Raw model (for completeness)
{
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"sha1": "8cf37a422b0c664bc3554d8ca6b2ccc60d338426",
"sha256": "c5afe74b8bece8556b959ee71087e5f3f098dc8a1948e6d1adac84b01c33c0b5",
"title": "\"Shoots\" -N- Ladders 2.0 (DOOM II)",
"filenames": [
"shoots20.wad"
],
"additional": {
"engines": [
"DOOM2"
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"filename": null,
"added": "2014-12-03 20:26:29",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "\"Shoots\" -N- Ladders 2.0 (DOOM II)",
"description": "I think you're gonna like this one. Ladders. No, really. A level map with blinking indicators. Mayhem. Destruction. Plot twists. Air ducts. Vents. Secrets. Suspense.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
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},
"added": "2014-12-03 20:26:29",
"file": {
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"size": 589984,
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"corrupt": false
},
"content": {
"maps": [
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"analysis": {
"title": "\"Shoots\" -N- Ladders 2.0 (DOOM II)",
"description": "\"Shoots\" -N- Ladders 2.0 is a single, large and complex DOOM II map featuring extensive use of functional ladders, tunnels, and HVAC systems. The level emphasizes mayhem and destruction with a focus on deathmatch play, incorporating new graphics but no new sounds or music. It presents a challenging experience best suited for UltraViolence difficulty, with a balanced resource distribution and a layout designed for fast-paced combat and exploration. The theme is industrial/warehouse with air ducts and vents, and the progression is mostly linear with some secrets and plot twists. It is compatible with DOOM II and uses advanced map editing techniques pushing the engine's limits.",
"authors": [
"Lloyd Shelby"
],
"tags": [
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"deathmatch_friendly",
"exploration_heavy",
"hard",
"industrial",
"large_megawad",
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],
"origin": "gpt-4.1-mini"
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"name": null,
"contents": "================================================================\nTitle : \"Shoots\" -N- Ladders 2.0 (DOOM II)\nFilename : SHOOTS20.WAD\nAuthor : Lloyd Shelby\nEmail Address : lshelby@indy.net\nMisc. Author Info : 6' tall, graying hair, sleeps occasionally.\n\nDescription : I think you're gonna like this one.\n Ladders. No, really. A level map with blinking\n indicators. Mayhem. Destruction. Plot twists.\n Air ducts. Vents. Secrets. Suspense.\n\nAdditional Credits to : The authors of DEU 5.21, DCK 1.1a and 2.1b,\n BSP 1.2x, WACKER b7, DEUTEX 3.3, RMB 1.2,\n and, of course, DOOM!\n================================================================\n\n* Play Information *\n\nLevel # : DOOM II MAP01\nSingle Player : Yes (It IS playable, believe it or not.)\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : YES!!!\nDifficulty Settings : Not implemented at all. (Use UltraViolence -\n don't be a weenie)\nNew Sounds : No\nNew Graphics : Yes.\nNew Music : No\nDemos Replaced : None (full .LMP available)\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : DEU 5.21 GCC, DCK 1.1b, DCK 2.1b, BSP 1.2x,\n WACKER b7, DEUTEX 3.3, RMB 1.2. This wad is over\n 500K for one level (whew) and underwent approximately\n 150 different revisions, about 30 of which were\n lost when one of the tools crashed in mid-stream,\n for whatever reason. Probably not the tools'\n fault. I did some really wierd stuff to fool the\n DOOM engine.