24-rebun_build2.wad

PWAD 468 KiB 1 map(s)

Counts

endoom0
graphics0
lumps15
maps1
palettes0

Totals (across maps)

Things26
Linedefs1651
Sectors248
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "ca706dee-1ff3-4c89-b657-6a9d2a6c1edc",
    "sha1": "e7bca188ea782634e74a8fa8cb456e1e2c9ef073",
    "sha256": "3fc8f72a308057d33c6f801e3e3516463520f9c1c5797d5252827b97f64d1e7e",
    "filenames": [
      "24-rebun_build2.wad"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-04-19 04:16:47",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP24": "MAP24.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-19 04:16:47",
    "file": {
      "type": "PWAD",
      "size": 479509,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/e7bca188ea782634e74a8fa8cb456e1e2c9ef073/e7bca188ea782634e74a8fa8cb456e1e2c9ef073.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP24"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 15,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "24-rebun_build2.wad",
      "description": "A single-map Doom II PWAD replacing MAP24, built in Hexen format for ZDoom-family ports. The level appears to be an early or architectural build: it contains no monsters, items, weapons, keys, or teleports, focusing instead on layout and detailing. Geometry is moderately complex for its size, with heavy use of tech/industrial textures and some outdoor sky/grass elements. Overall it plays more like a visual/structural test map than a combat encounter.",
      "tags": [
        "detailed_geometry",
        "doom2",
        "experimental",
        "hexen_format",
        "industrial",
        "no_items",
        "no_monsters",
        "non_combat",
        "outdoor_areas",
        "single_map",
        "sky",
        "techbase",
        "zdoom"
      ],
      "origin": "gpt-4.1-mini"
    }
  },
  "maps": [
    {
      "map": "MAP24",
      "title": "The Subway Station",
      "format": "hexen",
      "stats": {
        "things": 26,
        "linedefs": 1651,
        "sidedefs": 3025,
        "vertices": 1958,
        "sectors": 248,
        "segs": 4001,
        "ssectors": 1302,
        "nodes": 1301,
        "textures": {
          "UNREAL": 26,
          "F_SKY1": 88,
          "WOOD8": 48,
          "FLAT19": 20,
          "SHAWN2": 22,
          "TEKGREN1": 33,
          "CEIL5_1": 1,
          "PIPES1": 8,
          "FLAT3": 9,
          "CRATOP1": 12,
          "Q2SKY1": 1,
          "QFLAT17": 1,
          "FLAT5_4": 14,
          "N_WARN1": 11,
          "WOOD6": 5,
          "GRATE": 34,
          "NWALL003": 322,
          "NWALL052": 394,
          "PIPES2": 8,
          "GYPWAL2": 32,
          "ILTG": 1,
          "BIGDOOR1": 48,
          "HOB15": 48,
          "MOSSY1": 2,
          "FLAT23": 10,
          "PIPES5": 4,
          "RWN35": 7,
          "CEIL5_2": 224,
          "DOORSTOP": 14,
          "FLAT5_2": 11,
          "HOB11": 364,
          "N_WARNF0": 22,
          "ADEL_F71": 5,
          "FLATNEW1": 25,
          "FLAT10": 8,
          "FLAT2": 25,
          "RWN1": 31,
          "HOB12": 8,
          "NWALL049": 548,
          "PIPES6": 4,
          "WFALL1": 18,
          "GRASS2": 21
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": null
      },
      "items": {
        "total": 0,
        "by_type": {},
        "ammo_by_category": null,
        "weapons_present": null
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
      },
      "compatibility": "hexen",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "87aedb57-dcc9-463b-a4c2-167eebd33038",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/e7bca188ea782634e74a8fa8cb456e1e2c9ef073/MAP24/images/0.webp",
          "type": null
        }
      ],
      "analysis": {
        "title": "MAP24",
        "description": "A ZDoom/Hexen-format Doom II map that appears to be a mostly empty environment build, with no placed monsters, weapons, ammo, or pickups. The visuals lean industrial/techbase with heavy use of custom wall textures and sky, suggesting a focus on architecture and layout over combat. With no keys, teleports, or secrets indicated, progression is likely straightforward exploration rather than a key hunt. Difficulty is effectively none in combat terms, making it more of a showcase or work-in-progress space than a traditional playable encounter map.",
        "tags": [
          "custom_textures",
          "doom2",
          "exploration",
          "hexen_format",
          "industrial",
          "linear",
          "medium_length",
          "no_items",
          "no_monsters",
          "techbase",
          "vanilla_incompatible",
          "zdoom"
        ]
      }
    }
  ]
}

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