Counts

endoom0
graphics0
lumps16
maps1
palettes0

Totals (across maps)

Things612
Linedefs1469
Sectors292
Monsters157
Items134
Raw model (for completeness)
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          "revenant": 10,
          "shotgun_guy": 34
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          "hitscanner": 60,
          "melee": 12,
          "projectile": 85
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        "by_type": {
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          "ammo_clip": 8,
          "armor_bonus": 19,
          "backpack": 1,
          "berserk": 1,
          "blue_armor": 1,
          "cell_pack": 5,
          "chaingun": 2,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 1,
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          "medikit": 10,
          "plasma_rifle": 1,
          "rocket_box": 8,
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          "shell_box": 8,
          "shells": 22,
          "shotgun": 8,
          "stimpack": 5
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          "cells": 5,
          "rockets": 8,
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        "hmp_monsters": 95,
        "htr_monsters": 95,
        "uv_items": 134,
        "hmp_items": 134,
        "htr_items": 134
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      "metadata": {
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        "music": null,
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        "description": "A classic techbase/industrial map built from lots of gray metal and crate-heavy rooms, with occasional rocky accents and standard Doom II door/key progression. Combat leans hitscanner-heavy (many shotgun and chaingun guys) backed by a solid mid-tier presence (revenants and mancubi) and some lost souls, encouraging careful peeking and cover use. For UV it plays around moderate difficulty with ample ammo and health plus a full weapon lineup including rockets and plasma. Expect a fairly busy layout with multiple keys and some teleport-driven movement rather than a straight corridor run.",
        "tags": [
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          "generous_health",
          "hitscanner_heavy",
          "industrial",
          "key_hunt",
          "medium_length",
          "mixed_roster",
          "moderate",
          "techbase",
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          "trap_heavy",
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}

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