Raw model (for completeness)
{
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"title": "The 7th Best",
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"name": "The 7th Best",
"description": "Wait a minute. Just a minute ago you were battling the hordes of hell, and now, a step through a teleport later, you've found your- self in the 7th Guest. What's more. Some guy named Stauf is allowing the hellion minions in after you. Uh-oh!",
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"counts": {
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"contents": "Title : The 7th Best\nFilename : dm2guest.wad\nAuthor : Brent Sampson\nEmail Address : brents@rmii.com\nWeb Address : http://www.wp.com/IMedia\nAuthor Info \t : SWM seeks.... hehe, just kiddin'\n\t\t Look for the upcoming Wad-Pack DM2PAK1.WAD,\n of which this level is just a small part.\nDescription : Wait a minute. Just a minute ago you were\n battling the hordes of hell, and now, a step\n through a teleport later, you've found your-\n self in the 7th Guest. What's more. Some guy\n named Stauf is allowing the hellion minions\n in after you. Uh-oh!\nCredits \t : The iD guys: Adrian, Jay, John, John, Shawn, etc.\n\t\t The DCK guys: Ben Morris, Colin Reed, etc.\n================================================================\n* Play Information *\nEpisode and Level # : DOOM II, Level 1\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\nBase : New level from scratch\nEditor(s) used : DCK v2.2 and BSP Node-Builder v1.2x\nKnown Bugs : Propbably, but I couldn't find any.\nTotal time\t\t: Longer than it took me to finish the 7th Guest.\n\nCopyright (C) 1995 Brent Sampson\nAuthors may NOT use this level as a base to build additional levels.\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact, _AND_ notify me via e-mail of the time & place of its distribution.\nBut you might as well wait for the much larger and cooler DM2PAK1.wad."
}
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}
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"zombieman": 28
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"hitscanner": 42,
"melee": 8,
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}
},
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},
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},
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],
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"htr_monsters": 53,
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},
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"metadata": {
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"source": "marker"
},
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"description": "A mixed techbase-and-gothic map with lots of stonework and indoor rooms, leaning on Doom II’s stock textures and a fairly detailed layout. Combat is monster-dense and notably hitscanner-heavy (many zombiemen and shotgunners, plus a few chaingunners), backed by mid-tiers and a handful of barons for pressure. For UV it plays around moderate difficulty thanks to strong resources (soulspheres, a megasphere, and even an invulnerability) alongside rockets and a plasma rifle. Progression revolves around collecting all three keys with some teleport-driven navigation through the space.",
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