Full-on Deathmatch Chubbie

PWAD 79 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things360
Linedefs607
Sectors108
Monsters68
Items88
Raw model (for completeness)
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    "sha256": "b1d12c298dde7e51fe9566e40bc1491b18b6e24355fb3af2d56ab118430683e0",
    "title": "Full-on Deathmatch Chubbie",
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      "added": "2013-11-02 15:45:49",
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      "name": "Full-on Deathmatch Chubbie",
      "description": "This is a Deathmatch level (duh). It is designed as three major rooms, each with a different design concept and look based on a color. The rooms are only accessible via teleporters. A good size level for modem DM. Have fun killin'.",
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        "MAP21": "MAP21.png"
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    {
      "map": "MAP21",
      "title": "MAP21",
      "format": "doom",
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        "sidedefs": 914,
        "vertices": 575,
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        "textures": {
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          "cacodemon": 13,
          "cyberdemon": 1,
          "demon": 4,
          "imp": 32,
          "shotgun_guy": 5,
          "spider_mastermind": 1
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      "items": {
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        "by_type": {
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          "ammo_clip": 4,
          "backpack": 2,
          "berserk": 1,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell_pack": 21,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 2,
          "light_amp_goggles": 1,
          "medikit": 7,
          "plasma_rifle": 1,
          "rocket_box": 10,
          "rocket_launcher": 1,
          "shell_box": 10,
          "shells": 3,
          "shotgun": 2,
          "soulsphere": 1,
          "stimpack": 7
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        "ammo_by_category": {
          "bullets": 15,
          "cells": 21,
          "rockets": 10,
          "shells": 13
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          "chaingun",
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      "mechanics": {
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        "keys": [],
        "secret_exit": false
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        "hmp_monsters": 46,
        "htr_monsters": 17,
        "uv_items": 88,
        "hmp_items": 88,
        "htr_items": 88
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      "metadata": {
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      "analysis": {
        "title": "MAP21",
        "description": "A deathmatch-oriented map built around three distinct rooms with different visual styles, connected primarily by teleporters. Despite the DM focus, it includes a sizable monster population with many imps, several barons and cacodemons, plus both a cyberdemon and a spider mastermind. Combat on UV trends toward projectile-heavy pressure rather than hitscanner lockdown, and the weapon set is broad (including plasma and BFG) with plentiful cells and rockets. Progression is simple and keyless, with the teleporter network driving movement between the main arenas.",
        "tags": [
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          "arena_fights",
          "boss_encounter",
          "deathmatch",
          "generous_health",
          "gothic",
          "medium_length",
          "mixed_theme",
          "monster_heavy",
          "projectile_heavy",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
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