Raw model (for completeness)
{
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"sha256": "574362ecfc2636af2d34f9e679932ccfa6edd437a6aad86a100b6ae95f85558d",
"title": "INVADE1.WAD (INVASION... Level 1--Contamination)",
"filenames": [
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],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
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],
"filename": null,
"added": "2015-12-07 13:28:17",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "INVADE1.WAD (INVASION... Level 1--Contamination)",
"description": "This is level 1 of a 9 level storyline episode. You thought it was all over after you finished the grand tour in hell after Episode 3 -- Inferno.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
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},
"palettes": null,
"categories": null
},
"flags": {
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},
"added": "2015-12-07 13:28:17",
"file": {
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"corrupt": true,
"corruptMessage": "1 lump(s) are corrupt"
},
"content": {
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],
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"palettes": 0
},
"engines_guess": [
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"iwads_guess": [
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]
},
"analysis": {
"title": "INVADE1.WAD (INVASION... Level 1--Contamination)",
"description": "This WAD contains a single large map featuring a dense layout with 389 sectors and over 670 things, indicating a complex and expansive level design. The monster population is heavy on hitscanners like chaingunners and shotgun guys, complemented by a significant number of melee enemies such as imps and demons, with a few tougher foes including barons and an archvile, suggesting a challenging combat experience. Resources are moderately distributed with ample ammo boxes and some armor pickups, supporting sustained firefights. The environment uses a mix of techbase and industrial textures with cement and metal walls, combined with some blue lighting effects, creating a contaminated facility atmosphere. Progression appears linear with key and door usage typical of DOOM2 maps, and the WAD is designed for DOOM2 compatibility.",
"tags": [
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"invisibility": 2,
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},
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"htr_items": 139
},
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"metadata": {
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}