Torment and Torture

PWAD 3.7 MiB 1 map(s)

Counts

endoom0
graphics0
lumps472
maps1
palettes0

Totals (across maps)

Things585
Linedefs4582
Sectors902
Monsters0
Items0
Raw model (for completeness)
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    "title": "Torment and Torture",
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      "Daniel \"Tormentor667\" Gimmer"
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        "contents": "Archive Maintainer: This is an update of the original file \"tntb.zip\"\nThis is to make sure that all the files in the archives are the same as on\nmy page/hd, and so on the latest versions!\n===========================================================================\nTitle                   : Torment and Torture\nFilename                : tnt.wad\nDate Finished           : Decembre 12th 2000\nAuthor                  : Daniel \"Tormentor667\" Gimmer\nWeb Page                : http://www.newdoom.com/orbitint\n  http://www.tormentor667.de\nEmail Address           : tormentor667@gmx.de\nDescription             : My Addition to the \"Wad in a Week\" Contest for NewDoom!\n  The Map is very hard to play! There are a lot of monsters!\n                          But normally, you have always enough ammo to kick their ass!\nCredits goes to         : Derek \"Afterglow\" Mac Donald - for the Q1TEX.WAD\n  -I used a lot of these textures!\n  id Software for DooM, DooM2 and Quake\n===========================================================================\n\n* Play Information *\n\nMap #                   : Map01 (ZDOOM ONLY)\nSingle Player           : Yes\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nDifficulty Settings     : Nope\nNew Sounds              : No\nNew Music               : Yes! A very cool one!\nNew Graphics            : Yes, mostly from Quake I\n\n* Construction *\n\nBase                    : The \"basemap.wad\" from NewDoom, the rest from scratch!\nBuild Time              : On Weekend + 24Hours!\nEditor(s) used          : Corel Photopaint 8.0, WinTex, ZETH\nKnown Bugs              : None\n\n* Description *\n\nThis is my Level for the NewDoom \"Wad in a Week\" Contest! Its name is \"Torment and Torture\"\nbecause it is a very bloody one! At first I didn't want to take part at the contest because\nof the (in my eyes) unclear rules! But after I had questioned Jason Sloan about some things\nwhich I didn't know for sure, I began to build my level on Friday evening 11PM! Perhaps I\ncould have called the level \"Wad on a week-end\" but, then I resisted :-) Hope you like it!\n\n* Story *\n\nAs you wake up, you find yourself in a middle lighted room without a ceiling! Only a few\ntubes prevent the red lite falling down the ground! In front of you, there are two\nHell Knights! They haven't recognized you already.\nYou see a Combat Shotgun in front of you, lying on a small platform! That's your chance, get\nthe shotgun and mow the demons down...\n\n* Places, you must visit *\n\nThe Librarys: Looking very cool because of some nice ornamental textures! But be careful:\nBehind every bookshelf, there could be an Arch-Vile, blowing your ass away in only 35 tics!\n\nThe Tempel of Torture: A pretty cool Tempel! As you open its large portal, you don't know\nthat over 100 Monster await your arrival! Take the Rocket Launcher, and try to live as long\nas possible! And, if you have killed all the monsters, take a look at the nice mosaic\nornaments in the left and right from you\n\nBefore the upper librarys: A nice room over room effect :-)\n\nThe Tech Center: Here you activate the switch, which will open for you the entrance to the\nDungeons of Torment! The switch brings a nice ACS Script with itself! A bit of earthquake,\nsome light fadings, neat text output and surely some DEMONS (1 Cyberdemon, 20 Barons).\n\nThe Chaos Machine (yellow key): You enter a room! Everythings is quiet! But then 6 Master-\nminds and 4 Cyberdemons appear (APPEAR!!!)! You only can save you in one of the to sairways\nwhich lead upwards! You walk up the stairs! Sudenly, 5 Imps appear, but easily, you show them\nhow hard a Rocket can be when it flys towards a imp head! You see again a switch, but not forgetting, that the Demons still wait for you! You use the switch: A large earthquake begins\nto rumble the complete hall; a lght appears; you can't see anything because of the bright\nwhite light.... \"Aaaarrrgh...\" is the only thing your hear from the dying Cyberdemons and\nSpider Masterminds!\n\nBefore the upper librarys: A nice room over room effect :-)"
