H2H-Xmas.wad

PWAD 4.6 MiB 32 map(s)

Counts

endoom1
graphics3
lumps621
maps32
palettes0

Totals (across maps)

Things10765
Linedefs25248
Sectors5055
Monsters4304
Items4622
Raw model (for completeness)
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    "title": "H2H-Xmas.wad",
    "authors": [
      "(See Credits)"
    ],
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      "h2h-xmas.wad",
      "H2H-XMAS.WAD"
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        "MAP02": "MAP02.png",
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        "name": null,
        "contents": "===========================================================================\nTitle                   : H2H-Xmas.wad\nDate Finished           : 1995/12/18\nAuthors                 : (See Credits)\nContact Email Address   : jelson@conline.com\nDescription             : 32-level pwad for Doom2 (Doom 2, required)\n\n----------------------------------------------------------------------------\n\n      H2H Gaming Network presents for your Holiday Dooming pleasure\n\n                              H2H-Xmas\n\nDATELINE: Dec. 23, 1994\n-----------------------\nIn a brash move... demons for hell attack santa's factories at the north\npole taking Santa and several hunder elves hostage.  The Space Marines\ndispatch DOOMGUY to clean up the mess.  After a bloody fight in the monster\npuzzle room, DOOMGUY is able to close the gate to Hell and save christmas.\nThus ended XMASDOOM... or so we thought.\n\nDATELINE: Dec. 15, 1995\n-----------------------\nUpon returning from his off season (and much deserved/needed) vacation,\nSanta awakes aboard flight 42 from Florida to find his plane empty.  There\nis no  one around and the seats are smeared in blood and elf-guts.\n\n\"Martha\" he cries out as he desperatly undoes his seatbelt.  But Mrs. Claus\nis nowhere to be found.  Thinking this all strange, a worried and somewhat\nconfused Santa grabs his sack, and prepares to deboard the plane.  It isn't\ntill he opens the outer door to the plane that he smells the stench.  Death\nand decay... two oders he knows well.  With haste he runs up the off ramp,\nthrows open the door.\n\nThere, lying on the ground is DoomGuy... the protector of mankind and demon\nslayer.  DOOMGUY looks up, coughing... blood gushing from his mouth as he\nspeaks.\n\"Santa <cough> I'm sorry.  They surprised me as I waited for you to come off.\nThey have her.. <cough>  Mrs. Claus... you must save <cough> her.  Take\nthis... it might save you... <cough> beware <cough> of the <cough><cough>\nRemember what you have <cough> learned.. <cough> save you <cough> it can...\n<cough> there is another <cough> brain...\"\n\nWith his last breath before blacking out, Doomguy gives Santa some help.. his\nspecial issue beretta.  The xmas gift.. to the man who must now save xmas.\n\nH2H-Xmas features:\n---------------------------\n\n32 Original levels, such as Urban Jungle, Living in Sin, and of course, The\nNorth Pole.\n\nMany New textures including the amazing Falling Snow, frozen tundra, and\neverything in between.  The experiance is so real.. you'll get cold just\nplaying it.\n\nIntense Christmas Soundtrack, featuring The Little Drummer Boy, Jingle Bell\nRock, and the 12 days of XMAS...\n\nTons upon Tons of New graphics.  Drink some Eggnog, and eat some cookies.\nPick up a candycane, or a present.\n\nNew Suprises, new tricks... and plenty of good old fashion gore.\n\nAnd you thought Santa was just a jolly old fart in a silly red suit. ;)\n\n***************************************************************************\n                                 CREDITS\n-------------------\nLEVELS:\n\nMAP#    AUTHOR\n01\tGeezus (Eric Spry)\n02\tGeezus (Eric Spry)\n03\tGeezus (Eric Spry)\n04\tGeezus (Eric Spry)\n05      Geezus (Eric Spry)\n06\tPavel Hodek\n07\tPavel Hodek\n08\tPavel Hodek\n09\tPavel Hodek\n10\tPavel Hodek\n11\tPavel Hodek\n12\tH2HMud Wad Team: Dave Swift, EvilGenius (Jimmy Sieben), Tree (Greg,\n\t\t         Lewis), Mark Gundy and H2HMud.\n13\tDave Swift\n14\tH2HMud Wad Team\n15\tH2HMud Wad Team\n16\tPavel Hodek\n17\tH2HMud Wad Team\n18\tZeek (Zack Lawson)\n19\tPavel Hodek\n20\tZeek (Zack Lawson)\n21\tFaust (Scott Parish)\n22\tLizard (David Reid)\n23\tBullyBoy (Chris Byrns)\n24\tDave Swift\n25\tCthulu (Eric Searle)\n26 \tArcadeMan (Mike Wayne)\n27\tDoomMan\t(Rhett Farinholt)\n28\tDave Swift\n29\tDave Swift\n30\tSillySoft (Joe Wilcox)\n31\tZeek (Zack Lawson)\n32\tVertigo (?)\n\n----------------\n\nArtWork: Joe Wilcox, V. Andre Lowe, Mark Gundy, and H2HMud\n\nStoryline & orchestrator: Joe Wilcox\n\nPreliminary assembly & X-mas texturing: Joe Wilcox and Eric Spry\n\nQuality Control & final assembley: H2HMud\n\nDemos: H2HMud  (yeah, I know, :<,  I've gotten rusty. <sigh>)\n\n-----------------\n\nAdditional Credits:\n\nZink the Dink for the excellent sky texture (Frozen.wad)\n\nJazz411@aol.com for compiling the 19 X-mas midis (Xmas-mus.wad)\n\t(And most especially, the individual authors of the\n\t musics Jazz411 compiled: he didn't indicate who the\n\t original authors are.)\n\nJoe Wilcox and the rest of the crew who put together Xmasdoom.wad\n\tlast year for the inspiration.