Nightwing

PWAD 1.7 MiB 4 map(s)

Counts

endoom0
graphics2
lumps56
maps4
palettes0

Totals (across maps)

Things1826
Linedefs10632
Sectors1914
Monsters792
Items301
Raw model (for completeness)
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    "title": "Nightwing",
    "authors": [
      "Patrik \"GruL\" H??glund"
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        "source": "idgames",
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        "contents": "===========================================================================\nArchive Maintainer      : ...\nUpdate to               : ...\nAdvanced engine needed  : Port with visplane protection and jumping\nPrimary purpose         : Single\n===========================================================================\nTitle                   : Nightwing\nFilename                : Nightwing.wad\nRelease date            : 010225\nAuthor                  : Patrik \"GruL\" H??glund\nEmail Address           : Grul@telia.com\nOther Files By Author   : See nightwing.txt (in the zip file)\nMisc. Author Info       : ...\n\nDescription             : See nightwing.txt (in the zip file)\n\nAdditional Credits to   : ...\n===========================================================================\n* What is included *\n\nNew levels              : Yup\nSounds                  : No\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    :\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP01-MAP04\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : No\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 6 months :)\nEditor(s) used          : DCK, WinTex\nKnown Bugs              : Some smaller misalignments\nMay Not Run With...     : Plain vanilla\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY not distribute this file in any format.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors\nWeb sites: w1.911.telia.com/~u91106873/doom\nFTP sites: ..."
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        "contents": "NIGHTWING\n   - by Patrik Höglund\n\n   \"Archangel, dark angel\n    lend me thy light\n    through death's fail until\n    we have heaven in sight\"\n\n            - \"Satanic Mantra\", Cradle of Filth\n\n    It was some time ago I last released a level.\n    To compensate for that, I don't only release\n    one new level, but four. They do generally\n    retain the gameplay style of my previous level\n    Siebenbürgen - that is, you can expect anything\n    except a quiet moment. This level set should\n    provide you with some really doomish action.\n\n    These levels were originally meant for Team\n    Future, but I felt that I could not possibly\n    manage to complete anything within the scope\n    of that project, with custom textures, scripting\n    and other stuff that I have no idea how to\n    implement myself. I feel bad for letting the guys\n    down and leaving after such a long time, but my\n    levels would never had been completed if I hadn't\n    dropped off the project.\n\n    That is, by the way, why I never have implemented\n    any Boom linedefs, source port features, whatever\n    it may be; I don't know how to implement it, and I\n    have never bothered to learn. My design limitations\n    are the limitations of DCK. It's that simple. I know\n    how to design mean-ass gameplay, architecture and\n    such, but I don't know the other spiffy stuff one\n    might use. So don't complain about that this time :)\n\n    This is my last contribution to the vast pile of WADS\n    that have assembled during the aeons. Enjoy it.\n\n    ******** Details *****************\n\n    Port compability is always a thorny issue. I've tried\n    to make these levels compatible as they originally were\n    intended to be ZDoom-only. Sadly, I had to spoil a\n    couple of cool features such as tree climbing, but the\n    levels were not desperately needing them to be enjoyable.\n\n    This level set requires jumping, though. I might release\n    a non-jump version for those using older ports, if many\n    enough ask for it. As usual, the levels are designed\n    with ZDoom in mind even though any port with jumping and\n    visplane protection should do.\n\n    So you plain vanilla boys: don't bother. You are\n    guaranteed that the levels play as intended if you run\n    ZDoom. If you run Legacy or something else that satisfies\n    the above demands, you are practically if not absolutely\n    guaranteed.\n\n    MAP01: Storm of the Light's Bane\n        Size: Small\n        Monsters (UV): 35\n\n\tYou deem it wise to raid a small storage base before\n        continuing on your quest to, uh, destroy everything.\n        Intelligence reports that light resistance is expected,\n        but they are most often wrong.\n\n    MAP02: The Nightwing Complex\n        Size: Large\n        Monsters(UV): 360\n\n\tArmed to the teeth after the sucessful raid, you charge\n        headlong into the vast taskforce that the Cave Imps have\n        dispatched. Remember the lesson that running pays off\n        when fighting large hordes of monsters.\n\n    MAP03: At the Fathomless Depths\n       Size: Medium\n       Monsters(UV): 85\n\n       You find that the Cave Imps are retreating upwards a\n       mountain. Needless to say, you pursue.\n\n    MAP04: The Cliff Fortress\n       Size: Large\n       Monsters(UV): 279\n\n       The ancient demon stronghold Thorncastle stand atop the\n       bloodstained hills of Grimjaur Mountain, and it is the\n       last retreat for the decimated Imp taskforce. Your mission\n       is to reach the sun sanctuary alive - as the only one alive.\n\n    Deathmatch/CoOp: No.\n\n    *** Explanation of the difficulty levels\n\n    Too young to die & Hey, not too rough:\n      You will face some high-level monsters, but you will have\n      humongous amounts of ammo and health to deal with them too.\n\n    Hurt me Plenty:\n      More high-level monsters, pretty well with ammo and health.\n\n    Ultra-violence:\n      This is tough. I mean, its REALLY tough. You are given good\n      amounts of ammo and health, but you face off against obscene\n      amounts of monsters with several cyberdemons and masterminds.\n      This is for the experienced player, so don't get discouraged\n      if you can't make it on this level. Try an easier level instead.\n\n    Nightmare: This should practically be impossible. Doom gods only.\n\n    *** Disclaimer\n\n    Don't use my levels as a base for your own levels. You may of\n    course draw inspiration and design areas practically alike of\n    those in my levels, but don't open an editor, press ctrl+c and\n    and paste it into your own level. It's much funnier to design\n    levels yourself, so do so instead.\n\n    ***** Previous levels by me **************\n\n    Marduk \t        http://w1.911.telia.com/~u91106873/doom/marduk.zip\n    Cradle of Filth\thttp://w1.911.telia.com/~u91106873/doom/cradle.zip\n    Dawn\t        http://w1.911.telia.com/~u91106873/doom/dawn.zip\n    Siebenbürgen \thttp://w1.911.telia.com/~u91106873/doom/sieben11.zip\n\n    Nightwing           http://w1.911.telia.com/~u91106873/doom/nightwing.zip\n\n    Of course, the levels are available at ftp.cdrom.com, as well.\n\n    ******************************************\n\n    Thus, end of the line. Goodbye, Doom community.\n\n    / Patrik"
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        "hmp_items": 119,
        "htr_items": 124
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/3d2ad1078758b7b60bd216a888225122a14007d3/MAP04/images/0.webp",
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/3d2ad1078758b7b60bd216a888225122a14007d3/MAP04/pano/pano_0.webp",
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}

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