City In Chaos

PWAD 440 KiB 1 map(s)

Counts

endoom0
graphics0
lumps24
maps1
palettes0

Totals (across maps)

Things816
Linedefs1893
Sectors379
Monsters418
Items238
Raw model (for completeness)
{
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    "sha1": "5d9ff555b66410e0f50f2cf57f73e18ab637bf94",
    "sha256": "bd5325f5e0be23939b32233dc633505cafa87d70a05ee26b25f0764f27c3e513",
    "title": "City In Chaos",
    "authors": [
      "Alex Busby"
    ],
    "filenames": [
      "CIC.WAD"
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    "additional": {
      "engines": [
        "DOOM2"
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      "added": "2014-10-20 20:02:15",
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      "name": "City In Chaos",
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        "MAP01": "MAP01.png"
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    "added": "2014-10-20 20:02:15",
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      "type": "PWAD",
      "size": 450732,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/5d9ff555b66410e0f50f2cf57f73e18ab637bf94/5d9ff555b66410e0f50f2cf57f73e18ab637bf94.wad.gz",
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    "analysis": {
      "title": "City In Chaos",
      "description": "City In Chaos is a single-map Doom II PWAD featuring a challenging urban-themed level. The map emphasizes combat against numerous demons, including heavy hitscanner presence, resulting in a difficult experience especially early on. Resources are balanced with some new animated fire textures enhancing the city atmosphere. The level is mostly linear with some outdoor areas and uses custom graphics and a unique soundtrack. It is compatible with vanilla Doom II without requiring advanced source ports, though performance may vary on older hardware due to monster density and visplane limits.",
      "authors": [
        "Alex Busby"
      ],
      "tags": [
        "custom_graphics",
        "doom2",
        "hard",
        "hitscanner_heavy",
        "linear",
        "single_map",
        "urban",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "Uploaded by             : Graham Burgess <GKBurgess@compuserve.com>\nAdvanced engine needed  : None required, though note the author's comments\n                          about VPOs (but these are rare in my experience).\nPrimary purpose         : Single play\n================================================================\nTitle                   : City In Chaos\nFilename                : CIC.WAD\nAuthor                  : Alex Busby\nEmail Address           : mbcx4ab1@stud.man.ac.uk\nMisc. Author Info.      : Student with nothing better to do\n================================================================\n\nCrap Intro              : Looking out of the door at the expansive city\n  outside, you see a strange bloke with spikes\n  protruding from his body. Funny, you were\n  sure national bondage day was next week.\n  Suddenly, an odd bloke obscured by a tree tries\n  to blast you with his gun. Fortunately, you always\n  carry a gun pointed directly in front of you, so\n  you squeeze off a few rounds, and take him out.\n  You decide to go and see what's going down.\n  Grabbing your backpack, map, shotgun and shells\n  you head out the door. Maybe you'll find a double-\n  barreled shotgun lying about someplace, after all,\n  this is Doom II. You feel a shell slam into your\n  back. Ouch. You spin round, and blast the\n  hell spawn. 40% health. Plenty. You run for cover\n  followed by a hail of machine gun fire. As you run,\n  you suddenly realise you've never seen your feet.\n  Maybe I'll check 'em out some time, you think....\n====================================================================\n\nPlay notes              : By my standards, and probably quite a few peoples\n  standards, this is a difficult level. On the other\n  hand, if you're the kind of person who can drink\n  two bottles of vodka and then complete all the\n  Doom II levels under par without saving a game\n  then its probably quite easy.\n  On my DX2 50, this level slows Doom up quite a bit\n  at the beginning when there loads of demons trying\n  to blast you (or each other). So its a good idea to\n  crank down the screen size until you 've killed\n  some of the monsters, especially outside. If\n  you've got a Pentium then you don't need to, so\n  instead, you can buy me one.