jim02012.wad

PWAD 43 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things358
Linedefs372
Sectors72
Monsters126
Items165
Raw model (for completeness)
{
  "meta": {
    "id": "be64795e-8761-434c-8c48-80c0c7707e28",
    "sha1": "ee381ca7d2a18f835ff20268c09c3c890c91d1f7",
    "sha256": "017d53dc0ef41e76e5224e690b902f615096c710abc42a1f8ea344a524bd63e5",
    "filenames": [
      "jim02012.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-02 15:50:55",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-02 15:50:55",
    "file": {
      "type": "PWAD",
      "size": 43652,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/ee381ca7d2a18f835ff20268c09c3c890c91d1f7/ee381ca7d2a18f835ff20268c09c3c890c91d1f7.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    }
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 358,
        "linedefs": 372,
        "sidedefs": 461,
        "vertices": 345,
        "sectors": 72,
        "segs": 506,
        "ssectors": 137,
        "nodes": 136,
        "textures": {
          "SW1EXIT": 1,
          "SW1VINE": 1,
          "TEKBRON2": 2,
          "TLITE6_1": 1,
          "DOOR1": 6,
          "F_SKY1": 1,
          "BIGDOOR5": 4,
          "BIGDOOR6": 2,
          "DOORSTOP": 2,
          "GATE1": 1,
          "DOOR3": 4,
          "PIPE6": 2,
          "DOORYEL": 2,
          "SW1BRCOM": 2,
          "FIREWALA": 8,
          "ASHWALL2": 22,
          "SKINMET1": 1,
          "GATE3": 1,
          "TLITE6_4": 21,
          "BIGDOOR2": 4,
          "SW2SKIN": 1,
          "DOORRED": 2,
          "SUPPORT2": 8,
          "BIGDOOR7": 2,
          "STEP5": 3,
          "TLITE6_5": 3,
          "STEP3": 3,
          "REDWALL": 12,
          "FIRELAV2": 4,
          "SW2DIRT": 1,
          "DOORTRAK": 32,
          "FLOOR4_8": 69,
          "MIDGRATE": 2,
          "SKINCUT": 1,
          "STEP2": 3,
          "STEP4": 2,
          "STEP6": 11,
          "STONE2": 5,
          "DOORBLU": 2,
          "FLOOR6_1": 1,
          "STONE3": 1,
          "SW1BLUE": 1,
          "CEIL3_5": 45,
          "EXITDOOR": 6,
          "STARTAN3": 229,
          "GRAYPOIS": 2,
          "CEIL1_2": 1,
          "SW1COMP": 2
        }
      },
      "monsters": {
        "total": 126,
        "by_type": {
          "archvile": 1,
          "cacodemon": 10,
          "chaingun_guy": 6,
          "cyberdemon": 2,
          "demon": 5,
          "imp": 19,
          "lost_soul": 21,
          "pain_elemental": 1,
          "shotgun_guy": 28,
          "spectre": 27,
          "zombieman": 6
        },
        "by_category": {
          "boss": 2,
          "hitscanner": 40,
          "melee": 32,
          "projectile": 52
        }
      },
      "items": {
        "total": 165,
        "by_type": {
          "ammo_box": 7,
          "ammo_clip": 1,
          "armor_bonus": 23,
          "backpack": 2,
          "berserk": 4,
          "bfg9000": 2,
          "blue_armor": 2,
          "cell_pack": 10,
          "chaingun": 2,
          "chainsaw": 3,
          "computer_area_map": 1,
          "green_armor": 2,
          "health_bonus": 36,
          "invisibility": 4,
          "invulnerability": 5,
          "light_amp_goggles": 2,
          "medikit": 2,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket_box": 11,
          "rocket_launcher": 1,
          "shell_box": 4,
          "shells": 19,
          "soulsphere": 4,
          "stimpack": 13,
          "super_shotgun": 3
        },
        "ammo_by_category": {
          "bullets": 8,
          "cells": 10,
          "rockets": 11,
          "shells": 23
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 126,
        "hmp_monsters": 126,
        "htr_monsters": 112,
        "uv_items": 164,
        "hmp_items": 165,
        "htr_items": 162
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "c8328c56-184d-4361-beb4-a985cea3e23f",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ee381ca7d2a18f835ff20268c09c3c890c91d1f7/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "a483a237-d6c0-40d5-a3e4-06cdc856f4aa",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ee381ca7d2a18f835ff20268c09c3c890c91d1f7/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A mostly techbase-style map built around STARTAN and computer/door textures, with some hellish accents (skin and fire/lava). Combat is busy and varied, mixing lots of hitscanners with swarms of lost souls and several heavier threats, including two cyberdemons and an arch-vile. With multiple powerups (invulnerability, invisibility) and high-end weapons plus plenty of ammo, it plays as a moderate-to-hard UV map depending on how the boss encounters are handled. Progression uses all three skull keys and includes teleports, suggesting a key-hunt flow with a few setpiece fights.",
        "tags": [
          "ammo_plentiful",
          "boss_encounter",
          "generous_health",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "moderate",
          "monster_heavy",
          "setpiece_focused",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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