. All varied in year and quality, but\n\t\t\t  what can ya do?\n\t\t\t  This text is unfinished, I cannot remember where all these\n\t\t\t  midis are from, frankly I don't care too much, I just want to\n\t\t\t  get this damn thing off my comp, and I apologize if I cannot\n\t\t\t  give credit where it is due.\nAdditional Credits to   : id, dck, nwt, wintex, wadauthor, doombuilder, and whoever\n\t\t\t  else I've missed in this text.\n=============================================================================\nEpisode and Level #     : Map01 - Map31 *Map32 is ZDoom only, and has no exit\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Player Starts Only\nDifficulty Settings     : Yes\nNew Sounds              : Yes\nNew Graphics            : Yes\nNew Textures            : Yes\nNew music               : Yes\nDemos Replaced          : No\n=============================================================================\nBase                    : Thirty-two maps from scratch.\nBuild Time              : Too many years, '95 to '04 apx.\nEditor(s) used          : DCK, NWT, Wintex, DeHackEd, Wadauthor, Doom Builder\nKnown Bugs              : A lot of unfinished maps, but it should be fully playable...\n\t\t\t  Ugly or not.\n=============================================================================\nMap by map info:\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map01 (On Hell's Horizion)\nAuthor\t\t\t: Robert Babor (Ship by Devon West)\nYear Created\t\t: Started in 1997, revamped on and off until 2002\n\t\t\t  Ship made in 2004\nMIDI\t\t\t:\nComments\t\t: Went through several redesigns, was never finished to\n\t\t\t  expectations and probably never will. The boat is from\n\t\t\t  an old DM map of Devon's that he remade to be the start\n\t\t\t  of a new version of 'Baron Streets'.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map02 (The Forsaken)\nAuthor\t\t\t: Robert Babor\nYear Created\t\t: 1996\nMIDI\t\t\t: Original music by Slayer\nComments\t\t: This level is super outdated, and it shows, the gameplay\n\t\t\t  remains decent though. Did a quick re-texture though.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map03 (The Nether World)\nAuthor\t\t\t: Robert Babor\nYear Created\t\t: 1996\nMIDI\t\t\t:\nComments\t\t: Again another old old level, some will call it filler,\n\t\t\t  I call it nostalgic.. but yeah, it's crap :P\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map04 (Brickyard)\nAuthor\t\t\t: Robert Babor\nYear Created\t\t: Started in 1997, was currently under revamping\nMIDI\t\t\t: Doom2\nComments\t\t: Again never finished.. had an original revamp done\n\t\t\t  by Brad Spencer, but basically everything he did was\n\t\t\t  completely revamped again.. gah, being a\n\t\t\t  perfectionist sucks..\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map05 (The Mines of Dismay)\nAuthor\t\t\t: Robert Babor\nYear Created\t\t: 1997\nMIDI\t\t\t: Ultimate Doom\nComments\t\t: Theme.. there is none, but it's a decent level for\n\t\t\t  it's age.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map06 (Conquest)\nAuthor\t\t\t: Devon West (Great 'last second' revamp by Chris Hansen!)\nYear Created\t\t: 1996, revamped by the almighty speed revamp master in 2004\nMIDI\t\t\t: Ultimate Doom\nComments, Devon\t\t: The idea started off good enough, but lost it quickly.\n\t\t\t  Outdated and ugly.\nComments, Chris\t\t: Ugly, yeah. Potential, hell yeah! This level has some\n\t\t\t  interesting layouts and I love the way it varies in\n\t\t\t  architecure. I also happen to love the way it reeks\n\t\t\t  of classic Doom atmosphere! I just dressed it up a\n\t\t  \t  little and corrected a few no-no's. I would have loved\n\t\t\t  to have spent more time on this one...\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map07 (Death's Door)\nAuthor\t\t\t: Robert Babor\nYear Created\t\t: 1996\nMIDI\t\t\t:\nComments\t\t: Challenging gameplay, that is, if you don't jump on\n\t\t\t  the demons.. again old and never revamped.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map08 (Stellar Phenomenon)\nAuthor\t\t\t: Brad Spencer (original by Devon West)\nYear Created\t\t: Started in 1997 by Devon West, revamped by Brad in\n\t\t\t  2003\nMIDI\t\t\t:\nComments, Devon\t\t: One of the happiest revamps of any map in Hellcore. Way\n\t\t\t  back when a wee lad, this was one of my best and most\n\t\t\t  enjoyable maps. Of course current day standards changed\n\t\t\t  along with my skill, so this map got old and decrepit.\n\t\t\t  I absolutely love what Brad did to it.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map09 (Bloodlust)\nAuthor\t\t\t: Devon West\nYear Created\t\t: 1997\nMIDI\t\t\t:\nComments\t\t: First time I ran into visplane problems. Fun gameplay\n\t\t\t  but the effects and visuals are garbage compared to what\n\t\t\t  I can do now.