Raw model (for completeness)
{
"meta": {
"id": "c006d208-94ae-455c-9e89-d094a59dda9e",
"sha1": "f21ab9396ef486eaafc9765a8c22af9c7acbd548",
"sha256": "31decfb3f4b2cada38ad5f90c8b28a0e2340a54fc8f1662986f8813a0915361a",
"title": "Jailbreak 0 - Example WAD",
"authors": [
"Dean \"deathz0r\" Joseph"
],
"filenames": [
"jailbrk0.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-04-18 23:13:13",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Jailbreak 0 - Example WAD",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.jpg"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-04-18 23:13:13",
"file": {
"type": "PWAD",
"size": 146978,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/f21ab9396ef486eaafc9765a8c22af9c7acbd548/f21ab9396ef486eaafc9765a8c22af9c7acbd548.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 27,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed: None\nPrimary purpose : Deathtag (alternative rules)\n===========================================================================\nTitle : Jailbreak 0 - Example WAD\nFilename : jailbrk0.wad\nRelease date : May 8th, 2004\nAuthor : Dean \"deathz0r\" Joseph\nEmail Address : deathz0r@zdaemon.org\nOther Files By Author : UDM series, mydoom.wad, Mock 2, countless other\n junk\nMisc. Author Info : Ex-/newstuff reviewer. Totally awesome DMer.\n Something else as well, but I forgot.\n\nDescription:\n~~~~~~~~~~~~\nTo start off, I actually made this in mid-January 2004, but I never decided\nto do something with it until now. Anyway, this is basically an example WAD\nshowing off an alternative type of Deathtag which only uses doom2.exe\nlimits, which is somewhat similar to a Jailbreak sort of system, I guess.\n\nThere are two teams, Red and Blue. In this example WAD, it is not really\npossible for either team to score, but when I finish Jailbreak 1, it'll\nonly be possible for the Red team to score. If you want to determine which\nteam is better in Jailbreak 1, fire off two rounds with both teams swapping\ntheir positions in the second round, and see who does it quicker.\n\nBack to Jailbreak 0, this level shows off a fair few things you may not\nrealise, like the different coloured lights that are at the side of doors.\nThey mean the following:\n\n* Red doors are suited for Red team members to go through, but it is also\n possible for Blues to use.\n* Blue doors can only be open by Blue members, as they only open on one side.\n* Green doors are to protect Red members from being spawn killed by Blues,\n but they also act as a double-edged sword. If anyone tries to go outside,\n they will be teleported into a dark crusher sector.\n\nAs you may have noticed by now, the Red team are the offending team, and the\nBlue team are the defending team. Since my idea of Jailbreak is only\nrecommended for four players, I suggest the following layout:\n\n* One Jailbreaker, one Criminal for Red\n* Two Guards for Blue\n\nThe Jailbreaker only has access to a normal shotgun and a chaingun, with no\nadditional ammo or armour. They're the underdogs in this, and they have to\nsomehow topple the Blues, which have super shotguns, not to mention 100\nshells and blue armour to top things off. The Criminal cannot do anything,\nyet he is crucial for the Red team to score. Once the Jailbreaker hits the\nswitch that lowers a"
},
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed\t: None\nPrimary purpose : Deathtag (alternative rules)\n===========================================================================\nTitle : Jailbreak 0 - Example WAD\nFilename : jailbrk0.wad\nRelease date : May 8th, 2004\nAuthor : Dean \"deathz0r\" Joseph\nEmail Address : deathz0r@zdaemon.org\nOther Files By Author : UDM series, mydoom.wad, Mock 2, countless other\n\t\t\t junk\nMisc. Author Info : Ex-/newstuff reviewer. Totally awesome DMer.\n\t\t\t Something else as well, but I forgot.\n\nDescription:\n~~~~~~~~~~~~\nTo start off, I actually made this in mid-January 2004, but I never decided\nto do something with it until now. Anyway, this is basically an example WAD\nshowing off an alternative type of Deathtag which only uses doom2.exe\nlimits, which is somewhat similar to a Jailbreak sort of system, I guess.\n\nThere are two teams, Red and Blue. In this example WAD, it is not really\npossible for either team to score, but when I finish Jailbreak 1, it'll\nonly be possible for the Red team to score. If you want to determine which\nteam is better in Jailbreak 1, fire off two rounds with both teams swapping\ntheir positions in the second round, and see who does it quicker.