Raw model (for completeness)
{
"meta": {
"id": "c868c1ae-ceab-4b1f-9dd7-b837d0a09fe8",
"sha1": "1e0daedfbc5b972a49f9705c6e427d3c33693229",
"sha256": "58f160948fbb890ec163abffce0b2f60dc3a67ce497df4743daf7d0d7f669c3d",
"title": "Agonism2.WAD",
"authors": [
"Guy Shelton (aka Bane on Ifrag)"
],
"filenames": [
"AGONISM2.WAD"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-08-30 14:34:11",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Agonism2.WAD",
"description": "This is the follow up level for agonism.wad. It is a much more complicated deathmatch wad, consisting of an arena with four towers and a lot of teleportation. It is a medium sized level, and three or four players are recommended. All weapons (except for plasma weapons) are available, along with ammo. Health is available dependent on skill level. The idea for this wad came from an article on r.g.c.d.editing, about using teleporters to increase the number of deathmatch positions. This wad is my own interpretation of that idea. By using the teleporters, all areas of the level are accessible. I hope everyone enjoys it.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP02": "MAP02.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-08-30 14:34:11",
"file": {
"type": "PWAD",
"size": 80643,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1e0daedfbc5b972a49f9705c6e427d3c33693229/1e0daedfbc5b972a49f9705c6e427d3c33693229.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP02"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nTitle : Agonism2.WAD\nDate Finished : September 28, 1995\nAuthor : Guy Shelton (aka Bane on Ifrag)\nEmail Address : gshelton@hawaii.edu\nOther Files By Author : Libofdis.wad\tAgonism.wad\nMisc. Author Info :\n\nDescription : This is the follow up level for agonism.wad. It is\n \t\t\t\ta much more complicated deathmatch wad,\n \t\t\t\tconsisting of an arena with four towers and a\n \t\t\t\tlot of teleportation. It is a medium sized\n \t\t\t\tlevel, and three or four players are\n \t\t\t\trecommended. All weapons (except for plasma\n \t\t\t\tweapons) are available, along with ammo. Health\n\t\t\t\tis available dependent on skill level. The idea\n\t\t\t\tfor this wad came from an article on\n\t\t\t\tr.g.c.d.editing, about using teleporters to\n\t\t\t\tincrease the number of deathmatch positions.\n\t\t\t\tThis wad is my own interpretation of that idea.\n\t\t\t\tBy using the teleporters, all areas of the level\n\t\t\t\tare accessible. I hope everyone enjoys it.\n\nAdditional Credits to : GSX_R, Easydeath, and RJ for playtesting and \t\t\t\t\t\t\tcomments.\n\t\t\t\t\tId software\n===========================================================================\n*DOOM II file*\n\nNew level WAD : Yes\nSound PWAD Only : No\nMusic PWAD Only : No\nGraphic Addon Only : No\nDehack Patch Only : No\n.LMP Only : No\n\n* Play Information *\n\nMap # : Map 02\nSingle Player : Yes (fairly difficult, use it to learn the map)\nCooperative 2-4 Player : Yes (not really sure why you would want to)\nDeathmatch 2-4 Player : Yes 3-4 players recommended\nDifficulty Settings : Yes\nNew Sounds : No\nNew Music : No\nNew Graphics : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : 12 hours\nEditor(s) used : WinDEU 5.24\n\t\t\t\tInitial rejects, BSP, etc. Built by WARM 1.4\n\t\t\t\tFinal rejects built with RMB 2.1 (no special\n\t\t\t\teffects)\n\t\t\t\tFinal BSP tree built with BSP 1.2 x\nKnown Bugs : There are two small texture flood errors seen from\n\t\t\t\tthe NW and SW corners looking into the center,\n\t\t\t\tunfortunately I was unable to get rid of them\n\t\t\t\t(and I used every node builder I could find).\n\t\t\t\tThey are minor, and do not interfere with\n\t\t\t\tgameplay.\nMay Not Run With... : Only tested using doom 2 version 1.9\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels, provided that I am credited for the original level.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: FTP.CDROM.COM and mirrors"
}
]
},
"maps": [
{
"map": "MAP02",
"title": "MAP02",
"format": "doom",
"stats": {
"things": 96,
"linedefs": 679,
"sidedefs": 1019,
"vertices": 467,
"sectors": 178,
"segs": 1025,
"ssectors": 413,
"nodes": 412,
"textures": {
"TANROCK5": 208,
"COMPSPAN": 32,
"EXITSIGN": 1,
"BRICK5": 41,
"FLOOR0_3": 69,
"F_SKY1": 71,
"RROCK16": 96,
"SW1COMM": 4,
"TEKGREN1": 210,
"BRICK10": 94,
"STEP6": 64,
"SW1EXIT": 1,
"CRATOP2": 1,
"METAL": 120,
"SLIME16": 9,
"ASHWALL2": 13,
"CEIL4_3": 98,
"FLAT18": 2,
"GRASS1": 5,
"SLIME15": 5,
"TEKGREN3": 30
}
},
"monsters": {
"total": 22,
"by_type": {
"baron": 2,
"cacodemon": 2,
"chaingun_guy": 4,
"hell_knight": 2,
"mancubus": 4,
"revenant": 2,
"shotgun_guy": 6
},
"by_category": {
"boss": 0,
"hitscanner": 10,
"melee": 0,
"projectile": 12
}
},
"items": {
"total": 49,
"by_type": {
"ammo_box": 8,
"berserk": 5,
"chaingun": 4,
"chainsaw": 4,
"medikit": 7,
"rocket_box": 4,
"rocket_launcher": 1,
"shell_box": 8,
"shotgun": 4,
"super_shotgun": 4
},
"ammo_by_category": {
"bullets": 8,
"cells": 0,
"rockets": 4,
"shells": 8
},
"weapons_present": [
"chaingun",
"chainsaw",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 22,
"hmp_monsters": 18,
"htr_monsters": 10,
"uv_items": 37,
"hmp_items": 41,
"htr_items": 49
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "4d7cb0c0-a751-4c35-851f-cd8885c7dd4a",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/1e0daedfbc5b972a49f9705c6e427d3c33693229/MAP02/images/0.webp",
"type": null
},
{
"id": "2dc81fc9-5de1-4c17-a0cf-f01fd149d403",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/1e0daedfbc5b972a49f9705c6e427d3c33693229/MAP02/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "MAP02",
"description": "A medium-sized Doom II deathmatch arena built around a central space with four tower-like structures and heavy use of teleporters to keep movement fast and unpredictable. Combat is mostly mid-tier and hitscanner-driven (shotgunners and chaingunners backed by mancubi/cacos), with enough weapons and ammo to sustain constant fighting but no plasma gear. On UV it’s a moderate challenge in single-player due to crossfire and teleport angles, while in DM it’s designed for 3–4 players with frequent repositioning and quick re-engagements.",
"tags": [
"ammo_plentiful",
"arena",
"deathmatch",
"generous_health",
"hitscanner_heavy",
"industrial",
"medium_length",
"moderate",
"multiplayer_focused",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
}
]
}