tab10.wad

PWAD 179 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things336
Linedefs1287
Sectors276
Monsters143
Items102
Raw model (for completeness)
{
  "meta": {
    "id": "c832e3be-91d3-4753-907a-96d1ff3d4be2",
    "sha1": "0b4fb67c8630b5a8f0048a08e41d6ca60833340c",
    "sha256": "42c2ca1d5e0cdc68e97c42018c41de7a8436eaab626ded62d5974bfd29c0a9ed",
    "authors": [
      "Michael Contorno"
    ],
    "filenames": [
      "tab10.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2015-09-14 23:19:18",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-09-14 23:19:18",
    "file": {
      "type": "PWAD",
      "size": 183147,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0b4fb67c8630b5a8f0048a08e41d6ca60833340c/0b4fb67c8630b5a8f0048a08e41d6ca60833340c.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "Subject:  DOOM2: Tab10 Level\n\nAuthor:  Michael Contorno\n\nFile:  TAB10.WAD (183147 bytes)\n\nQuality: Above Average\nSize: Large\nDifficulty: Hard\n\nThis Tab wad will have you romping through a seaside town invaded by demons.\nHighlights include a port on the ocean with an island in the distance.  To\nget there you'll have to do some underwater fighting!!\n\n-- Summary of the level --\nLevels Replaced: 01 of Doom2\nSingle Player: Yes\nCoop 2-4 Player: Yes\nDeathmatch: Yes\nNew Sounds: No\nNew Graphics: No\nNew Music: No\nDemos: None\n\nTo play the new level, copy or unzip the file(s) to your DOOM2 directory &\nenter:\n\ndoom2 -file TAB10.WAD\n\nWhen DOOM2 starts, begin a new game, with a difficulty setting of your\nchoice, and you will be in the new level."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 336,
        "linedefs": 1287,
        "sidedefs": 2001,
        "vertices": 1215,
        "sectors": 276,
        "segs": 2210,
        "ssectors": 1003,
        "nodes": 1002,
        "textures": {
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          "GATE4": 2,
          "LAVA1": 2,
          "SKIN2": 6,
          "STUCCO": 333,
          "STEPLAD1": 3,
          "STUCCO3": 43,
          "SW2LION": 3,
          "TANROCK5": 24,
          "DOORSTOP": 4,
          "FWATER2": 20,
          "RROCK03": 130,
          "FLOOR7_1": 4,
          "DOORYEL2": 2,
          "ASHWALL3": 3,
          "WOOD8": 63,
          "ZIMMER4": 28,
          "RROCK16": 6,
          "TANROCK7": 64,
          "BIGDOOR6": 2,
          "F_SKY1": 83,
          "PIPES": 1,
          "BIGDOOR7": 6,
          "SLIME12": 3,
          "WOOD1": 74,
          "WOOD9": 8,
          "GATE1": 2,
          "CEIL1_1": 24,
          "ASHWALL4": 36,
          "FLAT1_2": 40,
          "ROCK3": 16,
          "SW2BRN1": 1,
          "WOODMET1": 95,
          "METAL": 30,
          "CEIL1_3": 9,
          "SP_ROCK1": 2,
          "BROWNHUG": 8,
          "BRICK2": 16,
          "RROCK18": 74,
          "STUCCO1": 94,
          "STONE": 110,
          "CEIL5_2": 16,
          "SW1WDMET": 1,
          "RROCK20": 34,
          "SPCDOOR4": 8,
          "BSTONE1": 127,
          "MARBFAC3": 8,
          "BRICK4": 15,
          "SW2SKIN": 1,
          "CEIL1_2": 4,
          "GRAYBIG": 32,
          "STEP3": 42,
          "CEIL3_1": 9,
          "MIDGRATE": 4,
          "SW2WOOD": 1,
          "SLIME03": 1,
          "STUCCO2": 35,
          "CEIL5_1": 7,
          "STONE5": 26,
          "DOORTRAK": 14,
          "STEP2": 2,
          "ASHWALL6": 32,
          "BRONZE3": 46,
          "DEM1_5": 11,
          "FLAT5_5": 18,
          "GRASS2": 2,
          "SLIME05": 1,
          "GSTONE1": 17,
          "DOORRED2": 4,
          "MFLR8_2": 6,
          "MIDBARS1": 6,
          "DOORBLU2": 2,
          "FLAT5_4": 18,
          "FLOOR6_2": 23
        }
      },
      "monsters": {
        "total": 143,
        "by_type": {
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          "archvile": 1,
          "baron": 2,
          "cacodemon": 4,
          "chaingun_guy": 8,
          "demon": 15,
          "hell_knight": 3,
          "imp": 52,
          "mancubus": 2,
          "pain_elemental": 1,
          "revenant": 4,
          "shotgun_guy": 24,
          "spectre": 6,
          "zombieman": 20
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 52,
          "melee": 21,
          "projectile": 70
        }
      },
      "items": {
        "total": 102,
        "by_type": {
          "ammo_box": 2,
          "armor_bonus": 14,
          "backpack": 2,
          "bfg9000": 1,
          "blue_armor": 2,
          "cell": 8,
          "cell_pack": 3,
          "chainsaw": 1,
          "green_armor": 1,
          "health_bonus": 24,
          "medikit": 12,
          "plasma_rifle": 1,
          "rocket": 7,
          "rocket_box": 5,
          "rocket_launcher": 1,
          "shell_box": 7,
          "shells": 4,
          "shotgun": 2,
          "soulsphere": 2,
          "stimpack": 2,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 11,
          "rockets": 12,
          "shells": 11
        },
        "weapons_present": [
          "bfg9000",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 143,
        "hmp_monsters": 143,
        "htr_monsters": 143,
        "uv_items": 102,
        "hmp_items": 102,
        "htr_items": 102
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "id": "6c126069-a834-4046-a862-9423244abfd5",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/0b4fb67c8630b5a8f0048a08e41d6ca60833340c/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "bf4da7e8-2c38-4902-ae4f-09a055d505d3",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/0b4fb67c8630b5a8f0048a08e41d6ca60833340c/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "Tab10 Level",
        "description": "A large Doom II map set around a seaside town/port with lots of outdoor space and mixed stone/wood/tech textures, including water areas that suggest some underwater-style fighting. Combat is busy and varied, leaning hitscanner-heavy (many shotgunners/chaingunners) backed by a solid crowd of imps and mid-tiers, plus a few high-threat monsters like an arch-vile and arachnotron. For UV it plays hard but well-armed, with the full arsenal available (including plasma and BFG) and ample rockets/cells and health to sustain extended fights. Progression is a three-skull key hunt with some teleport-driven movement through the layout.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "hard",
          "hitscanner_heavy",
          "key_hunt",
          "large_scale",
          "mixed_theme",
          "monster_heavy",
          "outdoor_areas",
          "seaside",
          "techbase",
          "teleport_navigation",
          "town",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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