\n\n===================================================================\n\n** PWad Information **\n\nLevel                 : MAP01\nSingle Player         : Of course\nCooperative 2-4       : Yep (Not tested)\nDeathmatch  2-4       : Yep (Not tested either)\nDifficulty Settings   : Yes\nNew Sounds            : Nope\nNew Graphics          : Yes (A couple of animated fire textures)\nNew Musics            : Not really, I put a different soundtrack on level 1\n'cos I was sick of hearing the same tune.\nDemos Replaced        : None whatsoever\n\n=====================================================================\n\n**  Construction **\n\nA new level built from scratch using DETH 2.62.\nNew patches and music integrated into level using DEUTEX 3.5.\nThose cool nodes were built using BSP 1.2x\n\n=====================================================================\n\n**  Known Bugs **\n\nIf you look through some bars in a room overlooking most of the level,\n(quite a nice view I might add) and sort of move whilst looking, the\ngame crashes giving the error : No more visplanes, or visplanes overflow.\nI'm afraid I have no idea what visplanes are, where you get them from,\nhow you get rid of them, or what colour they might be, so I can't do\nanything about that. So, save the game before admiring any vistas :-)\n\n======================================================================\n\n** Credits **\n\nThanks to :   Antony Burden and Simon Oke for DETH.\n      Colin Reed for BSP.\n      Olivier Montanuy for DEUTEX.\n      ID for a great game.\n\n=======================================================================\n\n**  Monster Breakdown **    (ULTRA-VIOLENCE)\n\nZombiemen      : 56\nShotgun Guys   : 49\nH.Weapons Dudes: 24\nWolf. Soldiers : 30\nImps           : 134\nDemons         : 16\nSpectres       : 14\nLost Souls     : 5 (+ any puked up by the Pain Elementals)\nCacodemons     : 33\nPain Elementals: 5\nHell Knights   : 21\nBarons of Hell : 11\nArachnotrons   : 10\nRevenants      : 15\nMancubi(?)     : 13\nArch-Viles     : 4\n\n     May you proceed forth and slaughter. Amen.\n\n=======================================================================\n\n** Copyright / Permissions **\n\nYou may use this level as a base for additional levels as long as you\nsay something like 'originally a lame wad by Alex but I made it cool'\nThe animated fire texture can also be used as long as you say where and\nfrom whom it orignated. This level can be distributed freely with this\ntext file in its zipped format.\n\n=======================================================================\n\n** Last words **\n\nOnly complimentary e-mails please.\n\nMy other wad is Castle Of Death (COD.WAD) also found in the\nAction games forum on Compuserve, but it's nothing special so only\ndownload it if you've got nothing better to do.\n\nWell, go and play it then.\n\n   Al.  (11th Sep. '95)\n\nWhat are you waiting for ? Armageddon ?"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : City In Chaos\nFilename                : CIC.WAD\nAuthor                  : Alex Busby\nEmail Address           : mbcx4ab1@stud.man.ac.uk\nMisc. Author Info.      : Student with nothing better to do\n================================================================\n\nCrap Intro              : Looking out of the door at the expansive city\n\t\t\t  outside, you see a strange bloke with spikes\n\t\t\t  protruding from his body. Funny, you were\n\t\t\t  sure national bondage day was next week.\n\t\t\t  Suddenly, an odd bloke obscured by a tree tries\n\t\t\t  to blast you with his gun. Fortunately, you always\n\t\t\t  carry a gun pointed directly in front of you, so\n\t\t\t  you squeeze off a few rounds, and take him out.\n\t\t\t  You decide to go and see what's going down.\n\t\t\t  Grabbing your backpack, map, shotgun and shells\n\t\t\t  you head out the door. Maybe you'll find a double-\n\t\t\t  barreled shotgun lying about someplace, after all,\n\t\t\t  this is Doom II. You feel a shell slam into your\n\t\t\t  back. Ouch. You spin round, and blast the\n\t\t\t  hell spawn. 40% health. Plenty. You run for cover\n\t\t\t  followed by a hail of machine gun fire. As you run,\n\t\t\t  you suddenly realise you've never seen your feet.\n\t\t\t  Maybe I'll check 'em out some time, you think....\n====================================================================\n\nPlay notes              : By my standards, and probably quite a few peoples\n\t\t\t  standards, this is a difficult level. On the other\n\t\t\t  hand, if you're the kind of person who can drink\n\t\t\t  two bottles of vodka and then complete all the\n\t\t\t  Doom II levels under par without saving a game\n\t\t\t  then its probably quite easy.