Fork And Knife In the Road

PWAD 321 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things393
Linedefs2369
Sectors548
Monsters128
Items171
Raw model (for completeness)
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    "sha256": "a34ad1b6fcbec49b1aa51d9aefd8e9f5671f9370106e4b5916d9322a83a7dd5a",
    "title": "Fork And Knife In the Road",
    "filenames": [
      "forknife.wad"
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      "filename": null,
      "added": "2018-05-28 23:44:40",
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      "name": "Fork And Knife In the Road",
      "description": "Fork And Knife In the Road is a single level for Doom 2. It's my first released level, and I really hope you enjoy it. I've only tested it in GZDoom, but I haven't used any fancy stuff so it should work fine in other engines. There MAY be vizplane overflows in vanilla, so let me know if that's an issue.",
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        "contents": "===========================================================================\nArchive Maintainer      : My first level and upload, let me know if there are\n                          problems. **Please leave email address in the file\n                          so people can send feedback.**\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Fork And Knife In the Road\nFilename                : forknife.zip\nRelease date            : 8/10/2017\nAuthor                  : Aaron Nemoyten\nEmail Address           : [redacted - Google \"Aaron Nemoyten\"]\nMisc. Author Info       : First released map, please send feedback!\n\nDescription             : Fork And Knife In the Road is a single level for\n                          Doom 2. It's my first released level, and I really\n                          hope you enjoy it. I've only tested it in GZDoom,\n                          but I haven't used any fancy stuff so it should\n                          work fine in other engines. There MAY be vizplane\n                          overflows in vanilla, so let me know if that's an\n                          issue.\n\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : 1\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Not implemented\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 2017\nEditor(s) used          : GZDB\nKnown Bugs              : I made some changes after testing to ensure that\n                          players couldn't crawl along the edges of the exit\n                          platform and bypass required switches. If you\n                          manage to do this, let me know. But you'll probably\n                          just fall into the river of blood. Muahaha.\nMay Not Run With        : Might be vizplane errors in vanilla.\nTested With             : GZDoom\n\n* Copyright / Permissions *\n\nThis work is licensed under the Creative Commons Attribution 4.0\nInternational License. To view a copy of this license, visit\nhttp://creativecommons.org/licenses/by/4.0/\n\nYou are free to copy and redistribute the material in any medium or format;\nand remix, transform, and build upon the material for any purpose, even\ncommercially. If you do so, you must give appropriate credit, provide a link\nto the license, and indicate if changes were made. You may do so in any\nreasonable manner, but not in any way that suggests the licensor endorses you\nor your use.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
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