Petra Verkaik Tribute Wad

PWAD 9.1 MiB 12 map(s)

Counts

endoom0
graphics3
lumps468
maps12
palettes0

Totals (across maps)

Things3765
Linedefs16735
Sectors3646
Monsters1331
Items2020
Raw model (for completeness)
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    "sha256": "041fe3c6f35f7dc27a34d1251bc4061aa0f54e52d4622432ebe5a2f203d3d4ad",
    "title": "Petra Verkaik Tribute Wad",
    "authors": [
      "Stephen Huff"
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      "name": "Petra Verkaik Tribute Wad",
      "description": "Petra Verkaik was the November 1989 playmate. Her website is http://www.pinupgirl.com/. She makes the list of most asked questions about playmates as the answer to 'Which playmate was saved in an automobile accident by her breasts?' This wad is a second exercise in the graphic arts using pretty girls downloaded off the net. It's primary function is to make impressive graphic scenarios. Though, even the toughest doombie should have some difficulty making it through without getting killed once or twice. It makes a nice demo of how an artist can use a game engine like doom2 to create a gallery in cyberspace for display of thumbnails of his own artwork. PLAYHINTS: For those of you who like to keep score, here are the final tallies on my playtesting the wad. Playtest conditions were as follows. Ultraviolence, and avoid using secret weapons caches, since players couldn't be counted on to find them all. This proves that you can make it through on ultraviolence mode. Level 1 Ammo B (bullets) 60, S (shotgun shells) 36, R (rockets) 20. Weapons pistol, shotgun, machine gun. Level 2 Ammo B 312 S 84 R 53 C (energy cells) 302, backpack, weapons 2-6. Health 76% Armor 176% Kills 98% Items 66% secrets 0%. Level 3 Ammo B 372 S 100 R 71 C 228, Health 100 Armor 95 Kills 98% Items 37% secret 0. Level 4 Ammo B 400 S 50 R 100 C 520 Kils 102% Items 44% Health 106% Armor 111%. Level 5 Ammo B 6 S 71 R 20 C 157 Kills 99% Items 44% Secrets 0. Level 6 Ammo b 6 S 100 R 31 C 294 Health 200 Armor 200 Kills 100% Items 61%. Level 7 Ammo B 50 S 28 R 31 C 20 Health 100 Parmor 100 Kills 89% Items 85% Secrets 0%. Level 8 Ammo B 80 S 57 R 45 C 101 Health 60 Armor 0. Level 9 Ammo B 238 S 99 R 39 C 449 Kills 100% Items 59% Secrets 15%. Level 10 can also be completed on ultraviolence. I forgot to write down my tally. Level 11 is a remake of level 30 fighting the big boss in hell, easier though, and you will find the layout interesting. This allowed me to use level 12 as a victory screen, with the changed sky texture as the new victory graphics. Because the display of the pictures is of importance, several levels require you to find a key, throw a switch, find another switch, throw it, etc. This causes floors to sink away revealing the graphics. In other levels, crossing lines turns lights on, revealing the graphics, etc. This may make the game occassionally puzzling to a player.",
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        "MAP08": "MAP08.png",
        "MAP09": "MAP09.png",
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        "contents": "================================================================\nTitle                   : Petra Verkaik Tribute Wad\nFilename                : Petravkk.wad\nAuthor                  : Stephen Huff\nEmail Address           : grimwulf@evansville.net\nMisc. Author Info       : N/A\n\nDescription             : Petra Verkaik was the November 1989 playmate.  Her website is http://www.pinupgirl.com/.  She makes the list of most asked questions about playmates as the answer to 'Which playmate was saved in an automobile accident by her breasts?'  This wad is a second exercise in the graphic arts using pretty girls downloaded off the net.  It's primary function is to make impressive graphic scenarios.  Though, even the toughest doombie should have some difficulty making it through without getting killed once or twice.  It makes a nice demo of how an artist can use a game engine like doom2 to create a gallery in cyberspace for display of thumbnails of his own artwork. PLAYHINTS: For those of you who like to keep score, here are the final tallies on my playtesting the wad.  Playtest conditions were as follows.  Ultraviolence, and avoid using secret weapons caches, since players couldn't be counted on to find them all.  