toughguy.zip

PWAD 46 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things218
Linedefs387
Sectors110
Monsters83
Items122
Raw model (for completeness)
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    "sha256": "904a3f4bbe0108d235abc0e639d8f7e4808b04088af89eaf9ca2783de27b52fa",
    "title": "toughguy.zip",
    "filenames": [
      "toughguy.wad"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2013-11-02 15:58:49",
      "locked": false,
      "canDownload": true,
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      "hidden": false,
      "name": "toughguy.zip",
      "description": "This level is my first, and as such was designed to demonstrate an idea I had to simulate 3D play by silencing the teleporter and making the destination look like the jump point. Once I demonstrated that it worked I made a hardcore shotem' up because my roomates complained that DOOM is too easy. The level lacks a \"motif\" and I was lazy with the textures but if you have time to notice you must be a DOOM GOD. An included file toughguy.bat replaces the nessesary sounds & graphics, plays the game (with added extensions) then restores on exit. To play unzip all files to your DOOM dir and type \"toughguy\". The bat file calls DMGRAPH & DMAUD so you'll need them too.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
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    "added": "2013-11-02 15:58:49",
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    },
    "content": {
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        "maps": 1,
        "palettes": 0
      }
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  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 387,
        "sidedefs": 502,
        "vertices": 330,
        "sectors": 110,
        "segs": 548,
        "ssectors": 181,
        "nodes": 180,
        "textures": {
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          "STONE2": 18,
          "MARBLE1": 199,
          "CEIL1_1": 71,
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          "CEIL5_2": 10,
          "FLAT1": 4,
          "DOORTRAK": 30,
          "TLITE6_5": 7,
          "SKINLOW": 37,
          "BIGDOOR2": 28,
          "CEIL4_3": 7,
          "METAL": 28,
          "SW1EXIT": 1,
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          "MFLR8_3": 18,
          "STEP4": 32,
          "CRATOP1": 4,
          "DOOR1": 2
        }
      },
      "monsters": {
        "total": 83,
        "by_type": {
          "baron": 2,
          "cacodemon": 2,
          "demon": 8,
          "imp": 37,
          "lost_soul": 9,
          "shotgun_guy": 19,
          "spectre": 2,
          "zombieman": 4
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 23,
          "melee": 10,
          "projectile": 50
        }
      },
      "items": {
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        "by_type": {
          "ammo_box": 1,
          "ammo_clip": 1,
          "armor_bonus": 24,
          "backpack": 1,
          "cell": 2,
          "cell_pack": 3,
          "chaingun": 1,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 2,
          "health_bonus": 61,
          "medikit": 7,
          "plasma_rifle": 1,
          "rocket_box": 6,
          "rocket_launcher": 2,
          "shell_box": 5,
          "shotgun": 1,
          "soulsphere": 1,
          "stimpack": 1
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 5,
          "rockets": 6,
          "shells": 5
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
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        "hmp_monsters": 77,
        "htr_monsters": 49,
        "uv_items": 122,
        "hmp_items": 122,
        "htr_items": 116
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
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        "music": null,
        "source": "marker"
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      "analysis": {
        "title": "MAP01",
        "description": "A texture-mixed, no-strong-motif map that leans on teleporter tricks to create a pseudo-3D “jump” feel and keep the flow moving. Combat is steady and fairly monster-dense, dominated by imps and other projectile enemies with some hitscanner pressure and a couple of barons as heavier threats. For UV, difficulty reads as moderate overall thanks to abundant health bonuses and solid weapon/ammo support (including rockets and plasma), though teleporter-driven encounters can spike if you rush. Progression is straightforward with no keys, relying more on teleport transitions and fight setups than exploration.",
        "tags": [
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          "barons_present",
          "generous_health",
          "medium_length",
          "mixed_theme",
          "moderate",
          "projectile_heavy",
          "rockets_and_cells",
          "setpiece_focused",
          "some_hitscanners",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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