Shotgun for Two REVOLUTIONS

PWAD 255 KiB 1 map(s)

Counts

endoom0
graphics0
lumps13
maps1
palettes0

Totals (across maps)

Things325
Linedefs2042
Sectors54
Monsters0
Items0
Raw model (for completeness)
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    "title": "Shotgun for Two REVOLUTIONS",
    "authors": [
      "Daniel Aguilera; Nicolas Foppiani"
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      "name": "Shotgun for Two REVOLUTIONS",
      "description": "You might want to check SHTGUN42.WAD and SHTG42RL.WAD for some background info around this wad. This REVOLUTIONS release is a major improvement from the previous versions. It leverages all the power of Skulltag and adds several cool features and concepts around what we believe it's the right way to play this awesome game. So let's see: * Two players only: It makes absolutely no sense to allow more than two sides on a battle. Mostly, what happens is that coward expectators benefit from the situation. Besides, this wad is not sized or planned for team playing, so no more than two players please. * Startup shelter & basic ammo: One needs to be born in shelter. And one needs a shotgun with shells. Not only that: one also needs to choose *where* is the best place to get born. Yes, if you're not happy with the place where you showed up, you have a teleporter behind you that will take you to a more convenient starting point. * Health recovery rooms: Justice is of essence. Nobody likes to be chased by fresh players after spending 90% of the energy killing the bastard. So one frag at a time, both players 100% healthy. You have to run, though. Health rooms' doors close rather quickly. * No plasma, BFG, invulnerability, invisibility, etc., of any kind: No need to explain here. We are old school. * Smart and balanced distribution of guns, armor and ammo: In other words, no comfort zones. You'll have make your way around the wad in order to get what you need. No hiding rats allowed. * Cool stuff: We definitely needed to add one of those cool bridges. So we added not one but two bridges and stairs. In the center of the map, you get three different height levels to walk over. Regarding weapons, added a Railgun and a grenade launcher, which are 100% compatible with an old-school wad. * Impeccable texture selection and alignment: We are proud of this wad. If you find a glitch, please let us know and it will be fixed. * Ultra-fast gameplay: The effect of adding automatic doors and bridges was amazing. It added ultra-speed to the game. No time to rest! Finally, we believe the spirit of our original idea on deathmatch is still intact, and we hope you enjoy this new version as much as we do, every single day.",
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    "analysis": {
      "title": "Shotgun for Two REVOLUTIONS",
      "description": "This WAD contains a single map designed exclusively for two-player deathmatch, emphasizing fast-paced, old-school gameplay without power-ups like plasma or BFG. It features balanced weapon and ammo distribution, including a shotgun, railgun, and grenade launcher, with no comfort zones to encourage map control and movement. The map includes multi-level architecture with bridges and stairs, automatic doors, and health recovery rooms that close quickly to maintain fairness. The theme is techbase with impeccable texture alignment, optimized for Skulltag/Zandronum engines and DOOM2 IWAD compatibility. Progression is linear and combat-focused, with no team play or large-scale exploration.",
      "authors": [
        "Daniel Aguilera; Nicolas Foppiani"
      ],
      "tags": [
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        "contents": "===========================================================================\nArchive Maintainer      :\nUpdate to               :\nAdvanced engine needed  : Skulltag\nPrimary purpose         : Deathmatch\n===========================================================================\nTitle                   : Shotgun for Two REVOLUTIONS\nFilename                : SHTG42RV.WAD\nRelease date            : 10/09/2009\nAuthor                  : Daniel Aguilera; Nicolas Foppiani\nEmail Address           : daniel.aguilera@gmail.com;\n                         nicolasfoppiani@gmail.com\nOther Files By Author   : SHTGUN42.WAD; SHTG42RL.WAD\nMisc. Author Info       : Doom addicts from Argentina\n\nDescription            : You might want to check SHTGUN42.WAD and\n                         SHTG42RL.WAD for some background info around this\n                         wad. This REVOLUTIONS release is a major\n                         improvement from the previous versions. It\n                         leverages all the power of Skulltag and adds\n                         several cool features and concepts around what we\n                         believe it's the right way to play this awesome\n                         game. So let's see:\n\n                         * Two players only: It makes absolutely no sense\n                         to allow more than two sides on a battle. Mostly,\n                         what happens is that coward expectators benefit\n                         from the situation. Besides, this wad is not\n                         sized or planned for team playing, so no more\n                         than two players please.\n\n                         * Startup shelter & basic ammo: One needs to be\n                         born in shelter. And one needs a shotgun with\n                         shells. Not only that: one also needs to choose\n                         *where* is the best place to get born. Yes, if\n                         you're not happy with the place where you showed\n                         up, you have a teleporter behind you that will\n                         take you to a more convenient starting point.\n\n                         * Health recovery rooms: Justice is of essence.\n                         Nobody likes to be chased by fresh players after\n                         spending 90% of the energy killing the bastard.\n                         So one frag at a time, both players 100% healthy.\n                         You have to run, though. Health rooms' doors\n                         close rather quickly.\n\n                         * No plasma, BFG, invulnerability, invisibility,\n                         etc., of any kind: No need to explain here. We\n                         are old school.\n\n                         * Smart and balanced distribution of guns, armor\n                         and ammo: In other words, no comfort zones.\n                         You'll have make your way around the wad in order\n                         to get what you need. No hiding rats allowed.\n\n                         * Cool stuff: We definitely needed to add one of\n                         those cool bridges. So we added not one but two\n                         bridges and stairs. In the center of the map,\n                         you get three different height levels to walk\n                         over. Regarding weapons, added a Railgun and a\n                         grenade launcher, which are 100% compatible with\n                         an old-school wad.\n\n                         * Impeccable texture selection and alignment: We\n                         are proud of this wad. If you find a glitch,\n                         please let us know and it will be fixed.\n\n                         * Ultra-fast gameplay: The effect of adding\n                         automatic doors and bridges was amazing. It\n                         added ultra-speed to the game. No time to rest!\n\n                         Finally, we believe the spirit of our original\n                         idea on deathmatch is still intact, and we hope\n                         you enjoy this new version as much as we do,\n                         every single day.\n\nAdditional Credits to   :\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : SKULLTAG.WAD\n\n* Play Information *\n\nGame                    : Skulltag (Doom in Hexen format)\nMap #                   : MAP01\nSingle Player           : No\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Designed for\nOther game styles       : No\nDifficulty Settings     : Not implemented\n\n* Construction *\n\nBase                    : SHTG42RL.WAD\nBuild Time              : Month or so.\nEditor(s) used          : Codeimp’s Doom Builder\nKnown Bugs              : None\nMay Not Run With        : None\nTested With             : Skulltag\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:\n\n==========================================================================="
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