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map10 (Conquest)\nAuthor\t\t\t: Devon West\nYear Created\t\t: 1998\nMIDI\t\t\t:\nComments\t\t: Rubbish\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map11 (Jaded)\nAuthor\t\t\t: Robert Babor\nYear Created\t\t: 1998\nMIDI\t\t\t:\nComments\t\t: You may see a revamp of this map that will blow you\n\t\t\t  away, that is if i ever get around to making it...\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map12 (Too Quiet)\nAuthor\t\t\t: Robert Babor\nYear Created\t\t: 1998\nMIDI\t\t\t: Original Music by Slayer\nComments\t\t: Shitty level enjoy!\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map13 (The Wicked)\nAuthor\t\t\t: Robert Babor\nYear Created\t\t: 1996\nMIDI\t\t\t: Ultimate Doom\nComments\t\t: Extremely old map, but for it's age, quite nice..\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map14 (Circle of Trinity)\nAuthor\t\t\t: Devon West\nYear Created\t\t: 1996\nMIDI\t\t\t:\nComments\t\t: Probably the second level I ever made. It was a fun\n\t\t\t  map... 8 years ago.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map15 (Underworld)\nAuthor\t\t\t: Chris Hansen (original by Robert Babor)\nYear Created\t\t: Started in 1998 by Robert Babor, revamped by Chris\n\t\t\t  Hansen in 2002\nMIDI\t\t\t:\nComments, Chris\t\t: I fell for this one immediately! Intrigueing layout\n\t\t\t  and an evil action packed gameplay with a good\n\t\t\t  and very playable way of leading the player around!\n\t\t\t  I used a lot of my experiences from my Flay The Obscene\n\t\t\t  series in this one and just tried to make it look like\n\t\t\t  a very nasty place. Clean and polished with a few new\n\t\t\t  textures and a lot of baddies!\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map16 (Tryx 'n Traps)\nAuthor\t\t\t: Devon West\nYear Created\t\t: 2002\nMIDI\t\t\t: Blood\nComments\t\t: First map I made when I became a 'good' wadauthor. Still\n\t\t\t  not happy with it but it's better than my older maps.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map17 (Packaging/Shipping)\nAuthor\t\t\t: Robert Babor\nYear Created\t\t: 1998\nMIDI\t\t\t: Ultimate Doom\nComments\t\t: You'll hate me for making this monster sized map. It\n\t\t\t  will take over an hour to beat.. This map was the first\n\t\t\t  to push doom2 far past it's limits and push hellcore\n\t\t\t  into the realm of source ports and limitless viseplanes.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map18 (Sect of Power)\nAuthor\t\t\t: Brad Spencer\nYear Created\t\t: 2003\nMIDI\t\t\t:\nComments, Darkfyre\t: I can't find Brad, so I'll do the honor of commenting here.\n\t\t\t  This, I believe, was the first map to be completed for Hellcore.\n\t\t\t  An incredibly nostalgic doom1'ish map. It's big, it's appealing\n\t\t\t  it's fun and a great challenge. Hope you folks enjoy it!\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map19 (Baron Streets)\nAuthor\t\t\t: Devon West\nYear Created\t\t: 1998\nMIDI\t\t\t: Unknown midi\nComments\t\t: I always wanted to make a city map. This was the next map\n\t\t\t  I was going to remake to look realistic to the last detail,\n\t\t\t  but I havn't had the time. A damn shame really, I still\n\t\t\t  have never played a realistic 'city' doom map. Maybe someday.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map20 (Central Docking)\nAuthor\t\t\t: Devon West / Some rework by Albert Sposito\nYear Created\t\t: 1999\nMIDI\t\t\t: Strife\nComments, Devon\t\t: I felt like making a space station. Had some good ideas but\n\t\t\t  this map lacks a lot of detail to todays standards.\nComments, Ismaele\t: Of course this map was very good in the concept and had a\n\t\t\t  great potential. I improved somethings, adding some more\n\t\t\t  little details to get a nice ambience and a decent graphic.\n\t\t\t  Since I couldn't reach high results with the previous layout,\n\t\t\t  I thought to remake it, but school forced me to stop my work.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map21 (Toxic Waste Treatment Centre)\nAuthor\t\t\t: Albert Sposito\nYear Created\t\t: 2003\nMIDI\t\t\t:\nComments\t\t: It is my first and only attempt to make a level\n\t\t\t  with a sort of urban theme. It presents challenging\n\t\t\t  difficulty, fun gameplay and nice graphics.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map22 (Vestibule of War)\nAuthor\t\t\t: Robert Babor\nYear Created\t\t: 2001\nMIDI\t\t\t: Blood\nComments\t\t: Unfinished, threw in crazy gameplay for the Hell of it.