Raw model (for completeness)
{
"meta": {
"id": "ca0cbc57-eeef-4586-b44c-eefc1d7fbd76",
"sha1": "3099fc72bcec6a5c818231de112a2294140df6e0",
"sha256": "760d99602bf435abb86f42c457b8c3e194adfce61788774d28b3bb456a572b82",
"title": "Wekless Endangerment",
"authors": [
"Fonze"
],
"filenames": [
"weklesse.wad"
],
"additional": {
"engines": [
"BOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2017-09-17 18:52:39",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Wekless Endangerment",
"description": "Short, Boom (-complevel 9), rocket-centric, slaughter-ish, lightly-puzzle-y-but-not-much- really speedmap I made for an awesome angry cloud's birthday and because I had a funny idea for a layout that was perfect for her birthday. After 2 hours on the first night making most critical things, another hour tweaking gameplay the \"second\" night, and another hour and a half detailing/fixing stuff on the \"third\" night, plus some time getting feedback, I bring you this ~5 hour speedmap :) UV will kill you a few times; HMP is a much easier, more casual experience and HNTR more-so from there. Good luck and have fun! Midi \"Heart of the Sun\" comes from an improv Joe Satriani did for a guitar magazine. Demo1 in 0:59 by rdwpa; Demo2 and 3 by me.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2017-09-17 18:52:39",
"file": {
"type": "PWAD",
"size": 155369,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/3099fc72bcec6a5c818231de112a2294140df6e0/3099fc72bcec6a5c818231de112a2294140df6e0.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 15,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"BOOM"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Wekless Endangerment",
"description": "Wekless Endangerment is a single-map, short speedmap designed for Boom-compatible engines with DOOM2 IWAD. It features a rocket-centric, slaughter-style combat with light puzzle elements and a focus on fast-paced gameplay. The difficulty is challenging on UV, with easier experiences on HMP and HNTR skill levels. The map uses a limited set of textures consistent with Boom-era design and emphasizes linear progression with minimal exploration. Resources are balanced to support aggressive combat, and the map is tailored for a quick, intense play session rather than extended exploration or complex key hunts.",
"authors": [
"Fonze"
],
"tags": [
"boom_compatible",
"challenge_wad",
"doom2",
"light_puzzles",
"linear",
"rocket_centric",
"short_maps",
"slaughter"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : Boom-compatible (-complevel 9)\nPrimary purpose : Single play\n===========================================================================\nTitle : Wekless Endangerment\nFilename : weklesse.wad\nRelease date : August 1st, 2017\nAuthor : Fonze\nEmail Address : [redacted]\nOther Files By Author : Couple maps for \"THT: Threnody,\" 1 map each for\n\t\t\t \"Joy of Mapping\" 1, 2, 3, and 4, and Mutiny, as\n\t\t\t well as speedmaps \"Phrygia\" and \"Quester's Fest\"\nDescription : Short, Boom (-complevel 9), rocket-centric,\n\t\t\t slaughter-ish, lightly-puzzle-y-but-not-much-\n\t\t\t really speedmap I made for an awesome angry\n\t\t\t cloud's birthday and because I had a funny\n\t\t\t idea for a layout that was perfect for her\n\t\t\t birthday. After 2 hours on the first night\n\t\t\t making most critical things, another hour\n\t\t\t tweaking gameplay the \"second\" night, and\n\t\t\t another hour and a half detailing/fixing stuff\n\t\t\t on the \"third\" night, plus some time getting\n\t\t\t feedback, I bring you this ~5 hour speedmap :)\n\t\t\t UV will kill you a few times; HMP is a much\n\t\t\t easier, more casual experience and HNTR more-so\n\t\t\t from there. Good luck and have fun!\n\t\t\t Midi \"Heart of the Sun\" comes from an improv\n\t\t\t Joe Satriani did for a guitar magazine.\n\t\t\t Demo1 in 0:59 by rdwpa; Demo2 and 3 by me.\n\nCredits\t\t\t: Id, the Doom community, Joe Satriani for the\n\t\t\t amazing tunes he makes, as well as who ever\n\t\t\t made the midi version, Bloodshedder and The\n\t\t\t Green Herring for maintaining the archives, Ling\n\t\t\t and co. for keeping DW alive after AG shut down,\n\t\t\t and Essel for always being an angry cloud to me.\n\t\t\t I hope your birthday was awesome!\n\t\t\t Special thanks to rdwpa and Nine Inch Heels\n\t\t\t for testing/feedback.\n\t\t\t Huge extra special thanks and major props to\n\t\t\t rdwpa for the insane <1:00 demo <3\n\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : Yes\nGraphics : No\nDehacked/BEX Patch : No\nDemos : Yes\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : MAP01\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : Biscuits made from scratch the way Momma used to.\nBuild Time : 5 Hours\nEditor(s) used : GZDB, Slade3\nMay Not Run With : Non-Boom-compatible ports\nTested With : PrBoom-plus 2.5.1.4\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse. Permissions have been obtained from original authors for any of their\nresources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact. I have received\npermission from the original authors of any modified or included content in\nthis file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 683,
"sidedefs": 1285,
"vertices": 706,
"sectors": 113,
"segs": 1457,
"ssectors": 571,
"nodes": 570,
"textures": {
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"RROCK03": 39,
"TEKGREN1": 8,
"EXITSIGN": 4,
"SW1COMP": 12,
"SUPPORT2": 48,
"CRACKLE4": 14,
"TEKGREN3": 6,
"FLAT23": 2,
"CEIL5_1": 5,
"TEKGREN2": 2,
"FLAT14": 1,
"WOODMET1": 3,
"CEIL5_2": 18,
"RROCK02": 14,
"TEKGREN5": 11,
"ASHWALL2": 133,
"RROCK20": 5,
"SW1COMM": 2,
"LITE5": 16,
"SUPPORT3": 36,
"F_SKY1": 2,
"SKINMET2": 13,
"MFLR8_3": 40,
"SFALL1": 289,
"SP_ROCK1": 120,
"COMPTALL": 40,
"MIDBARS3": 4,
"TEKGREN4": 3,
"COMPBLUE": 3,
"NUKAGE1": 99,
"GRAY4": 4
}
},
"monsters": {
"total": 49,
"by_type": {
"arachnotron": 1,
"archvile": 3,
"cacodemon": 4,
"chaingun_guy": 4,
"demon": 13,
"hell_knight": 2,
"imp": 1,
"lost_soul": 4,
"mancubus": 7,
"pain_elemental": 1,
"revenant": 7,
"zombieman": 2
},
"by_category": {
"boss": 0,
"hitscanner": 6,
"melee": 13,
"projectile": 30
}
},
"items": {
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"by_type": {
"backpack": 1,
"bfg9000": 1,
"blue_armor": 2,
"medikit": 8,
"megasphere": 3,
"rocket_box": 20,
"rocket_launcher": 1,
"soulsphere": 2
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 20,
"shells": 0
},
"weapons_present": [
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"rocket_launcher"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 43,
"hmp_monsters": 43,
"htr_monsters": 40,
"uv_items": 32,
"hmp_items": 35,
"htr_items": 35
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"type": null
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{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/3099fc72bcec6a5c818231de112a2294140df6e0/MAP01/pano/pano_0.webp",
"type": "pano"
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}