\n\nBack to Jailbreak 0, this level shows off a fair few things you may not\nrealise, like the different coloured lights that are at the side of doors.\nThey mean the following:\n\n* Red doors are suited for Red team members to go through, but it is also\n possible for Blues to use.\n* Blue doors can only be open by Blue members, as they only open on one side.\n* Green doors are to protect Red members from being spawn killed by Blues,\n but they also act as a double-edged sword. If anyone tries to go outside,\n they will be teleported into a dark crusher sector.\n\nAs you may have noticed by now, the Red team are the offending team, and the\nBlue team are the defending team. Since my idea of Jailbreak is only\nrecommended for four players, I suggest the following layout:\n\n* One Jailbreaker, one Criminal for Red\n* Two Guards for Blue\n\nThe Jailbreaker only has access to a normal shotgun and a chaingun, with no\nadditional ammo or armour. They're the underdogs in this, and they have to\nsomehow topple the Blues, which have super shotguns, not to mention 100\nshells and blue armour to top things off. The Criminal cannot do anything,\nyet he is crucial for the Red team to score. Once the Jailbreaker hits the\nswitch that lowers a secret passage in the Criminal's jailcell, the Criminal\nmakes a dash for that passage and well, scores. I also made it that if\nyou're playing with more than two Reds, that only one Criminal may escape\nat a time. Actually, it's not included in Jailbreak 0, but it defintely will\nbe in Jailbreak 1.\n\nI also have an objective-based idea for Jailbreak 1, in which the Jailbreaker\nwill have to perform multiple tasks in order to release the Criminal. If he\ndies, he'll have to do it all over again! Of course, I haven't actually\nstarted on Jailbreak 1 yet, so I'll have to experiment a bit here and there\nwhile I'm creating it.\n\nBy all means, feel free to give me comments about Jailbreak 0. Seeing as\nthis is an example map, I don't really care about the detail of the map, but\nmore or less the layout of the map.\n\nAnother thing, this map was not made for jumping, so don't tell me about the\nwindows looking all screwy when you jump. It's a doom2.exe trick, mmkay?\n\nAdditional Credits to : Ace, Ralph, and DevastatioN for testing it.\n===========================================================================\n* What is included *\n\nNew levels : One\nSounds : No\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : No\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01\nSingle Player : No\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : Yes\nOther game styles : None\nDifficulty Settings : Not implemented\n\n* Construction *\n\nBase : New from scratch\nBuild Time : Two hours\nEditor(s) used : Doom Builder\nKnown Bugs : No\nMay Not Run With... : Maybe GL ports\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://unidoom.org/ perhaps\nFTP sites: Don't know, would be cool however"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 56,
"linedefs": 388,
"sidedefs": 498,
"vertices": 357,
"sectors": 68,
"segs": 538,
"ssectors": 125,
"nodes": 124,
"textures": {
"LITEBLU4": 12,
"T_BLUSTO": 20,
"F_SKY1": 10,
"T_JAIL2": 1,
"CEIL5_2": 12,
"SW1DIRT": 1,
"ceil5_2": 3,
"FLOOR0_3": 9,
"LITE5": 8,
"T_GLITE1": 8,
"BLACK": 4,
"SW2DIRT": 1,
"TANROCK5": 12,
"TLITE6_5": 1,
"T_JAIL1": 1,
"flat3": 6,
"flat20": 1,
"SUPPORT2": 20,
"FLAT14": 2,
"RROCK19": 2,
"BROWN144": 37,
"DOOR1": 14,
"STEP4": 4,
"FLAT20": 6,
"TLITE6_6": 2,
"FLOOR0_5": 33,
"DOOR3": 2,
"blackflr": 2,
"gate4": 8,
"FLOOR1_6": 2,
"DOORTRAK": 12,
"FLAT3": 35,
"RROCK16": 1,
"T_JAIL3": 2,
"floor0_5": 1,
"BROWN96": 38,
"T_REDSTO": 34,
"T_RLITE1": 8,
"STARGR1": 147
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 42,
"by_type": {
"backpack": 8,
"blue_armor": 4,
"chaingun": 2,
"medikit": 16,
"shell_box": 6,
"shotgun": 2,
"super_shotgun": 4
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 0,
"shells": 6
},
"weapons_present": [
"chaingun",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 42,
"hmp_items": 42,
"htr_items": 42
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "9a3d8fdb-c006-4b5c-88d6-98e74cc7d150",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/f21ab9396ef486eaafc9765a8c22af9c7acbd548/MAP01/images/0.webp",
"type": null
},
{
"id": "813e02cf-0ad0-4de8-825e-3bab9334894b",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/f21ab9396ef486eaafc9765a8c22af9c7acbd548/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}