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map23 (Vestibule of Plague)\nAuthor\t\t\t: Devon West\nYear Created\t\t: 2001\nMIDI\t\t\t: Blood\nComments\t\t: Last map I made before I became a decent author. This is\n\t\t\t  when I started sticking to themes and better texturing.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map24 (Parasite Dawn)\nAuthor\t\t\t: Devon West\nYear Created\t\t: 2004\nMIDI\t\t\t: Resident Evil\nComments\t\t: Last map I made for Hellcore. Some areas need work, but all\n\t\t\t  in all I'm happy with it. The difficulty was set to be map03.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map25 (Tribulation)\nAuthor\t\t\t: Devon West\nYear Created\t\t: 1998\nMIDI\t\t\t: Hexen\nComments\t\t: Who loves strobing lights and viles? Again, good for it's\n\t\t\t  time, crap today.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map26 (Sheer Chaos)\nAuthor\t\t\t: Robert Babor\nYear Created\t\t: 1995\nMIDI\t\t\t:\nComments\t\t: The map that started it all, Ah yes this was the very\n\t\t\t  first doom map I made.. And the map that made me\n\t\t\t  decide to make a 32 level megawad.. oh god what a\n\t\t\t  mistake that was heh. Anyway, lack of detail, blocky,\n\t\t\t  triangle corridors and poorly placed monsters will\n\t\t\t  have you cringing and wondering why you even downloaded\n\t\t\t  Hellcore in the first place. Bah to hell with you all!\n\t\t\t  I know it sucks, you know it sucks, there's always idclev.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map27 (UAC Compound)\nAuthor\t\t\t: Robert Babor\nYear Created\t\t: 1995\nMIDI\t\t\t:\nComments\t\t: The second level I ever created. Again you will love to\n\t\t\t  hate it. The gameplay is so brutal, that you will be\n\t\t\t  running down 64x64 corridors wondering where to go next,\n\t\t\t  only to find out that you had to hit a switch on the\n\t\t\t  opposite end of the map over and over again.. Please\n\t\t\t  don't hate me, hate my maps instead.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map28 (Massacre)\nAuthor\t\t\t: Robert Babor\nYear Created\t\t: Started in 1996, was currently under revamping\nMIDI\t\t\t: Doom2\nComments\t\t: Enjoyable gameplay for it's time. Unfortunately I lost\n\t\t\t  the revamped version of this map, and frankly havn't felt\n\t\t\t  like redoing it. Atleast I salvaged part of the beginning.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map29 (Nightmare's Requiem)\nAuthor\t\t\t: Devon West\nYear Created\t\t: 2003\nMIDI\t\t\t: Freddy's theme\nComments\t\t: First map I ever made, so it was only suiting I should\n\t\t\t  remake it to my current standards. Gameplay and enemies\n\t\t\t  need work, but it's still playable and fun if you like\n\t\t \t  challenges. What 'I' think are some nice visuals.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map30 (Hellcore)\nAuthor\t\t\t: Robert Babor\nYear Created\t\t: 1999\nMIDI\t\t\t:\nComments\t\t: Crappy boss level made in literaly 10 minutes, was not meant to be\n\t\t\t  even in the wad, just was for fun. However it looks like it's\n\t\t\t  gonna be included anyway, so enjoy this POS... and yes it is beatable.\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map31 (Ample Prey)\nAuthor\t\t\t: Devon West\nYear Created\t\t: 1998\nMIDI\t\t\t: Ultimate Doom\nComments\t\t: I just wanted to make a hard yet fun map. Looks terrible\n\t\t\t  but I still find it fun to play... sort of...\n-----------------------------------------------------------------------------\nLevel\t\t\t: Map32 (Seclusion 'D') *ZDoom only*\nAuthor\t\t\t: Robert Babor & Devon West\nYear Created\t\t: 2004\nMP3\t\t\t: Max Payne\nComments, Darkfyre\t: The last level me and Fusion were working on. Unfinished, glitches\n\t\t\t  everywhere, no exit, but still rather appealing I think. This entire\n\t\t\t  map is drawn out and scripted on paper tacked to my bulletin board, it's\n\t\t\t  a shame it never got finished... You must idclev to get to this map.\n=============================================================================\n* Copyright / Permissions *\n\nAuthors MAY NOT use these LEVELS, GRAPHICS, MUSIC, or TEXTURES as a\nbase to build additional levels without permission from the authors.\n\nYou MAY distribute this WAD project, provided you include this file, and the\nothers the are contained within the ZIP, with no modifications.  You may\ndistribute this file(s) in any electronic format (BBS, Diskette, CD, etc) as\nlong as you include this file intact. Thank you.\n\nIf you find any bugs, have questions or comments, e-mail us.\n=============================================================================\n* Where to get this WAD *\n\nHellcore website: http://hellcore.hotcut.com\nID Archives at:   http://www.doomworld.com\n=============================================================================\nAuthor                  : Robert Babor (Fusion)\nEmail Address           : hellcore@prontex.ca\nHome Page               :\nOther Files By Author   : Saydm1\nMisc. Author Info       : Yes I'm the one responsible for all this madness..