Raw model (for completeness)
{
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"sha256": "ec9b34bc5a24524ec95359b9ea25cea5e0d5cf43d8b107ee086efe09e61c7d37",
"title": "Speed Villa",
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"added": "2015-09-15 16:38:05",
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"name": "Speed Villa",
"description": "map02 was made in 100 minutes. map01 has, uh, something I wanted to put in but didn't have time, so I said \"I hereby change the rules, we're having two hours\" and added it. Later I made some demos and decided to wrap it up for a thread on Doomworld's demos forum.",
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],
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"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : tested with prboom\nPrimary purpose : Single play\n===========================================================================\nTitle : Speed Villa\nFilename : spdvilla.wad\nRelease date : 24 Dec 2004\nAuthor : RjY\nEmail Address : rjyoung at ntlworld dot com\nOther Files By Author : elixir (cc2 map 05)\nMisc. Author Info : I like hats\n\nDescription : map02 was made in 100 minutes. map01 has, uh,\n something I wanted to put in but didn't have\n time, so I said \"I hereby change the rules,\n we're having two hours\" and added it. Later I\n made some demos and decided to wrap it up for a\n thread on Doomworld's demos forum.\n\nAdditional Credits to : My friend whose idea it was to do speedmapping :)\n (the theme was \"you start outside a roman villa\n with an atrium\")\n===========================================================================\n* What is included *\n\nNew levels : 2\nSounds : No\nMusic : No\nGraphics : No\nDehacked/BEX Patch : No\nDemos : spdv0110 - UV Max\n spdv0019 - UV Speed\n spdvp025 - UV Pacifist\n spdvn035 - NM Speed\n all recorded with prboom2.2.4, no complevel\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : MAP01 (and MAP02 for the terminally curious)\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts only\nDeathmatch 2-4 Player : Player starts only\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 100 minutes + 20 minutes + an hour for the demos\nEditor(s) used : yadex, deutex\nKnown Bugs : texture alignments, it was a speedmap after all.\n May get visplane overflows in doom2.exe\nMay Not Run With... : doom2.exe\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse. Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format\n(BBS, Diskette, CD, etc) as long as you include this file intact. I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors (maybe)\nWeb sites: http://www.triv.org.uk/~rjy/ (eventually)\n\nvim:ai:et"
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