Raw model (for completeness)
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"title": "The Cookie Monsters Deathmatch",
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"name": "The Cookie Monsters Deathmatch",
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"contents": "===========================================================================\nPrimary purpose : Deathmatch\n===========================================================================\nTitle : The Cookie Monsters Deathmatch\nFilename : GLENN.WAD\nRelease date : 1994\nAuthor : The Cookie Monster (Glenn)\nEmail Address : misc199@csc.canterbury.ac.nz\nOther Files By Author : Inkworks --> adds mist (like in Hexen), changes\n the palette etc. It's located in the /idgames\n -archives at utils/graphics_edit/inkworks.zip\n (See list of mirrors at the end of this file).\n\nDescription : clean deathmatch level\n\nAdditional Credits to : Justin Fisher for answering my questions and id's\n artists, I love your work. (Do you have some Gifs\n or something higher res of those awsome\n monsters?)\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : Yes\nMusic : No\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : No\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01\nSingle Player : No\nCooperative 2-4 Player : Player starts only\nDeathmatch 2-4 Player : Designed for\nOther game styles : No\nDifficulty Settings : Yes\nSecrets : one (though it's not defined as a secret)\n\n* Construction *\n\nBase : New from scratch\nEditor(s) used : DOOMCAD 5.0 & its utils + DeuTex\nKnown Bugs : none - well, the death sound is supposed to be\n said by the killer, not the killed.\n\n* Copyright / Permissions *\n\nIf you want to modify the level could you contact me first please.\nYou can distribute this level as long as you keep GLENN.TXT with it.\n\n* Misc info *\n\nHaving played deathmatch, there were several things I hated which drove me\nto make this level, for privacy purposes some names have been changed, any\nresemblance to real people is an uncanny co-incidence:\n1) Free Frags - you press space and teleport right infront of Bobs super\nshotgun, bummer. In my level you start in safe places that can't be\naccessed once you have left them. Each start position has two exits so that\nthey can't be guarded.\n2) Being chased by Bobs plasma gun when you only have a pistol - I believe\neveryone has the right to bear at least a shotgun. There are weapons *very*\nclose to each start position (Its a good idea to know where before you\nplay)\n3) Ambushing megaweapons - game gets a bit tedious when Bob waits for me to\nget a big weapon and then blasts me when I try - most weapons can be\napproached from more than one direction in this level and the ones that\ncan't are not in positions to stage an ambush.\n4) I'm kick'in Bobs butt, he doesn't like it so he ends the level - two\npeople are required to end my level.\n\nThe level is not too big, but it's big enough to allow you to fight when\nyou want - not before you are ready (A problem I have with small DM levels)\n\n* Hints *\n\n1) Learn the teleports, sure there are a lot of them, but if you know them\nyou have a huge advantage over someone who doesn't. The Super Shotgun for\ninstance can only be approched from one very ambushable position unless you\nknow of a certain teleport\n2) If you see a soul sphere, dont bother, it's impossible to get. If by\nsome gymnastic feat you *do* manage it, you'll never get out again and have\nto yell for a mercy killing. This is a tip to reward you for reading all my\nramblings.\n3) Some potions give you more than 1% health.\n4) On ultra violence this is designed to be played with respawn of objects\nand monsters (dont worry about the 2 monsters - they are there for ammo!).\nThe health and ammo is enough so that even on respawn it gradually goes\ndown.\nEasier levels just have more health and ammo scattered about the place.\n\nThis is my first WAD but I have put effort into matching textures and using\ndifferent ones ie I dont think it's beginners crap - there is no startan\nanywhere (well ok, thats because I replaced it) and since it's my first\nwork\nI am very interested in your comments.\n\nDOOM ON\nThe Cookie Monster\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/\n and mirrors:\n ftp://ftp.sunet.se/pub/pc/games/idgames/\n http://ftp.sunet.se/pub/pc/games/idgames/\n http://public.ftp.planetmirror.com/pub/idgames/\n http://www.gamers.org/pub/idgames/\n ftp://ftp.ntua.gr/pub/vendors/idgames/\n http://youfailit.net/pub/idgames/\n http://ftp.fdn.fr/games/idgames/\n ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/\n ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/\n ftp://ftp.task.gda.pl/pub/games/idgames/\n ftp://ftp.netc.pt/pub/idgames/\n http://ftp.netc.pt/pub/idgames/\n http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/\n\n===========================================================================\nSubmitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com"
