Fortress of Doom (2)

PWAD 113 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things318
Linedefs675
Sectors151
Monsters229
Items57
Raw model (for completeness)
{
  "meta": {
    "id": "bfb409ef-9ac5-4601-8e8a-0c892c9f8f08",
    "sha1": "11401d67ae19010f2f69db2e86971d00e5bc04f9",
    "sha256": "a7af80dda48a8480965beae7816556e443e75630fe793f7a114ff0d586d50d73",
    "title": "Fortress of Doom (2)",
    "authors": [
      "Rylan Hilman"
    ],
    "filenames": [
      "dm2for.zip",
      "fortress.wad",
      "FORTRESS.WAD",
      "fortress.zip",
      "ZORTRESS.WAD"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-03 17:46:04",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Fortress of Doom (2)",
      "description": "The baddies who you beat up in Doom 2 are not completely destroyed. The last remaining faction captured and took up residence in an old castle. You have been sent to retake it.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-03 17:46:04",
    "file": {
      "type": "PWAD",
      "size": 115599,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/11401d67ae19010f2f69db2e86971d00e5bc04f9/11401d67ae19010f2f69db2e86971d00e5bc04f9.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "================================================================\nTitle                 : Fortress of Doom (2)\nFilename              : FORTRESS.WAD\nAuthor                : Rylan Hilman\nEmail Address         : rhilman@oasis.rain.com NOT hilman@ichips.intel.com\nMisc. Author Info     : I own a cat named Sabre. He \"maus\". :)\n\nDescription           : The baddies who you beat up in Doom 2 are not\n                      completely destroyed. The last remaining faction\n                      captured and took up residence in an old castle.\n                      You have been sent to retake it.\n\n                        This level will work with single player, cooperative,\n                      deathmatch, and altdeathmatch modes. If you can't\n                      figure out how to get back up to the outer rim, there\n                      are stair-ladders on the top, sides, and bottom of the\n                      map.\n\nAdditional Credits to : iD Software\n                        Heikki Halme(hehalme@freenet.hut.fi)\n                        The guy who made Deu\n                        The guy who fixed up Deu2\n                        Sabre \"Mau\" :)\n================================================================\n\n* Play Information *\n\nGame Type(Doom or Doom2): Doom 2\nEpisode and Level #     : Level 01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes (untested)\nDeathmatch 2-4 Player   : Yes (untested)\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : Deu2\nBuild time              : Around 30 hours\nKnown Bugs              : I did notice a HOM as one of the lifts came down,\n                         but I couldn't figure out where it came from.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:\n\nftp.orst.edu:/pub/doom/incoming\n                      /NEWSTUFF (if not there)\n                      /doom2/wads (if not in NEWSTUFF)\n\nOther:\n\nalt.binaries.doom"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : Fortress of Doom (2)\nFilename                : FORTRESS.WAD\nAuthor                  : Rylan Hilman\nEmail Address           : rhilman@oasis.rain.com\nMisc. Author Info       : I own a cat named Sabre. He \"maus\". :)\n\nDescription            : The baddies who you beat up in Doom 2 are not\n                         completely destroyed. The last remaining faction\n                         captured and took up residence in an old castle.\n                         You have been sent to retake it.\n\n                         This level will work with single player, cooperative,\n                         deathmatch, and altdeathmatch modes. If you can't\n                         figure out how to get back up to the outer rim, there\n                         are stair-ladders on the top, sides, and bottom of the\n                         map.