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        "contents": "===========================================================================\nTitle                   : Torment and Torture\nFilename                : tnt.wad\nDate Finished           : Decembre 12th 2000\nAuthor                  : Daniel \"Tormentor667\" Gimmer\nWeb Page                : http://www.newdoom.com/orbitint\n\t\t\t  http://www.tormentor667.de\nEmail Address           : tormentor667@gmx.de\nDescription             : My Addition to the \"Wad in a Week\" Contest for NewDoom!\n\t\t\t  The Map is very hard to play! There are a lot of monsters!\n                          But normally, you have always enough ammo to kick their ass!\nCredits goes to         : Derek \"Afterglow\" Mac Donald - for the Q1TEX.WAD\n\t\t\t  -I used a lot of these textures!\n\t\t\t  id Software for DooM, DooM2 and Quake\n===========================================================================\n\n* Play Information *\n\nMap #                   : Map01 (ZDOOM ONLY)\nSingle Player           : Yes\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nDifficulty Settings     : Nope\nNew Sounds              : No\nNew Music               : Yes! A very cool one!\nNew Graphics            : Yes, mostly from Quake I\n\n* Construction *\n\nBase                    : The \"basemap.wad\" from NewDoom, the rest from scratch!\nBuild Time              : On Weekend + 24Hours!\nEditor(s) used          : Corel Photopaint 8.0, WinTex, ZETH\nKnown Bugs              : None\n\n* Description *\n\nThis is my Level for the NewDoom \"Wad in a Week\" Contest! Its name is \"Torment and Torture\"\nbecause it is a very bloody one! At first I didn't want to take part at the contest because\nof the (in my eyes) unclear rules! But after I had questioned Jason Sloan about some things\nwhich I didn't know for sure, I began to build my level on Friday evening 11PM! Perhaps I\ncould have called the level \"Wad on a week-end\" but, then I resisted :-) Hope you like it!\n\n* Story *\n\nAs you wake up, you find yourself in a middle lighted room without a ceiling! Only a few\ntubes prevent the red lite falling down the ground! In front of you, there are two\nHell Knights! They haven't recognized you already.\nYou see a Combat Shotgun in front of you, lying on a small platform! That's your chance, get\nthe shotgun and mow the demons down...\n\n* Places, you must visit *\n\nThe Librarys: Looking very cool because of some nice ornamental textures! But be careful:\nBehind every bookshelf, there could be an Arch-Vile, blowing your ass away in only 35 tics!\n\nThe Tempel of Torture: A pretty cool Tempel! As you open its large portal, you don't know\nthat over 100 Monster await your arrival! Take the Rocket Launcher, and try to live as long\nas possible! And, if you have killed all the monsters, take a look at the nice mosaic\nornaments in the left and right from you\n\nBefore the upper librarys: A nice room over room effect :-)\n\nThe Tech Center: Here you activate the switch, which will open for you the entrance to the\nDungeons of Torment! The switch brings a nice ACS Script with itself! A bit of earthquake,\nsome light fadings, neat text output and surely some DEMONS (1 Cyberdemon, 20 Barons).\n\nThe Chaos Machine (yellow key): You enter a room! Everythings is quiet! But then 6 Master-\nminds and 4 Cyberdemons appear (APPEAR!!!)! You only can save you in one of the to sairways\nwhich lead upwards! You walk up the stairs! Sudenly, 5 Imps appear, but easily, you show them\nhow hard a Rocket can be when it flys towards a imp head! You see again a switch, but not forgetting, that the Demons still wait for you! You use the switch: A large earthquake begins\nto rumble the complete hall; a lght appears; you can't see anything because of the bright\nwhite light.... \"Aaaarrrgh...\" is the only thing your hear from the dying Cyberdemons and\nSpider Masterminds!\n\nBefore the upper librarys: A nice room over room effect :-)"
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