Raw model (for completeness)
{
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"sha1": "f42ccb769146910e16c23a444405ae5e39c392a7",
"sha256": "217c833b54c6786b5313bb2344e9c8a5af5bb74d0aa939fdabc3f650ff0428c8",
"title": "Skeune",
"authors": [
"Olroda"
],
"filenames": [
"skeune.wad"
],
"additional": {
"engines": [
"DOOM",
"DOOM2"
],
"iwad": [
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],
"filename": null,
"added": "2016-06-17 00:26:01",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Skeune",
"description": "After playing plenty of Marathon (you know, DooM for Mac), : I had the idea of making a quick map in the same style. : This means 1994-style geometry and texturing, gloomy lighting, : and an emphasis on switch-hunting and puzzle-solving. : However, I soon found out that in order to make really devious puzzles, : one needs better \"scripting functionality\" than possible with : the original .exe-file. : While the map didn't quite turn out the way I wanted it to, : I still think it might be fun as a quick diversion. : : Also, I wanted to joke a bit with my brother, : so I altered the sounds of the former humans and the Imps. : They now curse in the most vile tongue imaginable. : : : Please see the bottom of this document for the actual story.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
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},
"palettes": null,
"categories": null
},
"flags": {
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"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2016-06-17 00:26:01",
"file": {
"type": "PWAD",
"size": 1483526,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/f42ccb769146910e16c23a444405ae5e39c392a7/f42ccb769146910e16c23a444405ae5e39c392a7.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 26,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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"iwads_guess": [
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},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nArchive Maintainer :\nUpdate to :\nAdvanced engine needed : None.\nPrimary purpose : Single+Coop play.\n===========================================================================\nTitle : Skeune\nFilename : SKEUNE.WAD\nRelease date : 2016-05-15\nAuthor : Olroda\nEmail Address : olroda@yahoo.com\nOther Files By Author :\nMisc. Author Info :\n\nDescription : After playing plenty of Marathon (you know, DooM for Mac),\n\t\t\t: I had the idea of making a quick map in the same style.\n\t\t\t: This means 1994-style geometry and texturing, gloomy lighting,\n\t\t\t: and an emphasis on switch-hunting and puzzle-solving.\n\t\t\t: However, I soon found out that in order to make really devious puzzles,\n\t\t\t: one needs better \"scripting functionality\" than possible with\n\t\t\t: the original .exe-file.\n\t\t\t: While the map didn't quite turn out the way I wanted it to,\n\t\t\t: I still think it might be fun as a quick diversion.\n\t\t\t:\n\t\t\t: Also, I wanted to joke a bit with my brother,\n\t\t\t: so I altered the sounds of the former humans and the Imps.\n\t\t\t: They now curse in the most vile tongue imaginable.\n\t\t\t:\n\t\t\t:\n\t\t\t: Please see the bottom of this document for the actual story.\n\nAdditional Credits to :\n===========================================================================\n* What is included *\n\nNew levels : One.\nSounds : Yes. Superduper quality voice-acting.\nMusic : Yes. Something to go along with the above, and yet harken back\n\t\t\t: to Marathon.\nGraphics : No.\nDehacked/BEX Patch : No.\nDemos : No.\nOther : No.\nOther files required : None.\n\n* Play Information *\n\nGame : DOOM2.\nMap # : MAP01.\nSingle Player : Designed for.\nCooperative 2-4 Player : Player starts only.\nDeathmatch 2-4 Player : No.\nOther game styles : None.\nDifficulty Settings : Implemented. Monster and item placement is greatly affected.\n\t\t\t: In general, a higher difficulty equals less resources and\n\t\t\t: stronger opposition. HMP is the standard skill level, not UV!\n\t\t\t: UV is really unforgiving, so spazeroids need not apply.\n\n* Construction *\n\nBase : None.\nBuild Time : Somewhere near 24 hours.\nEditor(s) used : GZDooMBuilder.\nKnown Bugs : There shouldn't be any.\nMay Not Run With : Ought to be compatible with the original .exe file.\nTested With : Chocolate DooM, ZDooM, GZDooM.\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse, as long as I'm properly credited.\n\nYou MAY distribute this file, provided you include this text\nfile, with no modifications. You may distribute this file in any\nelectronic format (BBS, Diskette, CD, etc) as long as you include\nthis file intact.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors\n\n===========================================================================\n* The Story so Far *\n===========================================================================\n\nAfter an orbital insertion atop an arcology complex in what used to be northern europe,\nyou have become separated from your platoon after a fierce firefight with the enemy.\nWith communications down and surrounded by former homeguard troops turned into slavering cannibals,\nyou do not rate your chances of survival. A glimmer of hope remains, however.\nA SatNet junction shouldn't be far from your position. If you can get there, you just might\nbe able to patch in manually and locate your buddies on the grid. In theory.\n\n...But as you descend into the foundations of the megastructure,\nsome ancient tune starts playing on repeat over the speaker system,\nand soon most of the lights go out.\nSeems like the gimps are throwing you a party!\nWonderful.\n==========================================================================="
}
]
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