Raw model (for completeness)
{
"meta": {
"id": "c6c7d611-5856-417e-9e65-27d94ec4da64",
"sha1": "25ae74256dbfba7deeb22dbc14eee988c33b05f2",
"sha256": "f590345e362c7973aaa9e9e20d9ece59693cb2af2cb93ccdd75eee7cc16d34c8",
"title": "Miasma",
"authors": [
"Thomas \"tourniquet\" Seifert"
],
"filenames": [
"miasma.wad"
],
"additional": {
"engines": [
"BOOM"
],
"iwad": [],
"filename": null,
"added": "2017-03-13 20:33:51",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Miasma",
"description": "One fairly large and complex map. Difficulty should be more on the challenging side, harder encounters are mostly optional though.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2017-03-13 20:33:51",
"file": {
"type": "PWAD",
"size": 7191348,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/25ae74256dbfba7deeb22dbc14eee988c33b05f2/25ae74256dbfba7deeb22dbc14eee988c33b05f2.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 3,
"lumps": 217,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"BOOM"
]
},
"analysis": {
"title": "Miasma",
"description": "Miasma is a single large and complex map designed for Doom 2 with a challenging difficulty level, featuring mostly optional harder encounters. The map contains a very high count of monsters and linedefs, indicating a dense and intricate layout with extensive use of custom textures and graphics. Combat involves a mix of hitscanners and varied monster types, with resource balance leaning towards moderate ammo and health availability. The theme blends natural and rocky textures with some unique custom art, suggesting a somewhat organic or cave-like environment. Progression is linear with some complexity, and the map is Boom-compatible but not suitable for ZDaemon due to extended node usage.",
"authors": [
"Thomas \"tourniquet\" Seifert"
],
"tags": [
"ammo_plentiful",
"boom_compatible",
"cave",
"hard",
"hitscanner_heavy",
"large_megawad",
"linear",
"moderate_health"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nPrimary purpose : Single play\n===========================================================================\nTitle : Miasma\nFilename : miasma.wad\nRelease date : 02.03.2016\nAuthor : Thomas \"tourniquet\" Seifert\nEmail Address : [redacted]\nOther Files By Author : I've contributed to Switcheroom2, Mayhem2048,\n DWMP2014, Ultimate Doom in the name only, Nova 2\n \"New Dawn\" and TNT Revilution\n\nDescription : One fairly large and complex map. Difficulty should\n be more on the challenging side, harder encounters\n are mostly optional though.\n\nAdditional Credits to : Id Games for Doom\n Archi, Killer5 and Ribbiks for playtesting\n People at Doomworld for additional feedback.\n\n Sprites:\n Chaingunner skin by TheDarkArchon\n Tree Sprite taken from Retres.wad\n Various Keys taken from Realm6667\n\n Music Credit:\n\n Title: \"Press Fire\" from Shadow of the Beast 2\n Map1: \"The Mucus Flow\" by B.P.R.D\n Intermission: \"Save Room\" from Resident Evil 1\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : Yes\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : Yes\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : 1\nSingle Player : Designed for\nCooperative 2-4 Player : Designed for\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : ~3 Months\nEditor(s) used : Doombuilder 2, Slade 3\nMay Not Run With : ZDaemon due to extended nodes.\nTested With : Prboom+ 2.5.1.4, Zdoom 2.7.1\n\n* Copyright / Permissions *\n\nThis work is licensed under the Creative Commons Attribution-NoDerivatives\n4.0 International License. To view a copy of this license, visit\nhttp://creativecommons.org/licenses/by-nd/4.0/\n\nYou are free to copy and redistribute the material in any medium or format\nfor any purpose, even commercially. If you do so, you must give appropriate\ncredit, provide a link to the license, and indicate if changes were made. You\nmay do so in any reasonable manner, but not in any way that suggests the\nlicensor endorses you or your use. If you remix, transform, or build upon\nthe material, you may not distribute the modified material.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
}
]
},
"maps": [
{
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"title": "MAP01",
"format": "doom",
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"segs": 0,
"ssectors": 0,
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"TFLAT11": 207,
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"zombieman": 33
},
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"melee": 48,
"projectile": 964
}
},
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"backpack": 2,
"berserk": 2,
"bfg9000": 2,
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"cell": 24,
"cell_pack": 34,
"chaingun": 2,
"computer_area_map": 1,
"green_armor": 5,
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"invulnerability": 1,
"medikit": 34,
"megasphere": 5,
"plasma_rifle": 4,
"rocket": 130,
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"shotgun": 2,
"soulsphere": 12,
"stimpack": 91,
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"shells": 102
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"plasma_rifle",
"rocket_launcher",
"shotgun",
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]
},
"mechanics": {
"teleports": true,
"keys": [
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"blue_skull",
"red",
"red_skull",
"yellow",
"yellow_skull"
],
"secret_exit": false
},
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"htr_monsters": 863,
"uv_items": 808,
"hmp_items": 676,
"htr_items": 674
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
},
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}