Raw model (for completeness)
{
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"id": "c621f7e2-5aee-4202-8b7d-49a2dcd2cb06",
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"sha256": "6bb7e01563134c71bf706fffe70332b37971457e08c0ce229c4346329940a5b8",
"title": "jet01 (jetflock map01 remake.)",
"authors": [
"jetflock"
],
"filenames": [
"jet01.wad"
],
"additional": {
"engines": [
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"iwad": [],
"filename": null,
"added": "2013-04-20 17:34:27",
"locked": false,
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"adult": false,
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"name": "jet01 (jetflock map01 remake.)",
"description": null,
"maps": null,
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},
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},
"added": "2013-04-20 17:34:27",
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"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/7ffdf59621b791dcb292600568b1bf5a762d2928/7ffdf59621b791dcb292600568b1bf5a762d2928.wad.gz",
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},
"engines_guess": [
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"analysis": {
"title": "jet01 (jetflock map01 remake.)",
"description": "This WAD contains a single map, a remake of Doom II's MAP01 scaled to a 1024x1024 roaming radius. It is designed for Boom-compatible source ports, optimized for Doom Legacy OpenGL lighting effects but playable on any Boom-based port. The map features boom linedefs and legacy effects, supporting single player, co-op, and deathmatch modes. Combat balance and difficulty are moderate, with a focus on classic Doom II gameplay and textures inspired by the original MAP01. Progression is linear and compact, emphasizing exploration within a limited area. The WAD is intended as a competition entry and requires a Boom-compatible engine for full effect.",
"authors": [
"jetflock"
],
"tags": [
"boom_compatible",
"coop",
"deathmatch",
"linear",
"moderate",
"short_maps",
"singleplayer",
"techbase"
],
"origin": "gpt-4.1-mini"
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{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nArchive Maintainer : -\nUpdate to : a doom2/Boom wad.\nAdvanced engine needed : will run on any boom based sourceport, stressing LEGACY GL/ PRBOOM GL, OR ANY GL PORT\n WITHOUT THE LIGHT DIMINISHING EFFECT.\nPrimary purpose : Single play, co-op, deathmatch, BOTMATCH(Tested!)\n===========================================================================\nTitle : jet01 (jetflock map01 remake.)\nFilename : jet01.wad\nRelease date : March 31, 2006 (uploaded June 9, 2006)\nAuthor : jetflock\nEmail Address : jetflock AT hotmail.com\n\nwebsite : http://www.geocities.com/rasputin1980/doomforever.html\n\nOther Files By Author : THE ULTIMATE DOOM FOREVER http://www.doomworld.com/idgames/?id=13931. jettex.wad (More wads coming soon)\n\nDescription : 1024x1024 Competition entree. Produced by Lutrov71 of the Newdoom Forums.\n http://forums.newdoom.com/showthread.php?t=30109\n\nSTORY : http://forums.newdoom.com/showthread.php?t=30109\n\nMap info : This map is entitled \"entry\" meaning it is loosely based on Doom II's map 01---reduced\n to a \"roaming radious\" of 1024/1024 pixels.\n The map is optimized to use Doom Legacy's opengl lighting effects/coronas.\n The textures were chosen to stand out even more when run under a gl port\n that does not use the light diminishing effect.\n This map contains exclusive legacy linedefs.\n The map can be run under any boom based sourceport.\n The map contains boom effects/This map contains boom linedefs.\n Legacy bots work fine.\n\n Basically, run it on any sourceport, it will just look nicer in a GL port.\n The lighting turned out great in non gl ports, but better with (Legacy) Gl/PRBOOM.\n\n\t\t\t\t Additional Credits to : id software, for the maps insp.\n ===========================================================================\n\n* What is included *\n\nNew levels : map01\nMusic : Yes\nOther files required : This can ONLY be run under a Boom based port, urging you to use Doom Legacy OPENGL. you may have to use the \"-mb 128\" paremeter.\n\n* Play Information *\n\nGame : DOOM2\nMap # : Map01\nSingle Player : Yes!\nCooperative 2-? Player : Yes!\nDeathmatch 2-? Player : Yes!\nDifficulty Settings : The co-op play is adjusted for more carnage.\n\n* Construction *\n\nBase : From Scratch, looking at Doom II's map01 for insp.\nBuild Time : 3 days, on and off.\nEditor(s) used : Doom Builder. calculator.\n\n\t\t * Copyright / Permissions *\nThis wad was intended for the 1024 contest.I have lost contact with them so I am releasing it. You\nMAY NOT modify this wad in any way, shape or form.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.\n\n* Where to get the file that this text file describes *\nhttp://forums.newdoom.com/showthread.php?t=30109-----also search the id games database soon after release."
}
]
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},
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