Raw model (for completeness)
{
"meta": {
"id": "c274e659-04a9-4e72-aceb-6b38c7ca4556",
"sha1": "8954a834925b9b9b3d4375418cad8ddc5a1491ad",
"sha256": "fbad1503c31a8be0f937e69a489930d5b64477e698ed36280390729d4fe14c9e",
"title": "DaScott map 01",
"authors": [
"Darryl Scott"
],
"filenames": [
"dascott.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-15 21:35:48",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "DaScott map 01",
"description": "Fast and furious deathmatch with nowhere to hide. Teleporters and indicator lights make things interesting and telefrags are abundant.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-15 21:35:48",
"file": {
"type": "PWAD",
"size": 408210,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/8954a834925b9b9b3d4375418cad8ddc5a1491ad/8954a834925b9b9b3d4375418cad8ddc5a1491ad.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 1,
"lumps": 25,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "DaScott map 01",
"description": "This WAD contains a single fast-paced deathmatch map designed for DOOM2. The map features 58 things and 53 sectors, emphasizing teleporters and indicator lights to create dynamic combat with frequent telefrags. It uses a mix of metal and industrial textures with some blood and slime flats, supporting a techbase/industrial theme. The gameplay is intense and unforgiving, favoring skilled players on higher difficulty settings with plasma and BFG availability. Resources and player starts are balanced for deathmatch, with no cooperative or single-player focus. The map is linear and compact, optimized for multiplayer deathmatch rather than exploration or key hunting. It is compatible with vanilla DOOM2 engines.",
"authors": [
"Darryl Scott"
],
"tags": [
"ammo_tight",
"hard",
"hitscanner_heavy",
"industrial",
"linear",
"short_maps",
"techbase",
"teleport_navigation",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : DaScott map 01\nFilename : Dascott.wad\nAuthor : Darryl Scott\nEmail Address : dascott2@vt.edu\n dascott2@aol.com\n\nMisc. Author Info : Deathmatch veteran that was finally\n talked into making a wad of his own..\n\n Write for a game..\n\nDescription : Fast and furious deathmatch with\n nowhere to hide. Teleporters and\n indicator lights make things\n interesting and telefrags are\n abundant.\n\n Skills 1-3 have no plasma or BFG for wusses\n who can't handle them.. skills 4 and 5\n with old deathmatch is what this\n wad was made for.\n\nAdditional Credits to : My playtesters/targets/critics Entreri,\n and Bvan.\n\n Brian W. and Brandon V., for the igor and Danzig\n series, which helped my playing style greatly..\n\n Id Software\n===============================================================\n\n* Play Information *\n\nEpisode and Level # : Map01\nSingle Player : The truely sadistic can enjoy blowing\n up their poor marine in the plasma trap\n time and time again.. (Heh heh!)\nCooperative 2-4 Player : No starts, don't try it\nDeathmatch 2 Player : Yes.. makes the teleports stategically useful\nDeathmatch 3+ Player : Ohhh yes.\nDifficulty Settings : Yes (See above)\nNew Sounds : Yep (taken from others and ed. by DaScott)\nNew Graphics : Yep\nNew Music : Yep (NIN)\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditors used : Deth 2.666, DCK, BSP12, NWT\nKnown Bugs : A DM start sometimes jams two players\n together.. only seen this once.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional levels.\nIncluding this wad in a collection wad is fine, but see below..\n\nYou may distribute this WAD file in any format, AS LONG AS this text-file\n(DASCOTT.TXT) accompanies it, with NO modification of either file.\n\n* Where to get this WAD *\n\nftp.cdrom.com (soon)\n\nAnywhere else it happens to end up."
}
]
},
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{
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 247,
"sidedefs": 404,
"vertices": 222,
"sectors": 53,
"segs": 427,
"ssectors": 168,
"nodes": 167,
"textures": {
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"FLAT23": 14,
"SPCDOOR3": 2,
"BLOOD1": 4,
"METAL3": 1,
"LITE5": 4,
"SILVER1": 10,
"F_SKY1": 5,
"SLIME15": 16,
"METAL5": 4,
"METAL": 100,
"DOORTRAK": 4,
"FIRELAV2": 6,
"METAL4": 36,
"SW1MET2": 2,
"STONE4": 4,
"SHAWN3": 8,
"GATE4": 11,
"COMPSPAN": 2,
"METAL7": 6,
"SPCDOOR2": 1,
"FLAT5_7": 2,
"FLAT1": 30,
"BIGBRIK1": 8,
"FLAT5_8": 1,
"FLOOR3_3": 21,
"METAL2": 85,
"NUKAGE1": 2,
"SHAWN2": 20,
"PANEL6": 3,
"EXITSIGN": 2
}
},
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"by_type": {
"chaingun_guy": 1,
"imp": 2,
"shotgun_guy": 1
},
"by_category": {
"boss": 0,
"hitscanner": 2,
"melee": 0,
"projectile": 2
}
},
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"by_type": {
"backpack": 1,
"bfg9000": 1,
"blue_armor": 2,
"chaingun": 2,
"chainsaw": 1,
"green_armor": 1,
"invisibility": 1,
"light_amp_goggles": 1,
"medikit": 6,
"plasma_rifle": 1,
"rocket_box": 3,
"rocket_launcher": 2,
"shell_box": 3,
"shotgun": 2,
"soulsphere": 1,
"super_shotgun": 3
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 3,
"shells": 3
},
"weapons_present": [
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"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 4,
"hmp_monsters": 4,
"htr_monsters": 4,
"uv_items": 23,
"hmp_items": 26,
"htr_items": 26
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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{
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}
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}