Nuke Processing Plant for Doom II

PWAD 242 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things464
Linedefs1534
Sectors291
Monsters185
Items108
Raw model (for completeness)
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    "sha256": "bdcb8f385981e7d14dfcce383bd0875377ea718b6545f3d16d7b1e2dde1156b9",
    "title": "Nuke Processing Plant for Doom II",
    "authors": [
      "Eeva Marin"
    ],
    "filenames": [
      "npp.wad"
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    "additional": {
      "engines": [
        "DOOM2"
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        "DOOM2"
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      "filename": null,
      "added": "2015-09-14 23:20:03",
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      "name": "Nuke Processing Plant for Doom II",
      "description": null,
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    "added": "2015-09-14 23:20:03",
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      "engines_guess": [
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        "contents": "===========================================================================\nTitle                       : Nuke Processing Plant for Doom II\nFilename                    : NPP.WAD\nAuthor                      : Eeva Marin\nE-mail Address              : eehama@tukki.jyu.fi\nHomepage\t\t    : /www.jyu.fi/~eehama/\nOther WADS                  :\nfor Doom I : GARDEN.WAD, TFC.WAD, FUNWS.WAD\nfor Doom II : GARDEN2.WAD, TFC2.WAD, PRISON.WAD, HELLAGEN.WAD\n\nThe Story So Far : You've been sent to this strange factory where\nthey handle all kinds of dangerous, suspicious, top secret,\nradioactive chemicals. The plant cut all their communications to\noutside world about a week ago, and something strange certainly seems\nto be going on there. It is suspected that maybe the chemicals have\nhad some unprecedented side effects...\n\n==========================================================================\n\n* Play Information *\n\nEpisode and Level #         : MAP01\nSingle Player               : Yes\nCooperative 2-4 Player      : Yes (untested)\nDeathmatch 2-4 Player       : Yes (untested)\nDifficulty settings         : Yes. Those who play the hardest skill\n\t\t\t\tlevels will get three of everything...\n\t\t\t\tHA HA HA HA HA HA!\nNew Sounds                  : No\nNew Graphics                : No\nNew Music                   : Yes, see below\nDemos Replaced              : None\n\nI don't have the slightest idea what the music is, I just know\nthat the filename is CUMT&PLA.MID if anyone's interested.\n\n* Construction *\n\nBase                        : New level from scratch\nBuild time                  : Over six months, or about a week. Depends\n\t\t\t      on the point of view.\nEditor(s) used              : DCK\nKnown Bugs                  : None\n\nThis wad has been tested on Doom II v.1.6, on a Pentium 120.\nI cannot promise that it will work on any other\nversion of Doom, or that it will be playable on slower computers.\n\n=========================================================================\n\n* Copyrights / Permissions *\n\nAuthors may NOT use this level as a base to\nbuild additional levels!\n\nYou may distribute this WAD, provided you included\nthis file with no modifications. You may distribute\nthis file in any electronic format (BBS, Diskette,\nCD, etc) so long as you include this file intact.\n\n* Where to get this wad *\n\nftp.cdrom.com, or my homepage /www.jyu.fi/~eehama/"
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          "chaingun_guy": 6,
          "demon": 9,
          "hell_knight": 4,
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          "backpack": 1,
          "berserk": 1,
          "cell": 8,
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          "green_armor": 2,
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          "invulnerability": 1,
          "medikit": 20,
          "megasphere": 1,
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          "radiation_suit": 2,
          "shell_box": 9,
          "shells": 15,
          "shotgun": 1,
          "stimpack": 6,
          "super_shotgun": 1
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        "ammo_by_category": {
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          "cells": 12,
          "rockets": 0,
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        "hmp_monsters": 110,
        "htr_monsters": 66,
        "uv_items": 105,
        "hmp_items": 106,
        "htr_items": 108
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        "source": "marker"
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