HUNTER.WAD, release 2

PWAD 120 KiB 1 map(s)

Counts

endoom0
graphics0
lumps111
maps1
palettes0

Totals (across maps)

Things414
Linedefs977
Sectors187
Monsters177
Items164
Raw model (for completeness)
{
  "meta": {
    "id": "bdfdbad0-b9d5-4adf-bcf9-58db57d4ac65",
    "sha1": "598b39ccf4ba3a68ccc04b8fe5c3111057c15096",
    "sha256": "a6edf64fece6f796d625cac93e644c45e29c08edee41f0272cb0bf3f5f95ff76",
    "title": "HUNTER.WAD, release 2",
    "filenames": [
      "hunter.wad"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2013-11-02 15:59:44",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "HUNTER.WAD, release 2",
      "description": "A wham-bam, bippity-boppin' good Time wreakin' havoc among them Satanic civies and mutated meatheads. Watch your step and ALWAYS watch your back. It's not an impossible level and is quite solvable within a couple of tries. Well, maybe. Swap some lead. *** II *** There are no mechanical differences between my first release and this release. In this release I improved Y alignment, changed some textures, and added a few more dead bodies here and there. If you happen to have the first release, you probably got it from one of my friends. This wad is the first of a pseudo episode 4 series. Play difficulty is at least as difficult as the mid-episode 3 levels when set to ultra-violence.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-02 15:59:44",
    "file": {
      "type": "PWAD",
      "size": 122919,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/598b39ccf4ba3a68ccc04b8fe5c3111057c15096/598b39ccf4ba3a68ccc04b8fe5c3111057c15096.wad.gz",
      "corrupt": true,
      "corruptMessage": "99 lump(s) are corrupt"
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 111,
        "maps": 1,
        "palettes": 0
      }
    }
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 414,
        "linedefs": 977,
        "sidedefs": 1250,
        "vertices": 873,
        "sectors": 187,
        "segs": 1344,
        "ssectors": 567,
        "nodes": 566,
        "textures": {
          "ICKWALL5": 30,
          "NUKEDGE1": 16,
          "GRAY4": 20,
          "DOOR3": 1,
          "SILVER3": 2,
          "ASHWALL2": 158,
          "STARTAN3": 82,
          "FLAT10": 2,
          "ICKWALL1": 207,
          "MARBFAC3": 1,
          "DOORYEL": 4,
          "F_SKY1": 16,
          "GATE2": 6,
          "SW1GARG": 1,
          "STONE3": 4,
          "GRAY5": 64,
          "FLOOR4_8": 115,
          "BROWNHUG": 53,
          "GATE3": 2,
          "ICKWALL4": 6,
          "MFLR8_2": 1,
          "DOORSTOP": 4,
          "FIREBLU2": 7,
          "BROWN144": 10,
          "ROCKRED1": 6,
          "TEKWALL1": 19,
          "SPCDOOR3": 5,
          "PLAT1": 10,
          "BIGDOOR2": 7,
          "CEIL3_6": 34,
          "LITE3": 4,
          "NUKAGE1": 8,
          "SUPPORT2": 14,
          "GRAY7": 62,
          "SPACEW3": 20,
          "DOOR1": 5,
          "NUKEPOIS": 5,
          "GATE1": 16,
          "SW1BRCOM": 1,
          "DOORTRAK": 64,
          "SW1LION": 1,
          "SW1STRTN": 3,
          "ICKWALL2": 6,
          "SP_FACE1": 16,
          "DOORBLU": 2,
          "FLOOR6_1": 4,
          "ICKWALL7": 3,
          "MARBFACE": 1,
          "GRAY2": 2,
          "GRAYBIG": 1,
          "GRAY1": 3,
          "BIGDOOR4": 1,
          "PANRED": 8,
          "CEIL3_5": 105,
          "FLAT4": 33,
          "GRAYPOIS": 1,
          "GSTONE1": 6,
          "FLAT3": 21,
          "EXITSIGN": 4,
          "STARTAN2": 80,
          "BROWN96": 6,
          "FLOOR6_2": 11,
          "BROWNGRN": 1
        }
      },
      "monsters": {
        "total": 177,
        "by_type": {
          "baron": 8,
          "cacodemon": 6,
          "demon": 17,
          "imp": 77,
          "lost_soul": 10,
          "shotgun_guy": 39,
          "spectre": 17,
          "zombieman": 3
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 42,
          "melee": 34,
          "projectile": 101
        }
      },
      "items": {
        "total": 164,
        "by_type": {
          "ammo_box": 12,
          "ammo_clip": 5,
          "armor_bonus": 14,
          "backpack": 2,
          "bfg9000": 1,
          "blue_armor": 3,
          "cell": 7,
          "cell_pack": 6,
          "chaingun": 7,
          "chainsaw": 4,
          "green_armor": 3,
          "health_bonus": 13,
          "invisibility": 2,
          "light_amp_goggles": 1,
          "medikit": 19,
          "plasma_rifle": 4,
          "rocket": 2,
          "rocket_box": 2,
          "rocket_launcher": 2,
          "shell_box": 7,
          "shells": 20,
          "shotgun": 10,
          "soulsphere": 3,
          "stimpack": 15
        },
        "ammo_by_category": {
          "bullets": 17,
          "cells": 13,
          "rockets": 4,
          "shells": 27
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 174,
        "hmp_monsters": 131,
        "htr_monsters": 63,
        "uv_items": 157,
        "hmp_items": 158,
        "htr_items": 162
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "ec2fbc95-7e15-44f2-8319-01dc0f8cd2bf",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/598b39ccf4ba3a68ccc04b8fe5c3111057c15096/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "4ee9e909-1261-4284-8800-3962be37954d",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/598b39ccf4ba3a68ccc04b8fe5c3111057c15096/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": null,
        "description": "A techbase-to-hell mix with lots of STARTAN/ICKWALL industrial textures and some marble/stone accents, built at a fairly dense mid-sized scale. Combat is busy and often dangerous, leaning on many imps plus a strong hitscanner presence, with several high-tier threats (multiple barons and cacodemons) and teleport-driven pressure. For UV it plays hard but well-armed, offering most major weapons (including plasma and BFG) alongside ample ammo and health. Progression uses blue and yellow keys with teleports likely used for routing and ambushes, so watching your back is important.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "hard",
          "hellish",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "setpiece_focused",
          "techbase",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.