Raw model (for completeness)
{
"meta": {
"id": "c832e3be-91d3-4753-907a-96d1ff3d4be2",
"sha1": "0b4fb67c8630b5a8f0048a08e41d6ca60833340c",
"sha256": "42c2ca1d5e0cdc68e97c42018c41de7a8436eaab626ded62d5974bfd29c0a9ed",
"authors": [
"Michael Contorno"
],
"filenames": [
"tab10.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2015-09-14 23:19:18",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-09-14 23:19:18",
"file": {
"type": "PWAD",
"size": 183147,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0b4fb67c8630b5a8f0048a08e41d6ca60833340c/0b4fb67c8630b5a8f0048a08e41d6ca60833340c.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
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]
},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "Subject: DOOM2: Tab10 Level\n\nAuthor: Michael Contorno\n\nFile: TAB10.WAD (183147 bytes)\n\nQuality: Above Average\nSize: Large\nDifficulty: Hard\n\nThis Tab wad will have you romping through a seaside town invaded by demons.\nHighlights include a port on the ocean with an island in the distance. To\nget there you'll have to do some underwater fighting!!\n\n-- Summary of the level --\nLevels Replaced: 01 of Doom2\nSingle Player: Yes\nCoop 2-4 Player: Yes\nDeathmatch: Yes\nNew Sounds: No\nNew Graphics: No\nNew Music: No\nDemos: None\n\nTo play the new level, copy or unzip the file(s) to your DOOM2 directory &\nenter:\n\ndoom2 -file TAB10.WAD\n\nWhen DOOM2 starts, begin a new game, with a difficulty setting of your\nchoice, and you will be in the new level."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 1287,
"sidedefs": 2001,
"vertices": 1215,
"sectors": 276,
"segs": 2210,
"ssectors": 1003,
"nodes": 1002,
"textures": {
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"GATE4": 2,
"LAVA1": 2,
"SKIN2": 6,
"STUCCO": 333,
"STEPLAD1": 3,
"STUCCO3": 43,
"SW2LION": 3,
"TANROCK5": 24,
"DOORSTOP": 4,
"FWATER2": 20,
"RROCK03": 130,
"FLOOR7_1": 4,
"DOORYEL2": 2,
"ASHWALL3": 3,
"WOOD8": 63,
"ZIMMER4": 28,
"RROCK16": 6,
"TANROCK7": 64,
"BIGDOOR6": 2,
"F_SKY1": 83,
"PIPES": 1,
"BIGDOOR7": 6,
"SLIME12": 3,
"WOOD1": 74,
"WOOD9": 8,
"GATE1": 2,
"CEIL1_1": 24,
"ASHWALL4": 36,
"FLAT1_2": 40,
"ROCK3": 16,
"SW2BRN1": 1,
"WOODMET1": 95,
"METAL": 30,
"CEIL1_3": 9,
"SP_ROCK1": 2,
"BROWNHUG": 8,
"BRICK2": 16,
"RROCK18": 74,
"STUCCO1": 94,
"STONE": 110,
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"SW1WDMET": 1,
"RROCK20": 34,
"SPCDOOR4": 8,
"BSTONE1": 127,
"MARBFAC3": 8,
"BRICK4": 15,
"SW2SKIN": 1,
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"GRAYBIG": 32,
"STEP3": 42,
"CEIL3_1": 9,
"MIDGRATE": 4,
"SW2WOOD": 1,
"SLIME03": 1,
"STUCCO2": 35,
"CEIL5_1": 7,
"STONE5": 26,
"DOORTRAK": 14,
"STEP2": 2,
"ASHWALL6": 32,
"BRONZE3": 46,
"DEM1_5": 11,
"FLAT5_5": 18,
"GRASS2": 2,
"SLIME05": 1,
"GSTONE1": 17,
"DOORRED2": 4,
"MFLR8_2": 6,
"MIDBARS1": 6,
"DOORBLU2": 2,
"FLAT5_4": 18,
"FLOOR6_2": 23
}
},
"monsters": {
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"by_type": {
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"archvile": 1,
"baron": 2,
"cacodemon": 4,
"chaingun_guy": 8,
"demon": 15,
"hell_knight": 3,
"imp": 52,
"mancubus": 2,
"pain_elemental": 1,
"revenant": 4,
"shotgun_guy": 24,
"spectre": 6,
"zombieman": 20
},
"by_category": {
"boss": 0,
"hitscanner": 52,
"melee": 21,
"projectile": 70
}
},
"items": {
"total": 102,
"by_type": {
"ammo_box": 2,
"armor_bonus": 14,
"backpack": 2,
"bfg9000": 1,
"blue_armor": 2,
"cell": 8,
"cell_pack": 3,
"chainsaw": 1,
"green_armor": 1,
"health_bonus": 24,
"medikit": 12,
"plasma_rifle": 1,
"rocket": 7,
"rocket_box": 5,
"rocket_launcher": 1,
"shell_box": 7,
"shells": 4,
"shotgun": 2,
"soulsphere": 2,
"stimpack": 2,
"super_shotgun": 1
},
"ammo_by_category": {
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"cells": 11,
"rockets": 12,
"shells": 11
},
"weapons_present": [
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"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
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"red_skull",
"yellow_skull"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 143,
"hmp_monsters": 143,
"htr_monsters": 143,
"uv_items": 102,
"hmp_items": 102,
"htr_items": 102
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/0b4fb67c8630b5a8f0048a08e41d6ca60833340c/MAP01/images/0.webp",
"type": null
},
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/0b4fb67c8630b5a8f0048a08e41d6ca60833340c/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "Tab10 Level",
"description": "A large Doom II map set around a seaside town/port with lots of outdoor space and mixed stone/wood/tech textures, including water areas that suggest some underwater-style fighting. Combat is busy and varied, leaning hitscanner-heavy (many shotgunners/chaingunners) backed by a solid crowd of imps and mid-tiers, plus a few high-threat monsters like an arch-vile and arachnotron. For UV it plays hard but well-armed, with the full arsenal available (including plasma and BFG) and ample rockets/cells and health to sustain extended fights. Progression is a three-skull key hunt with some teleport-driven movement through the layout.",
"tags": [
"ammo_plentiful",
"generous_health",
"hard",
"hitscanner_heavy",
"key_hunt",
"large_scale",
"mixed_theme",
"monster_heavy",
"outdoor_areas",
"seaside",
"techbase",
"teleport_navigation",
"town",
"vanilla_compatible"
]
}
}
]
}