Raw model (for completeness)
{
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"sha256": "d6e495611117fc59ab617d95cc28cdfd7eaa52513ae765d8eb3e66718deb16d0",
"title": "Whitemare",
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"contents": "===========================================================================\nArchive Maintainer :\nAdvanced engine needed : Limit removing port (prboom+ is recommended)\nPrimary purpose : Single play\n===========================================================================\nTitle : Whitemare\nFilename : whitemar.wad\nRelease date : 19.01.2011\nAuthors : Russian Doom Community (see below)\nEmail Address : archirage@gmail.com\nOther Files By Authors : Heroes' Tales, freak3.zip, freak4.zip, freak5.zip\n\nDescription : Megawad, based on \"winter\" theme from Russian\n Doom Community. The demons have decided to ruin\n the winter's fun of Christmas and New Year's\n celebrations to people, so your task is prove\n those stupid bastards wrong. The base of this\n megawad are 12 improved maps (map 01 - map 06,\n map 08-map 11, map 14, map 16) from speedmapping\n contests ¹5, which took place on 19.12.2010 on\n iddqd.ru forum. The rest levels were added some\n time later, some maps were seriously reworked,\n and others have been put in wad almost without\n any changes at all. Have a good game.\n\nAdditional Credits to : ID Software, Raven Software, Monolith Productions\n for Blood, 3DRealms for Duke Nukem 3d, Cherepoc\n for Mogor's sprites, BeeWen for Titlepic,\n pixiv ID 1898492 for Interpic, 3EPHOEd for\n Russian Doom Builder, all authors of music\n (see below for more detail).\n\n===========================================================================\n* What is included *\n\nNew levels : 19\nSounds : Yes (SS Nazi sounds replaced)\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : Yes\nDemos : Yes\nOther : Yes (Mapinfo, EMapInfo and Gameinfo lumps)\nOther files required : No\n\n* Play Information *\n\nGame : Doom 2\nMap # : map01 - map17, map31, map32\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts only\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 18.12.2010 - 19.01.2011\nEditor(s) used : DoomBuilder 1.68 (3EPHOEd edition), XWE 1.16,\n DoomBuilder 2, Photoshop CS 8.0 and others.\nKnown Bugs : Map 12 don't work correctly with -complevel 2\n in prboom+\nMay Not Run With... : vanilla\nTested With : prboom-plus, GZDoom 1.5.2, Eternity 3.40.00\n\nList of maps and authors:\n\nMap 01. Ice Canyon (Dragon Hunter) - from speedmapping contest\nMap 02. North Base (Bed.intruder) - from speedmapping contest\nMap 03. Sacrifice (Archi) - from speedmapping contest\nMap 04. LDFXGESA (Memfis) - from speedmapping contest\nMap 05. The Ancient Mysteries (Cybermind) - from speedmapping contest\nMap 06. Frozen Point (NRM) - from speedmapping contest\nMap 07. Ledges of Pain (Archi) - non-competitive, was made in 2 hours\nMap 08. Ice Cavern (Nil) - from speedmapping contest\nMap 09. Coldblood (Ameba) - from speedmapping contest\nMap 10. Sweet House (Slavius) - from speedmapping contest\nMap 11. Nord Keep (Shadowman) - non-competitive, was made in 2 days\nMap 12. Kleptomania (BeeWen) - non-competitive\nMap 13. The Abandoned Base (Cybermind) - non-competitive\nMap 14. Hopeless Joy (BeeWen) - from speedmapping contest\nMap 15. Arctic Heart (Dragon Hunter) - non-competitive\nMap 16. Depraved Feast (Arsenikum) - from speedmapping contest\nMap 17. The End (Archi) - level isn't playable, it finishes the wad\nMap 31. Ice Riff (Archi) - non-competitive, was made in 2 days\nMap 32. Mogor's House (Shadowman) - non-competitive,was made in 3 hours\n\nMusic sources:\n\nmap 01 - AV.wad, map 20\nmap 02 - \"Dune 2: The Building of a Dynasty\"\nmap 03 - Amon Amarth - Free will sacrifice\nmap 04 - 2002ado.wad, e1m4, Paul Corfiatis\nmap 05 - Mark Anthony Klem - \"Dance of the Sugarplum Lunatic\"\n (MAP30 from Memento Mori II)\nmap 06 - Sepultura - Refuse, Resist\nmap 07 - original (by Archi)\nmap 08 - \"Ultima Underworld 2\"\nmap 09 - Front's March (Strife: Quest for the Sigil - map10)\nmap 10 - Avenged Sevenfold - A Little Piece Of Heaven\nmap 11 - \"Realm of Arcania 2\"\nmap 12 - \"Dead Sity\" - F.S.O.L. (Future Sound of London).\nmap 13 - Tom Mustaine - \"More\" (MAP05 from TNT Evilution)\nmap 14 - \"Dead Sity\" - F.S.O.L. (Future Sound of London).\nmap 15 - \"Chaser\"\nmap 16 - rpg_boss by Cyn\nmap 17 = Titlepic\nmap 31 - Sonic 3 - Ice Cap Zone, Howard Drossin\nmap 32 - \"Time Trapped Isle\" song from \"Killing Time\"\nTitlepic - original (by Arsenikum)\nInterpic - \"Realm of Arcania 2\"\nD_READ_M - \"The Elder Scrolls: Daggerfall\"\n\n* Copyright / Permissions *\n\nAuthors may NOT use the levels of this wad as a base for\nmodification or reuse.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nftp://archives.3dgamers.com/pub/idgames/"
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