\n\nAdditional Credits to   : iD Software\n                          Heikki Halme(hehalme@freenet.hut.fi)\n                          The guy who made Deu\n                          The guy who fixed up Deu2\n                          Sabre \"Mau\" :)\n================================================================\n\n* Play Information *\n\nGame Type(Doom or Doom2): Doom 2\nEpisode and Level #     : Level 01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes (untested)\nDeathmatch 2-4 Player   : Yes (untested)\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : Deu2\nBuild time              : Around 30 hours\nKnown Bugs              : I did notice a HOM as one of the lifts came down,\n                         but I couldn't figure out where it came from.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:\n\nftp.orst.edu:/pub/doom/incoming\n                      /NEWSTUFF (if not there)\n                      /doom2/wads (if not in NEWSTUFF)\n\nOther:\n\nalt.binaries.doom"
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    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 318,
        "linedefs": 675,
        "sidedefs": 1222,
        "vertices": 567,
        "sectors": 151,
        "segs": 1255,
        "ssectors": 419,
        "nodes": 418,
        "textures": {
          "GRAY4": 1,
          "LAVA1": 3,
          "MFLR8_2": 2,
          "DOORBLU": 2,
          "FLOOR4_6": 4,
          "BFALL1": 32,
          "ROCK2": 36,
          "ROCK4": 100,
          "BRICK10": 6,
          "BIGDOOR7": 2,
          "FLOOR3_3": 16,
          "FLAT5_2": 25,
          "DOORRED": 4,
          "ROCK3": 85,
          "FLAT22": 2,
          "FLOOR0_3": 50,
          "DOORYEL": 4,
          "DOORTRAK": 34,
          "STEPLAD1": 3,
          "F_SKY1": 51,
          "BRNSMAL1": 4,
          "BIGDOOR5": 16,
          "EXITSTON": 12,
          "FLAT18": 34,
          "FLAT1_1": 25,
          "MODWALL1": 50,
          "ROCK1": 360,
          "BSTONE2": 24,
          "FLOOR0_1": 1,
          "FLAT1_2": 86,
          "COMPBLUE": 62,
          "FLOOR7_2": 3
        }
      },
      "monsters": {
        "total": 229,
        "by_type": {
          "arachnotron": 16,
          "archvile": 1,
          "baron": 3,
          "cacodemon": 4,
          "chaingun_guy": 42,
          "demon": 8,
          "hell_knight": 2,
          "imp": 36,
          "mancubus": 3,
          "pain_elemental": 2,
          "revenant": 12,
          "shotgun_guy": 42,
          "spectre": 8,
          "zombieman": 50
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 134,
          "melee": 16,
          "projectile": 79
        }
      },
      "items": {
        "total": 57,
        "by_type": {
          "ammo_box": 4,
          "backpack": 2,
          "berserk": 1,
          "cell_pack": 2,
          "chaingun": 2,
          "chainsaw": 1,
          "invisibility": 1,
          "medikit": 4,
          "megasphere": 1,
          "plasma_rifle": 2,
          "rocket_box": 10,
          "rocket_launcher": 1,
          "shell_box": 23,
          "soulsphere": 1,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 4,
          "cells": 2,
          "rockets": 10,
          "shells": 23
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 103,
        "hmp_monsters": 115,
        "htr_monsters": 70,
        "uv_items": 57,
        "hmp_items": 57,
        "htr_items": 57
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/11401d67ae19010f2f69db2e86971d00e5bc04f9/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "d64fcb4c-d725-4532-9c40-7ec9fc9266b8",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/11401d67ae19010f2f69db2e86971d00e5bc04f9/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "Fortress of Doom (2)",
        "description": "A Doom II castle/fortress map built from stock textures, mixing lots of rock and brick with some techbase elements and sky-backed outer areas. Combat leans heavily on hitscanners (many zombiemen and shotgun/chaingunners) backed by a moderate amount of mid-tiers like revenants and arachnotrons, plus a lone arch-vile. Progression uses all three keys and includes teleports, giving it a bit of a key-hunt feel rather than a straight line. For UV players it should land around moderate difficulty thanks to plentiful ammo (especially shells and rockets) and strong survivability pickups like a megasphere and soulsphere.",
        "tags": [
          "ammo_plentiful",
          "castle",
          "doom2",
          "generous_health",
          "gothic",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "moderate",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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