\n\nAll the guys at id Software for making such a way kewl game.\n\nAll the wad editor and tool authors who have provided the Dooming\n\tcommunity the means to produce pwads.  Muchas gracias!\n\n-----------------------------------------------------------------------------\n\n* Type of DOOM II file*\n\n* Play Information *\n\nMap #                   : Maps 01 - 32\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes\nNew Sounds              : Yes\nNew Music               : Yes\nNew Graphics            : Yes\nDemos Replaced          : 1/2/3 (version 1.9, see Special Note)\n\n* Construction *\n\nBase                    : The H2H wad series & 17 new levels.\nBuild Time              : <shrug> Who knows?\nEditor(s) used          : A wide variety of editors and tools.\nKnown Bugs              : Hopefully none. :)  But I wouldn't be surprised if\n                          we missed some texture alingments given the rush to\n\t\t\t  get this done in time for the holidays.\n\n\t\t\t  BTW, I ran all of the levels thru a reject builder.\n                          However, if you have a 486 with an ISA video card,\n                          the H2HMud levels, maps 12, 14, 15, and 17, will\n                          still play slow due to the very large number of\n\t\t\t  monsters in them, especially map17.\n\n* Copyright / Permissions *\n\nAuthors may NOT use any of these levels as a base to build additional\nlevels.  The level authors hold the copyrights to their levels.\nH2H Gaming Network holds the copyrights to the new art-work.\n\nDOOM 2 is a product of id Software.  They do not endorse this add-on in any\nway, shape or form.  Doom is a registered trademark of id Software, Inc.\n\nThis compilation is copyright (c) H2H Gaming Network, 1995.  All rights\nreserved. Although it has been released as freeware, it is not public domain.\n\nYou MAY distribute this WAD, provided:\n\n (a) this file is included with no modifications;\n (b) all the files enclosed within the archive, H2H-Xmas.zip, are included;\n (c) no modifications have been made to any of the files in the archive; and\n (d) you obtain written permission prior to distributing this archive and/or\n     any of its files on  a commerical and/or shareware CDROM.\n (e) it is not distributed on the MicroSoft Network.\n\nMicrosoft Network is prohibited from redistributing this work in any\nform, in whole or in part.\n\nLicense to distribute this compilation is not available to Microsoft Inc. or\nits agencies.\n\nDistribution without written permission constitutes an agreement to the\naforementioned terms.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com and its mirrors\n\nBBS numbers:    H2H BattleStation #1   (619) 426-0073  [San Diego, CA]\n\t\tH2H BattleStation #2   (714) 572-3666  [Orange County, CA]\n\t\tH2H BattleStation #3   (602) 303-9816  [Phoenix, AZ]\n\n*****************************************************************************\n\n                                  INSTALLATION\n\n1). Place H2H-Xmas.zip in your Doom2 directory.\n\n\tMake sure you have at least 13 Megs of space left on the\n\thard drive on which your Doom2 directory is located.\n\n2). Unzip it.\n\t(This will result in h2h-zip.zip, h2h-xmas.txt, install.bat, and\n         unzip.exe being extracted from the archive.)\n\n3). Then type:\n\n\t\tinstall.bat  or instal-1.bat\n\n  \t  There are 2 batch files.\n\n  \t   \tINSTALL.bat does the following:\n\n\t  a). Copies doom2.wad to doom2saf.wad\n\n\t  b). calls DeuSF to \"merge\" h2h-xraw.wad into the doom2.wad\n\t\t(that's why doom2.wad was 1st copied to doom2saf.wad)\n\n\t  c). renames the \"merged\" doom2.wad to H2H-Xmas.wad\n\n\t  d). renames doom2saf.wad to doom2.wad (thus, for all pratical\n\t\tpurposes, your doom2.wad has not been touched by the\n\t\tinstall routine.)\n\n\tNOTE: Install.bat is the standard because of some pecularities\n\t\twith patched doom2.wads: \"deusf -append\" has been\n\t\tfound not to work for a small % of Doomers.\n\n\t  a). places h2h-xmas.wad in your doom2 directory.\n\n\t  b). calls DeuSF to \"append\" the necessary sprites and flats in\n\t\tdoom2.wad to h2h-xraw.wad so that it is playable.\n\n\t  c).  renames the \"appended\" h2h-xraw.wad to H2H-Xmas.wad\n\n\t\tThe command line to do this is:\n\n\t\tdeusf -app h2h-xraw.wad\n\n\t\t(DON'T redistribute h2h-xmas.wad after DeuSF has appended\n\t\tthe sprites and flats.  Not only will h2h-xmas.wad grow\n\t\tfrom 4.8 Meg to over 9 Meg, but it would infringe upon\n\t\tid Software's copyrights to do so.  You can \"restore\"\n\t\th2h-xmas.wad back to it's orginal form by using DeuSF's\n\t\t-res command.)\n\n\t  f).  Now, HAVE FUN!  Just type:\n\n\t\tH2H-Xmas\n\n=============================================================================\n\n              !!!!!!!!!!!!!!!!SPECIAL NOTE!!!!!!!!!!!!!!\n\nThe demos were recorded using version 1.9 of Doom2.  If you haven't\nupgraded to version 1.9, then you must start a new game before the demos\nstart playing, (10 - 30 seconds).  Otherwise, Doom2 will crash with the\n \"Demo is the wrong version\" error message\n====================================== EOF ================================="
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