Eye of the Storm.

PWAD 376 KiB 1 map(s)

Counts

endoom0
graphics0
lumps112
maps1
palettes0

Totals (across maps)

Things487
Linedefs2358
Sectors562
Monsters179
Items238
Raw model (for completeness)
{
  "meta": {
    "id": "c2779253-02de-454b-bef2-08d54889e4c6",
    "sha1": "350c15ffc6288716519bbfe2142f5e3cbe6c89a2",
    "sha256": "6a2ac238e4e41ba30866b75e70e2092428f74aea33efb36c05b088136c2cf280",
    "title": "Eye of the Storm.",
    "filenames": [
      "eyestorm.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-03 20:11:22",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Eye of the Storm.",
      "description": "My first PWAD. It got out of hand and grew and grew. Lots of secrets. Many ideas, puzzles and aesthetic rooms in there. Much better than the original E1M8! (Though not mean't as a replacement)",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-03 20:11:22",
    "file": {
      "type": "PWAD",
      "size": 385308,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/350c15ffc6288716519bbfe2142f5e3cbe6c89a2/350c15ffc6288716519bbfe2142f5e3cbe6c89a2.wad.gz",
      "corrupt": true,
      "corruptMessage": "99 lump(s) are corrupt"
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 112,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Eye of the Storm.",
      "description": "This WAD contains a single, large and intricate map originally designed as E1M8, featuring numerous secrets, puzzles, and aesthetic rooms. The monster profile includes a notable Cyberdemon boss encounter with multiple kill methods, emphasizing strategic combat. Resources and difficulty scale to accommodate Hurt Me Plenty and Ultraviolence settings, with some deathmatch elements present but primarily focused on single-player. The theme is classic Doom techbase with custom puzzle elements and teleporters, supporting linear progression with key and puzzle-based challenges. It is designed for DOOM2 and compatible with vanilla engines, reflecting early 90s level design and construction tools.",
      "authors": [
        "Mark Riel"
      ],
      "tags": [
        "boss_encounters",
        "hard",
        "large_megawad",
        "linear",
        "puzzle",
        "secrets",
        "techbase",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : Eye of the Storm.\nFilename                : EYESTORM.WAD\nAuthor                  : Mark Riel\nFirst Release           : October 1, 94\nEmail Address           : roc@eskimo.com\n\nMisc. Author Info       : Just Another Doom Enthusiast.\n\nDescription             : My first PWAD. It got out of hand and grew and\n                          grew. Lots of secrets. Many ideas, puzzles and\n                          aesthetic rooms in there. Much better than the\n                          original E1M8! (Though not mean't as a replacement)\n\nAdditional Credits to   : Authors of DEU & BSP & REJECT & DMAUD\n                          Eric Riel  - Playtesting & Ideas.\n                          Dan Roseen - Playtesting.\n                          And, of course, id Software.\n\nAdditional Notes        : 2 gun activated doors. Cyberdemon ending on\n                          Ultraviolence.  Takes 4 minutes for BSP to\n                          build the nodes. Runs good on my machine\n                          (486dx  33Mhz.) But I almost always play low\n                          detail anyway.  Use Plasma, Rocket, BFG trick.\n                          (Another way in for later version 1.666)\n\n                          NOTE: The \"lift trick\" is pretty useless these\n                          days, yet I have left it in for anyone using\n                          v1.2.  It is easier than the current way in...\n\n                          Watch demo for hints.  4x4 Puzzle room can be done\n                          without starting over.\n                             I made it hard enough so I have to play serious\n                          to finish it.  There are 3 ways to kill the\n                          Cyberdemon, one is easy and tricky. Remember,\n                          whats in the eye of a storm? (In this case there\n                          are two things!)\n                             Lots of stuff only really used for Deathmatch.\n                          Secret passages, teleporters, hideouts.  Works\n                          better than I thought it would for deathmatch!\n\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : E1M8\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes - Tested 2 player. (Modem)\nDeathmatch 2-4 Player   : Yes - Tested 2 player. (Modem)\nDifficulty Settings     : Yes- Hurt me plenty & Ultraviolence\nNew Sounds              : 1 sound. (Cyberdemon)\nNew Graphics            : 1 (puzzle map)\nNew Music               : No\nDemos Replaced          : 1 - eyestorm.lmp is for DOOM version 1.9\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : Deu 5.2 & Bsp 1.2 & Reject & Dmaud\n                          Rej - My own simple reject editor.\nKnown Bugs              : Zippo\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: Dunno\n   ftp.cdrom.com?\n\nBBS numbers:\n\nOther: Dunno\n\nIf your reading it you found it."
      }
    ]
  },
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    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
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        "linedefs": 2358,
        "sidedefs": 3591,
        "vertices": 2083,
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        "ssectors": 1448,
        "nodes": 1447,
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          "lost_soul": 43,
          "shotgun_guy": 40,
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          "projectile": 97
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          "ammo_clip": 22,
          "armor_bonus": 14,
          "backpack": 2,
          "blue_armor": 2,
          "cell": 12,
          "cell_pack": 3,
          "chaingun": 3,
          "chainsaw": 1,
          "green_armor": 4,
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          "invisibility": 1,
          "invulnerability": 1,
          "medikit": 7,
          "plasma_rifle": 2,
          "rocket": 47,
          "rocket_box": 3,
          "rocket_launcher": 2,
          "shell_box": 1,
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          "soulsphere": 4,
          "stimpack": 33,
          "super_shotgun": 4
        },
        "ammo_by_category": {
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          "cells": 15,
          "rockets": 50,
          "shells": 24
        },
        "weapons_present": [
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          "chainsaw",
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          "rocket_launcher",
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        "keys": [
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          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
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        "hmp_monsters": 126,
        "htr_monsters": 121,
        "uv_items": 233,
        "hmp_items": 222,
        "htr_items": 222
      },
      "compatibility": "vanilla_or_boom",
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        "music": null,
        "source": "marker"
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