Raw model (for completeness)
{
"meta": {
"id": "ca706dee-1ff3-4c89-b657-6a9d2a6c1edc",
"sha1": "e7bca188ea782634e74a8fa8cb456e1e2c9ef073",
"sha256": "3fc8f72a308057d33c6f801e3e3516463520f9c1c5797d5252827b97f64d1e7e",
"filenames": [
"24-rebun_build2.wad"
],
"additional": {
"engines": [
"ZDOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-04-19 04:16:47",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP24": "MAP24.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-04-19 04:16:47",
"file": {
"type": "PWAD",
"size": 479509,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/e7bca188ea782634e74a8fa8cb456e1e2c9ef073/e7bca188ea782634e74a8fa8cb456e1e2c9ef073.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP24"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 15,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"ZDOOM"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "24-rebun_build2.wad",
"description": "A single-map Doom II PWAD replacing MAP24, built in Hexen format for ZDoom-family ports. The level appears to be an early or architectural build: it contains no monsters, items, weapons, keys, or teleports, focusing instead on layout and detailing. Geometry is moderately complex for its size, with heavy use of tech/industrial textures and some outdoor sky/grass elements. Overall it plays more like a visual/structural test map than a combat encounter.",
"tags": [
"detailed_geometry",
"doom2",
"experimental",
"hexen_format",
"industrial",
"no_items",
"no_monsters",
"non_combat",
"outdoor_areas",
"single_map",
"sky",
"techbase",
"zdoom"
],
"origin": "gpt-4.1-mini"
}
},
"maps": [
{
"map": "MAP24",
"title": "The Subway Station",
"format": "hexen",
"stats": {
"things": 26,
"linedefs": 1651,
"sidedefs": 3025,
"vertices": 1958,
"sectors": 248,
"segs": 4001,
"ssectors": 1302,
"nodes": 1301,
"textures": {
"UNREAL": 26,
"F_SKY1": 88,
"WOOD8": 48,
"FLAT19": 20,
"SHAWN2": 22,
"TEKGREN1": 33,
"CEIL5_1": 1,
"PIPES1": 8,
"FLAT3": 9,
"CRATOP1": 12,
"Q2SKY1": 1,
"QFLAT17": 1,
"FLAT5_4": 14,
"N_WARN1": 11,
"WOOD6": 5,
"GRATE": 34,
"NWALL003": 322,
"NWALL052": 394,
"PIPES2": 8,
"GYPWAL2": 32,
"ILTG": 1,
"BIGDOOR1": 48,
"HOB15": 48,
"MOSSY1": 2,
"FLAT23": 10,
"PIPES5": 4,
"RWN35": 7,
"CEIL5_2": 224,
"DOORSTOP": 14,
"FLAT5_2": 11,
"HOB11": 364,
"N_WARNF0": 22,
"ADEL_F71": 5,
"FLATNEW1": 25,
"FLAT10": 8,
"FLAT2": 25,
"RWN1": 31,
"HOB12": 8,
"NWALL049": 548,
"PIPES6": 4,
"WFALL1": 18,
"GRASS2": 21
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": null
},
"items": {
"total": 0,
"by_type": {},
"ammo_by_category": null,
"weapons_present": null
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "hexen",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "87aedb57-dcc9-463b-a4c2-167eebd33038",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/e7bca188ea782634e74a8fa8cb456e1e2c9ef073/MAP24/images/0.webp",
"type": null
}
],
"analysis": {
"title": "MAP24",
"description": "A ZDoom/Hexen-format Doom II map that appears to be a mostly empty environment build, with no placed monsters, weapons, ammo, or pickups. The visuals lean industrial/techbase with heavy use of custom wall textures and sky, suggesting a focus on architecture and layout over combat. With no keys, teleports, or secrets indicated, progression is likely straightforward exploration rather than a key hunt. Difficulty is effectively none in combat terms, making it more of a showcase or work-in-progress space than a traditional playable encounter map.",
"tags": [
"custom_textures",
"doom2",
"exploration",
"hexen_format",
"industrial",
"linear",
"medium_length",
"no_items",
"no_monsters",
"techbase",
"vanilla_incompatible",
"zdoom"
]
}
}
]
}