\n\t\t\t  Back in 95', i decided to create a level (level 26)..\n\t\t\t  then i thought, \"wouldn't it be cool if the level's\n\t\t\t  connected?\". (At the time, i had never seen a set of\n\t\t\t  levels do this) Anyway, after level 26 was done, i\n\t\t\t  whipped up level 27, and connected the exits..\n\t\t\t  Hellcore was born. I told Darkfyre about my plan\n\t\t\t  and he was instantly interested in creating a megawad..\n\t\t\t  Unfortunately we didn't continue to connect maps as\n\t\t\t  most of the maps had 0 planning to them initially..\n\t\t\t  until we became more advanced.. Anyway,\n\t\t\t  i hope you enjoy this old relic, as we all spent\n\t\t\t  years making it. All of my levels were never completed;\n\t\t\t  and i believe it's due to my biggest flaw, perfectionism.\n\t\t\t  I'm rarely happy with levels i produce, as i always have\n\t\t\t  much bigger ambitions for them.. Again Enjoy!\n=============================================================================\nAuthor                  : Devon West (Darkfyre)\nEmail Address           : darkfyre_rn@hotmail.com\nHome Page               :\nOther Files By Author   : Complexive Hell\nMisc. Author Info       : Hellcore was created roughly the same time I got into editing.\n\t\t\t  Since it's start I've fallen in love with editing, and made\n\t\t\t  levels for Duke3d, Half-life, Hexen and more. However they\n\t\t\t  also all fell in the 'never released' file because I'm too much\n\t\t\t  of a damn perfectionist. It pains me to see this being unfinished,\n\t\t\t  but atleast somebody somewhere will go through it and enjoy playing\n\t\t\t  my levels. My thanks goes to the team who worked hard on contributing\n\t\t\t  to the project, some of the most talented minds in the doom\n\t\t\t  community, and I'm flattered I was able to work with them.\n=============================================================================\nAuthor                  : Brad Spencer (Vorpal)\nEmail Address           : vorpal@arsenal.net\nHome Page               : http://hellcore.hotcut.com/spencer/\nOther Files By Author   : Select maps from Alien Vendetta\nMisc. Author Info       : Brad is MIA, so I shall give a quick low-down on the legend.\n\t\t\t  At a time when I had fallen away from editing, and Fusion later\n\t\t\t  too, it was Brad who kept the project going. When he finished\n\t\t\t  map18 and I saw it, the nostalgia brought me right back to\n\t\t\t  good 'ol Hellcore. I quickly hopped back to the helm and basically\n\t\t\t  yelled at people for not making enough maps ;) Yes, I am a\n\t\t\t  hypocrite. Nonetheless, if not for Brad, there wouldn't be any\n\t\t\t  'decent' levels in here at all, and the project probably would've\n\t\t\t  died right then and there with ugly 1996 maps. Cheers mate!\n\n\t\t\t\t\t-- Darkfyre\n=============================================================================\nAuthor                  : Chris Hansen\nEmail Address           : chr-nygaard@hansen.mail.dk\nHome Page               : http://home13.inet.tele.dk/CNH/\nOther Files By Author   : In a World, Help Yourselfish, Rip it Tear it Smash it!,\n\t\t\t  Flay the Obscene series.\nMisc. Author Info       : Danish Redneck whos philosophy persists that Sandra Bullock is hot...\n\t\t\t  and coffee is great.\n=============================================================================\nAuthor                  : Albert Sposito (Ismaele)\nEmail Address           : sposito.lag@tin.it\nHome Page               : http://utenti.lycos.it/ismaele85/\nOther Files By Author   : Blitz series, Outpost of Hell series, 'Alien' series.\nMisc. Author Info       : I would have liked \"Hellcore\" to be a great full MegaWAD and, when\n\t\t\t  I took part in this project, I really hoped to contribute in\n\t\t\t  creating a good .WAD. Unfortunately, in spite of my efforts, the\n\t\t\t  project came to a deadlock and this really displeased me. Although\n\t\t\t  I think that it could have been completed, if every member of the\n\t\t\t  team had devoted himself to it, I must thank the bosses (Fusion and\n\t\t\t  Darkfyre) for the great occasion they gave me and all the team for\n\t\t\t  the very useful experience, both in real life and Doom editing.\n\t\t\t  Thank you for all! =)\n=============================================================================\n©2004 The Hellcore Team\n* Licensed for use with \"Hellcore\" *\nAll Rights Reserved\n============================================================================="
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