Raw model (for completeness)
{
"meta": {
"id": "c5b7860c-dfba-412d-9c9d-261d3a7fec9e",
"sha1": "0b881365878828eb2d2e3cb18250a6a372d70646",
"sha256": "27c982ba233628f11d58967020b3d461c0e70a62fbd6e77f9033f8e9e4eb4f17",
"title": "bad3.WAD",
"authors": [
"Jack Linn, Eric Kloss"
],
"filenames": [
"bad3.wad",
"bad3.zip"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-02 15:38:11",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "bad3.WAD",
"description": "our favorite deathmatch wad yet (out of all that we've come accross). It was originally made from Doom's E1M1 and then converted to work with Doom ][. This level has many surprises and it's really easy to ambush and backtrack on your opponent! :)",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-02 15:38:11",
"file": {
"type": "PWAD",
"size": 99598,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0b881365878828eb2d2e3cb18250a6a372d70646/0b881365878828eb2d2e3cb18250a6a372d70646.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "bad3.WAD",
"description": "This WAD contains a single map originally based on Doom's E1M1, adapted for Doom II. It is designed primarily for deathmatch but supports single and cooperative play, featuring a compact layout with ambush points and backtracking opportunities. The monster and item balance is typical of Doom II, with no new graphics, sounds, or music, maintaining vanilla compatibility. The theme is a modified techbase environment with common Doom II textures and a moderate complexity of linedefs and sectors. Progression is linear with a focus on player encounters rather than exploration or key hunts.",
"authors": [
"Jack Linn",
"Eric Kloss"
],
"tags": [
"deathmatch",
"linear",
"moderate",
"short_maps",
"techbase",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "========================================================================\nTitle : bad3.WAD\nDate Finished : sometime before Doom ][ was released.\nAuthor : Jack Linn, Eric Kloss\nEmail Address : machinshin@aol.com, redfive@ix.netcom.com\nDescription : our favorite deathmatch wad yet (out of all\n\t\t\tthat we've come accross). It was originally\n\t\t\tmade from Doom's E1M1 and then converted to work\n\t\t\twith Doom ][. This level has many surprises and\n\t\t\tit's really easy to ambush and backtrack on your\n\t\t\topponent! :)\n\n========================================================================\n* Type of DOOM or DOOM II file*\nEdited level WAD\n\n* Play Information *\nMap # : Map 1 (For DOOM II only)\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : No\nNew Music : No\nNew Graphics : No\n\n* Construction *\nBase : Modified E1M1\nEditor(s) used : most that were out before Doom ][ was released\nKnown Bugs : One mirrored wall in tunnel (just don't look\n\t\t \tat...will slow down game temporarilly)\n\n* Copyright / Permissions *\n\nYou may do whatever you want with this file."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 752,
"sidedefs": 1029,
"vertices": 856,
"sectors": 123,
"segs": 1245,
"ssectors": 476,
"nodes": 475,
"textures": {
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"SLADWALL": 12,
"FLOOR5_2": 17,
"DOOR3": 1,
"TEKWALL4": 24,
"FLAT23": 2,
"TLITE6_6": 3,
"BROWNGRN": 132,
"COMPSPAN": 9,
"FLOOR3_3": 1,
"DOOR1": 1,
"FLOOR4_5": 1,
"GATE1": 30,
"BIGDOOR4": 2,
"CEIL1_1": 24,
"SUPPORT2": 34,
"SW1STRTN": 1,
"TEKWALL1": 16,
"COMPTALL": 25,
"FLOOR7_1": 4,
"EXITDOOR": 6,
"EXITSIGN": 8,
"BROWN96": 4,
"STARTAN3": 330,
"FLAT19": 1,
"DOORSTOP": 14,
"BLOOD3": 2,
"CEIL5_2": 14,
"DOORTRAK": 8,
"FLAT5_5": 5,
"FLOOR5_3": 1,
"FWATER1": 1,
"F_SKY1": 9,
"MIDGRATE": 12,
"NUKE24": 13,
"STEP1": 3,
"STEP2": 2,
"BIGDOOR2": 2,
"STARGR1": 9,
"BROWN144": 29,
"BROWN1": 107,
"BROWNHUG": 1,
"FLOOR6_1": 1,
"FLOOR1_6": 1,
"FLAT20": 12,
"CEIL3_5": 23,
"TLITE6_4": 1,
"FLOOR7_2": 13,
"FLOOR6_2": 4,
"FLOOR4_8": 42,
"FWATER4": 1,
"FLAT14": 2,
"LITE3": 14,
"NUKAGE3": 4,
"STARG3": 29,
"CEIL5_1": 2,
"FLOOR5_1": 14,
"STEP6": 19,
"COMPBLUE": 23,
"TLITE6_1": 2,
"TLITE6_5": 5,
"FLOOR1_1": 1
}
},
"monsters": {
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"by_type": {
"baron": 10,
"cyberdemon": 2,
"demon": 15,
"imp": 16,
"shotgun_guy": 123,
"spectre": 2,
"zombieman": 17
},
"by_category": {
"boss": 2,
"hitscanner": 140,
"melee": 17,
"projectile": 26
}
},
"items": {
"total": 616,
"by_type": {
"ammo_box": 135,
"ammo_clip": 2,
"armor_bonus": 25,
"blue_armor": 87,
"chaingun": 13,
"green_armor": 1,
"health_bonus": 13,
"medikit": 148,
"rocket_box": 123,
"rocket_launcher": 11,
"shell_box": 41,
"shells": 3,
"shotgun": 13,
"stimpack": 1
},
"ammo_by_category": {
"bullets": 137,
"cells": 0,
"rockets": 123,
"shells": 44
},
"weapons_present": [
"chaingun",
"rocket_launcher",
"shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 185,
"hmp_monsters": 28,
"htr_monsters": 26,
"uv_items": 616,
"hmp_items": 615,
"htr_items": 615
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"type": null
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}
]
}