jet01 (jetflock map01 remake.)

PWAD 385 KiB 1 map(s)

Counts

endoom0
graphics0
lumps14
maps1
palettes0

Totals (across maps)

Things203
Linedefs2665
Sectors279
Monsters42
Items41
Raw model (for completeness)
{
  "meta": {
    "id": "c621f7e2-5aee-4202-8b7d-49a2dcd2cb06",
    "sha1": "7ffdf59621b791dcb292600568b1bf5a762d2928",
    "sha256": "6bb7e01563134c71bf706fffe70332b37971457e08c0ce229c4346329940a5b8",
    "title": "jet01 (jetflock map01 remake.)",
    "authors": [
      "jetflock"
    ],
    "filenames": [
      "jet01.wad"
    ],
    "additional": {
      "engines": [
        "LEGACY"
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      "iwad": [],
      "filename": null,
      "added": "2013-04-20 17:34:27",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "jet01 (jetflock map01 remake.)",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-20 17:34:27",
    "file": {
      "type": "PWAD",
      "size": 394008,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/7ffdf59621b791dcb292600568b1bf5a762d2928/7ffdf59621b791dcb292600568b1bf5a762d2928.wad.gz",
      "corrupt": false
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    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
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        "graphics": 0,
        "lumps": 14,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
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    },
    "analysis": {
      "title": "jet01 (jetflock map01 remake.)",
      "description": "This WAD contains a single map, a remake of Doom II's MAP01 scaled to a 1024x1024 roaming radius. It is designed for Boom-compatible source ports, optimized for Doom Legacy OpenGL lighting effects but playable on any Boom-based port. The map features boom linedefs and legacy effects, supporting single player, co-op, and deathmatch modes. Combat balance and difficulty are moderate, with a focus on classic Doom II gameplay and textures inspired by the original MAP01. Progression is linear and compact, emphasizing exploration within a limited area. The WAD is intended as a competition entry and requires a Boom-compatible engine for full effect.",
      "authors": [
        "jetflock"
      ],
      "tags": [
        "boom_compatible",
        "coop",
        "deathmatch",
        "linear",
        "moderate",
        "short_maps",
        "singleplayer",
        "techbase"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      : -\nUpdate to               : a doom2/Boom wad.\nAdvanced engine needed  : will run on any boom based sourceport, stressing LEGACY GL/ PRBOOM GL, OR ANY GL PORT\n                          WITHOUT THE LIGHT DIMINISHING EFFECT.\nPrimary purpose         : Single play, co-op, deathmatch, BOTMATCH(Tested!)\n===========================================================================\nTitle                   : jet01 (jetflock map01 remake.)\nFilename                : jet01.wad\nRelease date            : March 31, 2006 (uploaded June 9, 2006)\nAuthor                  : jetflock\nEmail Address           : jetflock AT hotmail.com\n\nwebsite                 : http://www.geocities.com/rasputin1980/doomforever.html\n\nOther Files By Author   : THE ULTIMATE DOOM FOREVER http://www.doomworld.com/idgames/?id=13931. jettex.wad (More wads coming soon)\n\nDescription             : 1024x1024 Competition entree. Produced by Lutrov71 of the Newdoom Forums.\n                          http://forums.newdoom.com/showthread.php?t=30109\n\nSTORY                   : http://forums.newdoom.com/showthread.php?t=30109\n\nMap info                : This map is entitled \"entry\" meaning it is loosely based on Doom II's map 01---reduced\n                          to a \"roaming radious\" of 1024/1024 pixels.\n                          The map is optimized to use Doom Legacy's opengl lighting effects/coronas.\n                          The textures were chosen to stand out even more when run under a gl port\n                          that does not use the light diminishing effect.\n                          This map contains exclusive legacy linedefs.\n                          The map can be run under any boom based sourceport.\n                          The map contains boom effects/This map contains boom linedefs.\n                          Legacy bots work fine.\n\n                          Basically, run it on any sourceport, it will just look nicer in a GL port.\n                          The lighting turned out great in non gl ports, but better with (Legacy) Gl/PRBOOM.\n\n\t\t\t\t Additional Credits to   : id software, for the maps insp.\n                          ===========================================================================\n\n* What is included *\n\nNew levels              : map01\nMusic                   : Yes\nOther files required    : This can ONLY be run under a Boom based port, urging you to use Doom Legacy OPENGL. you may have to use the \"-mb 128\" paremeter.\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : Map01\nSingle Player           : Yes!\nCooperative 2-? Player  : Yes!\nDeathmatch 2-? Player   : Yes!\nDifficulty Settings     : The co-op play is adjusted for more carnage.\n\n* Construction *\n\nBase                    : From Scratch, looking at Doom II's map01 for insp.\nBuild Time              : 3 days, on and off.\nEditor(s) used          : Doom Builder. calculator.\n\n\t\t        * Copyright / Permissions *\nThis wad was intended for the 1024 contest.I have lost contact with them so I am releasing it. You\nMAY NOT modify this wad in any way, shape or form.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.\n\n* Where to get the file that this text file describes *\nhttp://forums.newdoom.com/showthread.php?t=30109-----also search the id games database soon after release."
      }
    ]
  },
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      "title": "MAP01",
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          "cells": 0,
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        "hmp_monsters": 42,
        "htr_monsters": 42,
        "uv_items": 41,
        "hmp_items": 41,
        "htr_items": 41
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      "compatibility": "vanilla_or_boom",
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