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"contents": "================================================================\nTitle : The Cookie Monsters Deathmatch\nFilename : GLENN.WAD\nAuthor : The Cookie Monster (Glenn)\nEmail Address : misc199@csc.canterbury.ac.nz\n\nDescription : clean deathmatch level\n\nAdditional Credits to : Justin Fisher for answering my questions and id's\nartists, I love your work. (Do you have some Gifs or something higher res of\nthose awsome monsters?)\n================================================================\n\n* Play Information *\n\nMap# : Map 01 - DOOM ][\nSingle Player : No\nCooperative 2-4 Player : Yep - dunno why you would want to.\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Implemented\nNew Sounds : Yep (1)\nNew Graphics : Yep (5)\nNew Music : No\nDemos Replaced : None\nSecrets : one (though it's not defined as a secret)\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : DOOMCAD 5.0 & its utils + DeuTex\nKnown Bugs : none - well, the death sound is supposed to be said\n\t\t\t\t\t\t\t\t\t\t\tby the killer, not the killed.\n\n* Rights *\n\nIf you want to modify the level could you contact me first please.\nYou can distribute this level as long as you keep this text file with it.\n\n* Misc info *\n\nHaving played deathmatch, there were several things I hated which drove me\nto make this level, for privacy purposes some names have been changed, any\nresemblance to real people is an uncanny co-incidence:\n1) Free Frags - you press space and teleport right infront of Bobs super\nshotgun, bummer. In my level you start in safe places that can't be accessed\nonce you have left them. Each start position has two exits so that they can't\nbe guarded.\n2) Being chased by Bobs plasma gun when you only have a pistol - I believe\neveryone has the right to bear at least a shotgun. There are weapons *very*\nclose to each start position (Its a good idea to know where before you play)\n3) Ambushing megaweapons - game gets a bit tedious when Bob waits for me to\nget a big weapon and then blasts me when I try - most weapons can be approached\nfrom more than one direction in this level and the ones that can't are not in\npositions to stage an ambush.\n4) I'm kick'in Bobs butt, he doesn't like it so he ends the level - two people\nare required to end my level.\n\nThe level is not too big, but it's big enough to allow you to fight when you\nwant - not before you are ready (A problem I have with small DM levels)\n\n* Hints *\n\n1) Learn the teleports, sure there are a lot of them, but if you know them\nyou have a huge advantage over someone who doesn't. The Super Shotgun for\ninstance can only be approched from one very ambushable position unless you\nknow of a certain teleport\n2) If you see a soul sphere, dont bother, it's impossible to get. If by some\ngymnastic feat you *do* manage it, you'll never get out again and have to yell\nfor a mercy killing. This is a tip to reward you for reading all my ramblings.\n3) Some potions give you more than 1% health.\n4) On ultra violence this is designed to be played with respawn of objects and\nmonsters (dont worry about the 2 monsters - they are there for ammo!). The\nhealth and ammo is enough so that even on respawn it gradually goes down.\nEasier levels just have more health and ammo scattered about the place.\n\nThis is my first WAD but I have put effort into matching textures and using\ndifferent ones ie I dont think it's beginners crap - there is no startan\nanywhere (well ok, thats because I replaced it) and since it's my first work\nI am very interested in your comments.\n\nDOOM ON\nThe Cookie Monster"
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"htr_items": 55
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"analysis": {
"title": "The Cookie Monsters Deathmatch",
"description": "A clean, purpose-built deathmatch map designed with balanced starting positions and quick access to shotguns and other weapons to prevent ambush frustration. The layout features multiple exits per spawn to avoid camping and encourages arena-style combat with moderate monster presence. Difficulty is fair for typical players, focusing on competitive multiplayer in an arena setting without secrets or complex progression.",
"authors": [
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],
"tags": [
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"balanced_weapons",
"deathmatch",
"medium_length",
"vanilla_compatible"
]
}
}
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}