Raw model (for completeness)
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"title": "Trial by DeathMatch - Doom2",
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"name": "Trial by DeathMatch - Doom2",
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"contents": "=============================================================================\nTitle : Trial by DeathMatch - Doom2\nFile Name : DmTrial1.WAD\nAuthor : Kevin Worrel\nEmail Address : wvxw56c@prodigy.com\n\nMisc. Author Info : This is my first wad so please E-mail me with\n any comments or suggestions you may have.\n\nDescription : This level was made primarily for DEATHMATCH!\n\n My own design. lots of interconnections, two\n teleports, 8 different player starts, and new \"area\n 34\" texture.\n\n I have included a Response file with the params\n that this wad was meant to be played with:\n trialpar.txt\n\nAdditional Credits to : Jason Worrel for music composition. Also David Lee\n for play testing.\n\n=============================================================================\n\n* Play Information *\n\nMaps Replaced : map01\nSingle Player : yes (just to scout out the layout, powerups removed)\nCooperative 2-4 Player : yes (pointless though, not tested for this reason)\nDeathmatch 2-4 Player : yes <-------MOST DEFINITELY!!!!!!\nDifficulty Settings : yes : 1-2 includes all weapons except BFG9000\n 3 plasma gun, rocket launcher, and chain\n gun removed (only shotguns)\n 4-5 \"next event, the chainsaw joust!\"\nNew Sounds : no\nNew Graphics : yes....\"area 34\" switch and wall\nNew Music : yes....(rocks in gen. midi!)\nDemos Replaced : none\n\n* Construction *\n\nBase : scratch\nBuild Time : Don't know exactly\nEditor(s) used : *DCK v2.2-f* <----Best editor I've used!\n EDMAP v1.40\n DeeP v6.20\n BSP Node Builder v1.2x\n WinTex v3.4\n DeuTex v3.4\n midi2mus v .\n MusicTime v2.0\n MidiSoft Recording Session v1.10\nKnown Bugs : none\n\n* Copyright / Permissions *\n\n Authors MAY use this level as a base for another level provided I get\n some credit. However the music may not be distributed sepratly or used\n in any other pwad with out the expressed written consent of the author.\n I would, though, appreciate being sent the product of any modifications.\n\n You may distribute this WAD, provided you include this file, with\n no modifications. You may distribute this file in any electronic format\n (BBS, Diskette, CD, etc) as long as you include this file intact.\n\n* Where to get this WAD *\n\n Ftp : ftp.cdrom.com\n Other : Me!"
}
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"analysis": {
"title": "Trial by DeathMatch",
"description": "A Doom II deathmatch-focused tech/industrial arena built around lots of interconnections, with two teleports and multiple routes between areas. There are no monsters, and the layout is geared toward PvP flow with plentiful weapons (including SSG, rockets, and plasma) plus several powerups like invisibility and a megasphere. For single-player it’s essentially a layout scout rather than a combat map, while in DM it should play fast and aggressive with frequent close-quarters encounters.",
"tags": [
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"deathmatch",
"industrial",
"interconnected",
"medium_length",
"multiplayer",
"nonlinear",
"powerups",
"techbase",
"teleport_navigation",
"vanilla_compatible",
"weapon_rich"
]
}
}
]
}