The Unholy Trinity

PWAD 862 KiB 1 map(s)

Counts

endoom0
graphics0
lumps78
maps1
palettes0

Totals (across maps)

Things506
Linedefs1706
Sectors414
Monsters194
Items154
Raw model (for completeness)
{
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    "sha256": "0cf95d9c3e8953fd87f5f47ba9cb59def14fd9206624fd96e016e8c20ec69c72",
    "title": "The Unholy Trinity",
    "filenames": [
      "trinity.wad"
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      "filename": null,
      "added": "2014-01-11 11:17:33",
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      "name": "The Unholy Trinity",
      "description": "A reasonable representation of Trinity College, Cambridge. \"Oh no, not again,\" I hear you cry. \"Some lamers' first WAD. Prob'ly got a cyber in there.\" But wait! Read on. Much cannon fodder. Many new graphics. Cool bits. Guaranteed entertainment or your money back (see below for terms and conditions of this offer). And NO cyberdemon! Well... oh, never mind. Although designed for single player, has multiplayer weapons and starts, and large, well interconnected areas. Version 2 fixes a bug and some ugly bits.",
      "maps": null,
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    "added": "2014-01-11 11:17:33",
    "file": {
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      "size": 882464,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/84fbffdd7b1eac6bcc9ff34cba68c20266b0a4da/84fbffdd7b1eac6bcc9ff34cba68c20266b0a4da.wad.gz",
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    "content": {
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        "maps": 1,
        "palettes": 0
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : The Unholy Trinity\nFilename                : TRINITY2.WAD\nAuthors                 : Steve McCrea, Simon Wall, & Elias Papavassilopoulos\nEmail Address           : sm@eng.cam.ac.uk\nMisc. Author Info       : -\n\nDescription             : A reasonable representation of Trinity College,\n                          Cambridge. \"Oh no, not again,\" I hear you cry.\n                          \"Some lamers' first WAD. Prob'ly got a cyber\n                          in there.\" But wait! Read on. Much cannon fodder.\n                          Many new graphics. Cool bits. Guaranteed\n                          entertainment or your money back (see below\n                          for terms and conditions of this offer).\n                          And NO cyberdemon! Well... oh, never mind.\n                          Although designed for single player, has\n                          multiplayer weapons and starts, and large,\n                          well interconnected areas.\n                          Version 2 fixes a bug and some ugly bits.\n\nAdditional Credits to   : Peter Morgan for the camera\n                          Olivier Montanuy for the wraparound sky idea\n\nRelease Date            : Version 1: 22nd August 1994\n                          Version 2: 4th September 1994\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : E1M1\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : Yes\nNew Music               : Yes\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : 1 Month or so\nEditor(s) used          : DEU 5.21 (GCC), IDBSP (Watcom), Midi2Mus,\n                          DoomTex 1.0b, DMGraph 1.1, WAD Tools 1.0,\n                          BSP12x, RMB 1.0\nKnown Bugs              : Minor hall of mirrors with DOOM 1.2\n\n   (This version fixes the V_BadDrawPatchDirect bug which plagued the\n    previous version. There are also some minor cosmetic fixes.)\n\nLevel layout and graphics : Steve\nLogic and UV setting      : Simon and Steve\nOther difficulty settings : Elias\n\nThe new textures were put together using DoomTex, available at\ninfant2 as dmtex10b.zip. As you can see, it works. I highly\nrecommend it. But then, I'm biased.\n\nOne area has a HOM in DOOM 1.2 which goes away with 1.6.\nTo use 1.6:\n        registered 1.2 WAD => doom12.wad\n        shareware 1.6 WAD  => doom.wad\n        doom16 -file doom12.wad trinity.wad\nMultiplayer 1.6 has an extra sprite called IFOG. Get your local\nDoom guru to sort this out, or read the available info on\npatching 1.6.\nWhen 1.666 comes out, it _should_ be directly compatible.\n\nElias has looked at the Bad V_DrawPatchDirect problem.\nIt is gone.\n\nI always told myself if I was going to write a level that it\nwould not have really slow bits, but the setting demands that\none area is slow, at least on my machine. Oops. Sorry, me.\n\nOne thing that really pisses me off is that the GUS sound code\ngets slower with every incarnation of DOOM. Why oh why? I hope\nPaul \"sound-dork\" Radek is twitching on a spike outside the\niD offices.\n\n* Copyright / Permissions *\n\nYou MAY use this level as a base to build additional\nlevels. However, due credit should be given in the .TXT file\naccompanying the WAD. Especially if you rip off any textures.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. However, if you include the WAD on CD or floppy disk, you\nmay not make _any_ kind of money from the sale of the product,\nunless you send me free copies. Note that this includes the so-\ncalled copying charges of shareware vendors.\n\n* Where to get this WAD *\n\nOfficial BBS Distribution Site:\n ждддддд ждд© ждрд© рдд©  рддддд© ждд© р    ждд© ждд© рдд©\n ╨       гдд╢ ╨ ╨ Ё гд    ╨     Ё гдд╢ ╨    гдд╢ ╨    гд\n ╨   зд© п  а п п а пдды  гддддды п  а пдды п  а сдды пдды\n ╨     Ё                  ╨                       BBS\n сддддды                  п                  (305) 587 4258\n\nFTP sites : infant2.sphs.indiana.edu - /pub/doom... - trinity2.zip"
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      "format": "doom",
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