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com\n\nWelcome to SHOOTS -N- LADDERS, the sequel to CARDIAC ARREST. One or two raves\npoured in, so I figured I would top it. I think I did. I did some really strange\nthings to the DOOM engine, but I managed to pull it off. This level has\nfunctional ladders throughout (not new, but at least well done). Also a tunnel\nsystem and a HVAC system. The warehouse was designed specifically for\nDEATHMATCH, and it is also fun to run around the other areas in hot pursuit\nwith a rocket launcher.\n\nIt is not a large level, but the additional sectors for the ladders make it\nslow on < 486 computers. Also, if you have less than 4MB, I wouldn't\nrecommend saving (crashed when I tried this on my 386-40 4Mb).\n\nCheck out the map. I think that this is -really- cool.\n\nPay for DOOM II.\n\nDirect questions, comments, slander, etc. to lshelby@indy.net or\nalt.games.doom. I read the mail and a.g.d fairly regularly. If you like it,\nplease post.\n\nThe DOOM2 version is somewhat tougher than the DOOM version. However, there\nare some VERY helpful secret rooms. Perhaps in the air vents. Check your\nmap.\n\nOh, by the way... Pay attention when you energize the gate.\n\nHave fun.\n\nLloyd Shelby\nlshelby@indy.net\n\nDECRYPTION SUCCESSFUL.\nSOURCE_ID: UAC44-356\nMESSAGE_ID: 3389i329KR_CLASS\nSSPACE HEADER 1102S-NNP-5 !!! CLASSIFIED - EYES ONLY !!!\n\n** ** *** *******\n** ** ** ** ** **\n** ** ***** **\n** ** ** ** ** **\n******* ** ** *******\n\n**** * ** **** **** * **** * **** ***\n* * * * * * * * * * * *\n* * **** * * * ** * ** * *\n**** **** * * **** **** * * * **** **\n\nREG 55-3n PARA 14 LINE 5 AND FOLLOWING:\nTHE READING OF THIS CLASSIFIED TRANSMISSION BY ANY PARTIES NOT GIVEN\nPRIOR CERTIFIED WRITTEN CLEARANCE BY THE GOVERNING BOARD OF THE UAC IS AN\nOFFENSE PUNISHIBLE BY UP TO 30 YEAR IMPRISONMENT. << IF YOU ARE NOT\nAUTHORIZED TO READ THIS TRANSMISSION, DELETE IT IMMEDIATELY!!! >>\n\nTRANSMISSION BEGINS: 3389i329KR_CLASS\n\nCODE 5 PRIORITY.\n\nPRIOR MISSION TO PHOBOS DEEMED UNSUCCESSFUL BY HIGH COMMAND. DUE TO\nRECENT INVASION OF EARTH, IMMEDIATE ACTION MUST BE TAKEN TO DETERMINE\nSOURCE OF INVASION AND SECURE TRANSPORT GATE.\n\nLANDING PARTY WILL TELEPORT INTO HOLDING AREA OF PHOBOS GATE. LIFE FORM\nSCANS INDICATE LARGE NUMBERS OF INDETERMINATE LIFE FORMS. SECURE HOLDING\nAREA, WAREHOUSE, STAGING AREA, AND GATE PROPER. ALL LIFE FORMS IN BASE\nARE HEREBY DESIGNATED HOSTILES.\n\nONCE ALL AREAS ARE SECURED, POWER MUST BE RESTORED TO THE MAIN GATE TO\nPREPARE FOR ASSAULT. SCANS OF COMPUTER SYSTEM INTEGRITY SHOW THAT ALL\nMAIN BANKS FOR GATE HAVE BEEN RENDERED INACTIVE. AUXILLIARY SYSTEMS WILL\nBE REQUIRED TO ENERGIZE GATE. MAINTENANCE TUNNELS ACCESS THE AUX CONTROL\nROOM. ALL MAINTENANCE ACCESS DOORS ARE SEALED (PER RG 54:2.P3) BUT IT\nSHOULD BE POSSIBLE TO LOCATE SECURITY KEYS FOR THESE DOORS. ENGAGE ALL\nBYPASSES (PER MAP) AND ROUTE ALL FOUR POWER CIRCUITS TO GATE. FROM THERE\nUTILIZE NORMAL GATE ENABLE PROCEDURE.\n\nGOOD LUCK\nTRANSMISSION ENDS: 3389i329KR_CLASS"
}
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},
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