\n\t\t\t  On my DX2 50, this level slows Doom up quite a bit\n\t\t\t  at the beginning when there loads of demons trying\n\t\t\t  to blast you (or each other). So its a good idea to\n\t\t\t  crank down the screen size until you 've killed\n\t\t\t  some of the monsters, especially outside. If\n\t\t\t  you've got a Pentium then you don't need to, so\n\t\t\t  instead, you can buy me one.\n\n===================================================================\n\n** PWad Information **\n\nLevel                 : MAP01\nSingle Player         : Of course\nCooperative 2-4       : Yep (Not tested)\nDeathmatch  2-4       : Yep (Not tested either)\nDifficulty Settings   : Yes\nNew Sounds            : Nope\nNew Graphics          : Yes (A couple of animated fire textures)\nNew Musics            : Not really, I put a different soundtrack on level 1\n\t\t\t'cos I was sick of hearing the same tune.\nDemos Replaced        : None whatsoever\n\n=====================================================================\n\n**  Construction **\n\nA new level built from scratch using DETH 2.62.\nNew patches and music integrated into level using DEUTEX 3.5.\nThose cool nodes were built using BSP 1.2x\n\n=====================================================================\n\n**  Known Bugs **\n\nIf you look through some bars in a room overlooking most of the level,\n(quite a nice view I might add) and sort of move whilst looking, the\ngame crashes giving the error : No more visplanes, or visplanes overflow.\nI'm afraid I have no idea what visplanes are, where you get them from,\nhow you get rid of them, or what colour they might be, so I can't do\nanything about that. So, save the game before admiring any vistas :-)\n\n======================================================================\n\n** Credits **\n\nThanks to :   Antony Burden and Simon Oke for DETH.\n\t      Colin Reed for BSP.\n\t      Olivier Montanuy for DEUTEX.\n\t      ID for a great game.\n\n=======================================================================\n\n**  Monster Breakdown **    (ULTRA-VIOLENCE)\n\n\tZombiemen      : 56\n\tShotgun Guys   : 49\n\tH.Weapons Dudes: 24\n\tWolf. Soldiers : 30\n\tImps           : 134\n\tDemons         : 16\n\tSpectres       : 14\n\tLost Souls     : 5 (+ any puked up by the Pain Elementals)\n\tCacodemons     : 33\n\tPain Elementals: 5\n\tHell Knights   : 21\n\tBarons of Hell : 11\n\tArachnotrons   : 10\n\tRevenants      : 15\n\tMancubi(?)     : 13\n\tArch-Viles     : 4\n\n\t     May you proceed forth and slaughter. Amen.\n\n=======================================================================\n\n** Copyright / Permissions **\n\nYou may use this level as a base for additional levels as long as you\nsay something like 'originally a lame wad by Alex but I made it cool'\nThe animated fire texture can also be used as long as you say where and\nfrom whom it orignated. This level can be distributed freely with this\ntext file in its zipped format.\n\n=======================================================================\n\n** Last words **\n\nOnly complimentary e-mails please.\n\nMy other wad is Castle Of Death (COD.WAD) also found in the\nAction games forum on Compuserve, but it's nothing special so only\ndownload it if you've got nothing better to do.\n\nWell, go and play it then.\n\n\t\t\t   Al.  (11th Sep. '95)\n\nWhat are you waiting for ? Armageddon ?"
      }
    ]
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      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 1893,
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        "segs": 3341,
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        "nodes": 1370,
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          "melee": 30,
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          "berserk": 1,
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          "cell": 12,
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          "computer_area_map": 1,
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          "invisibility": 1,
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          "shotgun": 2,
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          "stimpack": 4,
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        "htr_monsters": 252,
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        "hmp_items": 233,
        "htr_items": 227
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      "compatibility": "vanilla_or_boom",
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        "music": null,
        "source": "marker"
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