Raw model (for completeness)
{
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"sha256": "a264c05a0f56dfaab32d130a3a1ce09a6b3ef01d4e50ecf35e9303fea7d08e41",
"title": "The Supply Base2",
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"name": "The Supply Base2",
"description": "Many months after earth was invaded, humans are starting to win. By taking out their supply routes and many strategic loacations, the forces of hell are slowly getting less and less, and even starting to retreat. A few days ago, you lost contact with a very important civilian supply base that helps out the UAC in shipment of weaponry and medical equipment. You have been sent to investigate.",
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{
"source": "idgames",
"name": null,
"contents": "===========================================================================\nArchive Maintainer : N/A\nUpdate to : N/A\nAdvanced engine needed : Limit removing port(zdoom recommended)\nPrimary purpose : Single+Coop play\n===========================================================================\nTitle : The Supply Base2\nFilename : modsply2\nRelease date : 7-11-2004\nAuthor : MasterOFDeath\nEmail Address : jedi_0207@yahoo.com\nOther Files By Author : modsply.wad, moddmbse.wad, prtyrnr.wad,\n moddm1.wad\nMisc. Author Info : still kinda new to the mapping world, but\n getting alot better by the minuite :)\n\nDescription : Many months after earth was invaded, humans are starting to win.\n By taking out their supply routes and many strategic loacations,\n the forces of hell are slowly getting less and less, and even starting\n to retreat. A few days ago, you lost contact with a very important\n civilian supply base that helps out the UAC in shipment of weaponry\n and medical equipment. You have been sent to investigate.\n\n This is the sequel to The Supply Base(modsply.wad), wich was my first\n singleplayer map, that was actually good exept for a major bug with\n the keys and the exit that i never did notice. Like I said, im still\n a little new to mapping, so I don't expect this one to be perfect also.\n I tested the hell out of it, and it has no bugs, exept for some listed\n below that only occur in Legacy and possibly other opengl ports.\n\nAdditional Credits to : Alot of people! ID software, the utility authors, hobomaster22 for some\n beta testing and help.\n===========================================================================\n* What is included *\n\nNew levels : 2\nSounds : No\nMusic : Yes, some music from doom1, converted to midi.\nGraphics : Yes, some new textures(mostly for map02), handmade by me, exept for one\n that is just a modified doom2 wood texture. Im kinda new to graphics editing,\n so I don't expect you to like them. :D\nDehacked/BEX Patch : No\nDemos : No\nOther : Yes, it has a MAPINFO lump for those of us who are smart and use ZDoom :D\nOther files required : N/A\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01-02\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts only. Not tuned or anything for coop, but should be ok.\nDeathmatch 2-4 Player : No."
},
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"source": "readmes",
"name": null,
"contents": "===========================================================================\nArchive Maintainer : N/A\nUpdate to : N/A\nAdvanced engine needed : Limit removing port(zdoom recommended)\nPrimary purpose : Single+Coop play\n===========================================================================\nTitle : The Supply Base2\nFilename : modsply2\nRelease date : 7-11-2004\nAuthor : MasterOFDeath\nEmail Address : jedi_0207@yahoo.com\nOther Files By Author : modsply.wad, moddmbse.wad, prtyrnr.wad,\n\t\t\t moddm1.wad\nMisc. Author Info : still kinda new to the mapping world, but\n\t\t\t getting alot better by the minuite :)\n\nDescription : Many months after earth was invaded, humans are starting to win.\n\t\t\t By taking out their supply routes and many strategic loacations,\n\t\t\t the forces of hell are slowly getting less and less, and even starting\n\t\t\t to retreat. A few days ago, you lost contact with a very important\n\t\t\t civilian supply base that helps out the UAC in shipment of weaponry\n\t\t\t and medical equipment. You have been sent to investigate.\n\n\t\t\t This is the sequel to The Supply Base(modsply.wad), wich was my first\n\t\t\t singleplayer map, that was actually good exept for a major bug with\n\t\t\t the keys and the exit that i never did notice. Like I said, im still\n\t\t\t a little new to mapping, so I don't expect this one to be perfect also.\n\t\t\t I tested the hell out of it, and it has no bugs, exept for some listed\n\t\t\t below that only occur in Legacy and possibly other opengl ports.\n\nAdditional Credits to : Alot of people! ID software, the utility authors, hobomaster22 for some\n\t\t\t beta testing and help.\n===========================================================================\n* What is included *\n\nNew levels : 2\nSounds : No\nMusic : Yes, some music from doom1, converted to midi.\nGraphics : Yes, some new textures(mostly for map02), handmade by me, exept for one\n\t\t\t that is just a modified doom2 wood texture. Im kinda new to graphics editing,\n\t\t\t so I don't expect you to like them. :D\nDehacked/BEX Patch : No\nDemos : No\nOther : Yes, it has a MAPINFO lump for those of us who are smart and use ZDoom :D\nOther files required : N/A\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01-02\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts only. Not tuned or anything for coop, but should be ok.\nDeathmatch 2-4 Player : No.\nOther game styles : N/A\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : off and on(im lazy :D ) over like 6 or 7 weeks\nEditor(s) used : Doom Builder(level editing), XWE(textures and merging), WinTex(music),\n\t\t\t Paint Shop Pro(graphics editng), Zennode(nodes and reject)\nKnown Bugs : none in a software port, but in opengl it may be kinda strange becaue\n\t\t\t I used some special effects(less than the beta one actually). I tested\n\t\t\t it in Legacy, and it did have some bugs. The shadowcasting in the end of\n\t\t\t map01 is bugged, and the pools of blood in map02 are screwed, but that\n\t\t\t was all I noticed.\nMay Not Run With... : Doom2.exe, because of its limits\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: N/A. Go ahead and put it on yours if you want.\nFTP sites: same as above."
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