This proves that you can make it through on ultraviolence mode.  Level 1 Ammo B (bullets) 60, S (shotgun shells) 36, R (rockets) 20.  Weapons pistol, shotgun, machine gun.  Level 2 Ammo B 312 S 84 R 53 C (energy cells) 302, backpack, weapons 2-6.  Health 76% Armor 176% Kills 98% Items 66% secrets 0%.  Level 3 Ammo B 372 S 100 R 71 C 228, Health 100 Armor 95  Kills 98% Items 37% secret 0.  Level 4 Ammo B 400 S 50 R 100 C 520  Kils 102% Items 44% Health 106% Armor  111%.  Level 5 Ammo B 6 S 71 R 20 C 157 Kills 99% Items 44% Secrets 0.  Level 6 Ammo b 6 S 100 R 31 C 294 Health 200 Armor 200 Kills 100% Items 61%. Level 7 Ammo B 50 S 28 R 31 C 20 Health 100 Parmor 100 Kills 89% Items 85% Secrets 0%.  Level 8 Ammo B 80 S 57 R 45 C 101 Health 60 Armor 0.  Level 9 Ammo B 238 S 99 R 39 C 449 Kills 100% Items 59% Secrets 15%.  Level 10 can also be completed on ultraviolence.  I forgot to write down my tally.  Level 11 is a remake of level 30 fighting the big boss in hell, easier though, and you will find the layout interesting.  This allowed me to use level 12 as a victory screen, with the changed sky texture as the new victory graphics.  Because the display of the pictures is of importance, several levels require you to find a key, throw a switch, find another switch, throw it, etc.  This causes floors to sink away revealing the graphics.  In other levels, crossing lines turns lights on, revealing the graphics, etc.  This may make the game occassionally puzzling to a player.\nStory Line              : You were peacefully sleeping when you started dreaming of this beautiful babe.  She said, 'I have had my scientists comb the known and unknown multiverse to find a warrior to fight the menace that is destroying my world.  You Sergeant of the Space Marines, have been drafted.  I need you to fight the demons that are despoiling my world.'  You drift back into normal slumber, until you wake up to the familiar gutteral growling of the undead, and instinctively scrabble around for some kind of weapon.  Finding a service pistol on the ground near you.  You start fighting for your life.  You can figure out if this is real or not later.\n\nAdditional Credits to   : id and gang.\n\n================================================================\n\n* Play Information *\n\nGame                    : DOOM II\nEpisode and Level #     : MAP01 thru 12  Map 12 is the victory screen and has no singleplayer exit.  This game ends there.  It has a coop/deathmatch exit so deathmatch players can get their scores for level 12.\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes (not tested-might not be suitable-cramped)\nDeathmatch 2-4 Player   : Yes (not tested)\nDifficulty Settings     : Yes all.\nNew Sounds              : No\nNew Graphics            : Yes\nNew Music               : no.\nDemos Replaced          : no.\n\n* Construction *\n\nBase                    : New levels from scratch\nEditor(s) used          : WadAuthor, WIntex, PSP\nKnown Bugs              : Possible crash on level 2 due to multiple planes overload\nunlikely to occur during normal play.  Some minor graphic glitches on level 5.  Doesn't interfere with play. Graphics glitches in central area of level 9.  Does not interfere with play and will not crash game.  There is a small chance that you can crash the game on level 10 with too many visplanes.  It's not likely, but it can be done.  It will probably not occur during normal sightseeing or fighting.\n\n* Copyright / Permissions *\n\nThe pictures\nare probably copyright someone, though I downloaded them from the web.  No infringement\nof their copyright is intended by this use, only a compliment to Petra.  It is worth noting that the process of introducing graphics into doomspace calls for reducing their size and resolution to such a degree that the graphics in this wad are little more than thumbnails of the originals.  Wad maps are\nmine.\n\nFTP sites: None\n\nBBS numbers: My bbs is at 812-421-9556.  No one ever calls.  So I don't even look at it very often.\n\nI was going to include some notes on what I believe, and why I wrote this.  Why bother?  This wad does not reflect my personal morals, attitudes, or sexual fantasies.  It is just an exercise in the graphic arts done with software and graphics readily available to use, and a compliment to  Ms. Verkaik."
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