Raw model (for completeness)
{
"meta": {
"id": "c1b968e2-d303-46c0-9ceb-d214b9ea4c34",
"sha1": "98d14da01f364fe6a439933a94b62e28403c9e13",
"sha256": "8c81c1a6b266404e6c96a81560eaeb798f18b16d4cd57a094029ce4eb935b560",
"title": "Move Teleports",
"filenames": [
"movets.wad"
],
"additional": {
"engines": [],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-14 23:10:06",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Move Teleports",
"description": "Moving teleports and IOS targets experiment",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png",
"MAP30": "MAP30.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-14 23:10:06",
"file": {
"type": "PWAD",
"size": 14854,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/98d14da01f364fe6a439933a94b62e28403c9e13/98d14da01f364fe6a439933a94b62e28403c9e13.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01",
"MAP30"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 22,
"maps": 2,
"palettes": 0
},
"iwads_guess": [
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]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : Probably not\nPrimary purpose : Single play\n===========================================================================\nTitle : Move Teleports\nFilename : movets.wad movets.deh\nRelease date : 2014.06.26\nAuthor : Jimi\nEmail Address : greyjimi@hotmail.com\n\nDescription : Moving teleports and IOS targets experiment\n\nAdditional Credits to : scifista42 and Foxpup\n===========================================================================\n* What is included *\n\nNew levels : 2\nSounds : No\nMusic : No\nGraphics : No\nDehacked/BEX Patch : Yes\nDemos : No\nOther : No\nOther files required : No\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01, MAP30, both are the same.. the only difference is: monsters/IOS cubes can telefrag in MAP30\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : No\nDifficulty Settings : Not implemented\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 20 mins\nEditor(s) used : WhackEd4, Doom Builder 2\nKnown Bugs : Maybe it's possible to get stuck... and monsters can obviously get stuck on each other or player in MAP01...\nMay Not Run With : No idea\nTested With : Chocolate Doom\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:"
}
]
},
"maps": [
{
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 54,
"sidedefs": 88,
"vertices": 65,
"sectors": 10,
"segs": 104,
"ssectors": 32,
"nodes": 31,
"textures": {
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"FWATER1": 1,
"FIRELAVA": 3,
"SUPPORT3": 6,
"STEPLAD1": 12,
"F_SKY1": 4,
"ASHWALL6": 4,
"GATE2": 6,
"SLIME15": 1,
"ZZZFACE8": 2,
"FLOOR7_1": 6,
"MARBFAC2": 4,
"GRASS2": 1,
"METAL3": 1,
"ZZZFACE9": 2,
"DEM1_6": 1,
"BRICK9": 5,
"BRONZE1": 21
}
},
"monsters": {
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"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
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"by_type": {
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"backpack": 1,
"bfg9000": 1,
"cell_pack": 5,
"chaingun": 1,
"megasphere": 2,
"plasma_rifle": 1,
"rocket_box": 16,
"rocket_launcher": 1,
"shell_box": 9,
"shotgun": 1,
"super_shotgun": 1
},
"ammo_by_category": {
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"cells": 5,
"rockets": 16,
"shells": 9
},
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},
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},
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"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 45,
"hmp_items": 45,
"htr_items": 45
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/98d14da01f364fe6a439933a94b62e28403c9e13/MAP01/images/0.webp",
"type": null
},
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"type": "pano"
}
],
"analysis": {
"title": "MAP01",
"description": "A tiny experimental Doom II map built to demonstrate moving teleports and related behavior rather than provide a traditional fight. There are no monsters, but it hands out a full spread of high-tier weapons and lots of ammo and powerups (including BFG and megaspheres). Progression is essentially teleport-driven with no keys, making it more of a mechanics test room than a combat level.",
"tags": [
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"experimental",
"no_monsters",
"small",
"techbase",
"teleport_navigation",
"vanilla_compatible",
"very_short",
"weapons_showcase"
]
}
},
{
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"title": "MAP30",
"format": "doom",
"stats": {
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"linedefs": 54,
"sidedefs": 88,
"vertices": 65,
"sectors": 10,
"segs": 104,
"ssectors": 32,
"nodes": 31,
"textures": {
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"ZZZFACE9": 2,
"GATE2": 6,
"BRICK9": 5,
"ASHWALL6": 4,
"METAL3": 1,
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}
},
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"by_type": {},
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"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
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"cell_pack": 5,
"chaingun": 1,
"megasphere": 2,
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"rocket_launcher": 1,
"shell_box": 9,
"shotgun": 1,
"super_shotgun": 1
},
"ammo_by_category": {
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"cells": 5,
"rockets": 16,
"shells": 9
},
"weapons_present": [
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"chaingun",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
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"keys": [],
"secret_exit": false
},
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"hmp_monsters": 0,
"htr_monsters": 0,
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"hmp_items": 45,
"htr_items": 45
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "cfaf9583-8fe1-4cb7-9879-c2b753a3da39",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/98d14da01f364fe6a439933a94b62e28403c9e13/MAP30/images/0.webp",
"type": null
},
{
"id": "2256f1b2-79ac-4fa9-a3d2-38e25e68e71d",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/98d14da01f364fe6a439933a94b62e28403c9e13/MAP30/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "MAP30",
"description": "A tiny experimental map built to showcase moving teleports and Icon of Sin target behavior rather than traditional gameplay. Combat is essentially absent (no placed monsters), but the level hands out a full arsenal plus lots of rockets, cells, and health pickups. Progression is centered on teleport mechanics in a compact layout, making it more of a tech demo than a challenge for UV players.",
"tags": [
"ammo_plentiful",
"doom2",
"experimental",
"generous_health",
"gimmick_map",
"hellish_accents",
"noncombat",
"short",
"small",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
}
]
}