Retention

PK3 5.9 MiB 6 map(s)

Counts

endoom0
graphics0
lumps1
maps6
palettes0

Totals (across maps)

Things4593
Linedefs7786
Sectors1182
Monsters0
Items0
Raw model (for completeness)
{
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    "id": "bed35f08-02dc-48c2-a148-94e4dc6fc23e",
    "sha1": "bcacfde806e74fb0e7db2270161a967b193dba1d",
    "sha256": "fed65928866116e2e6c694347a211b22bb77b0282d72b4e6d4912dd31c695631",
    "title": "Retention",
    "filenames": [
      "retention.pk3"
    ],
    "additional": {
      "engines": [
        "ZANDRONUM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2013-04-21 14:11:34",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Retention",
      "description": "This is like Stronghold. Here is two teleports on the map, monsters going from one teleport to another, players must kill all monsters don't missing them. If some monsters will get to the second teleport players will lose.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP00": "MAP00.png",
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png",
        "MAP05": "MAP05.png",
        "map00": "map00.png",
        "map01": "map01.png",
        "map02": "map02.png",
        "map03": "map03.png",
        "map04": "map04.png",
        "map05": "map05.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-21 14:11:34",
    "file": {
      "type": "PK3",
      "size": 6160126,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/bcacfde806e74fb0e7db2270161a967b193dba1d/bcacfde806e74fb0e7db2270161a967b193dba1d.pk3.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01",
        "MAP02",
        "MAP03",
        "MAP05",
        "MAP04",
        "MAP00"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 1,
        "maps": 6,
        "palettes": 0
      },
      "engines_guess": [
        "ZANDRONUM"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nUpdate to               : Other versions\nAdvanced engine needed  : Skulltag\nPrimary purpose         : Single + coop play\n===========================================================================\nTitle                   : Retention\nFilename                : retention.pk3\nRelease date            : 26.12.10\nAuthor                  : Freeborn, AmSeK\nEmail Address           : amsek@air.net.ua\nOther Files By Author   : Funny Meat!, Let's kill Bosses!\nMisc. Author Info       : Two cool doomers! C=\n\nDescription             : This is like Stronghold. Here is two teleports on\n                          the map, monsters going from one teleport to\n                          another, players must kill all monsters don't\n                          missing them. If some monsters will get to the\n                          second teleport players will lose.\n\nAdditional Credits to   : Dante, Vergil, D_raver\n===========================================================================\n* What is included *\n\nNew levels              : 5\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : Yes\nDemos                   : No\nOther                   : No\nOther files required    : This file\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP01-MAP05\nSingle Player           : Designed for\nCooperative 2-4 Player  : Designed for\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : ~1 year.\nEditor(s) used          : Doom Builder, SLumpEd and some graphics editors.\nKnown Bugs              : If monsters have won on MAP01, map may don't\n                          exiting.\nMay Not Run With...     : ZDoom, ZDaemon, Doom 95\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
      }
    ]
  },
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      "map": "MAP00",
      "title": "Laboratory (old map from alpha)",
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      "title": "Beginning",
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      "title": "HELL",
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      "analysis": {
        "title": "MAP04",
        "description": "Set in a techbase-themed environment, this medium-length map features intense, monster-heavy combat focused on preventing mobs from reaching a teleport destination. Players must meticulously clear all enemies, as any that escape cause failure. The layout involves teleport-based navigation with complex geometry and numerous sectors, leading to a challenging experience demanding strong map control and resource management.",
        "authors": [
          "Freeborn",
          "AmSeK"
        ],
        "tags": [
          "boom_compatible",
          "hard",
          "medium_length",
          "setpiece_focused",
          "techbase",
          "teleport_navigation"
        ]
      }
    },
    {
      "map": "MAP05",
      "title": "OQQ",
      "format": "hexen",
      "stats": {
        "things": 352,
        "linedefs": 763,
        "sidedefs": 1498,
        "vertices": 980,
        "sectors": 53,
        "segs": 1924,
        "ssectors": 834,
        "nodes": 833,
        "textures": {
          "FIRELAVA": 14,
          "MARBLE3": 34,
          "F_SKY1": 38,
          "FLAT5_6": 13,
          "MARBFACE": 2,
          "BLOOD1": 16,
          "MARBLE2": 33,
          "SW2MARB": 1,
          "SW2MET2": 1,
          "GRASS1": 15,
          "FIREBLU1": 113,
          "GATE3": 2,
          "BIGDOOR5": 2,
          "BFALL1": 64,
          "MARBLOD1": 15,
          "RROCK02": 2,
          "FLOOR7_2": 5,
          "MIDSPACE": 96
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": null
      },
      "items": {
        "total": 0,
        "by_type": {},
        "ammo_by_category": null,
        "weapons_present": null
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
      },
      "compatibility": "hexen",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "98429663-c390-4c29-821a-5142eb845d5d",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/bcacfde806e74fb0e7db2270161a967b193dba1d/MAP05/images/0.webp",
          "type": null
        },
        {
          "id": "f932a590-f75a-44dc-901f-18d5936a87ef",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/bcacfde806e74fb0e7db2270161a967b193dba1d/MAP05/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "Retention MAP05",
        "description": "Set in a compact map with two key teleport points controlling monster flow, players must prevent enemies from reaching the second teleport to avoid losing. The combat features dense monster groups requiring careful crowd control, designed for cooperative play on a moderate to hard difficulty. The gameplay is linear with an emphasis on managing teleporting enemy waves rather than exploration or key hunts.",
        "authors": [
          "Freeborn",
          "AmSeK"
        ],
        "tags": [
          "boom_compatible",
          "challenge_map",
          "coop_friendly",
          "linear",
          "monster_horde",
          "teleport_navigation"
        ]
      }
    }
  ]
}

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