Counts

endoom0
graphics2
lumps270
maps15
palettes0

Totals (across maps)

Things5355
Linedefs9071
Sectors1526
Monsters1272
Items798
Raw model (for completeness)
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        "source": "idgames",
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        "contents": "===========================================================================\nAdvanced engine needed  : Boom\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Abyssal Speedmapping Sessions: Session 15\nFilename                : abyspe15.wad\nRelease date            : 02/20/2015\nAuthors                 : Obsidian\n                          Jimmy\n                          Scifista42\n                          TheMionicDonut\n                          SlashBane\n                          AD_79\n                          General Rainbow Bacon\n                          Fuzzballfox\n                          Skillsaw\n                          Mugsy\n                          ClonedPickle\n                          NoisyVelvet\n                          Pinchy\n                          An_Mutt\n                          4ShockBlast\n\nEmail Address           : themordicant@gmail.com(Obsidian's email address)\n\nMisc. Author Info       : This is the last session I'll be holding for\n                          quite some time. If you have any queries about\n                          the sessions in the future please direct them to\n                          TheMionicDonut, as he'll be holding them from here\n                          on out. It's been fun. :)\n\n                          -Obsidian\n\nDescription             : 15 maps made during the fifteenth Abyssal\n                          Speedmapping Session (huh) in the space of two\n                          hours, with 15 minutes for music and texture\n                          selection and 15 minutes for bugfixing. Considering\n                          this was Obsidian's last session, the mappers had 5\n                          themes as opposed to 3. Those themes were:\n\n                          - Plutonia.wad\n                          - Library\n                          - Self-referencing sectors\n                          - Copious amounts of barrels\n                          - Action 69(for Valentine's Day <3 )\n\n                          An_Mutt, AD_79, Jimmy and SlashBane used the\n                          Alfonzo treatment and then Jimmy and SlashBane\n                          proceeded to take another hour. Jesus Christ\n                          on a pogo stick.\n\nCredits to              : Id Software for Doom II\n                          CodeImp of Doom Builder 2\n                          SirJuddington for SLADE3\n                          Exl for WhackEd4\n\nAdditional Credits to   : All the people who mapped, on and off call\n                          Alfonzo for showing up, even if he did end up\n                          trying to break his record for slowest speedmap\n                          Pinchy for whipping up some CWILV## graphics\n                          Fuzzballfox for another lovely INTERPIC\n\n===========================================================================\n                               * Note! *\n\nMAP15 is, uhh, kinda loud. Mind your headphones at the end of the map.\n\nGoddammit Fuzzball.\n\n===========================================================================\n\n* Maplist *\n\nMAP01: Less Books than you Need\nAuthor: Mugsy\nMusic: \"Invincible Force\" by Destruction\nFormat: Vanilla compatible\nTheme: Library\n\nMAP02: Facial Duplo\nAuthor: Pinchy\nMusic: \"Spoopy\" by Jimmy\nFormat: Boom compatible\nTheme: Barrels, library, self-referencing sectors and Action 69\n\nMAP03: Green Vines is better than Red Vines\nAuthor: SlashBane\nMusic: D_DDTBL3 from Eviltech\nFormat: Vanilla compatible\nTheme: Plutonia, barrels and library\n\nMAP04: Short Story\nAuthor: Scifista42\nMusic: \"On the Hunt\" from Doom I\nFormat: Vanilla compatible\nTheme: Plutonia, library, self-referencing sectors and barrels\n\nMAP05: Viridian Archives\nAuthor: Jimmy\nMusic: \"Butt Clencher\" by Jimmy\nFormat: Boom compatible\nTheme: Library\n\nMAP06: My Cruddy Valentine\nAuthor: TheMionicDonut\nMusic: -\"MARRIED WITH CHILDREN\", apparently\n       -Random Irish jig(for non-ZDoom ports)\nFormat: Vanilla compatible\nTheme: Plutonia, library and barrels\n\nMAP07: No Button Bullshit\nAuthor: ClonedPickle\nMusic: \"Flip the Switch\" by Alfonzo\nFormat: Vanilla compatible\nTheme: Barrels\n\nMAP08: Obsidian's Lament\nAuthor: Obsidian\nMusic: D_MESSAG from Alien Vendetta\nFormat: Vanilla compatible\nTheme: Plutonia, library, self-referencing sectors and barrels\n\nMAP09: In Response\nAuthor: An_Mutt\nMusic: \"Travelers\" by T-Square\nFormat: Boom compatible\nTheme: Plutonia and barrels\n\nMAP10: MAP01.wad\nAuthor: 4ShockBlast\nMusic: None\nFormat: Vanilla compatible\nTheme: BARRELS\n\nMAP11: Blasphemous Barrel Blast\nAuthor: General Rainbow Bacon\nMusic: \"Cheese Wheels of Doom\" from Bubsy the Bobcat\nFormat: Boom compatible\nTheme: Barrels\n\nMAP12: Tarnsman gets a bad case of Musical Diarrhea\nAuthor: AD_79\nMusic: \"Claustrophobia\" by ClumsyDoomer\nFormat: Boom compatible\nTheme: Plutonia, library and self-referencing sectors\n\nMAP13: Watching Anime Alone and Drunk on Valentine's Day\nAuthor: NoisyVelvet\nMusic: None\nFormat: Boom compatible\nTheme: Plutonia, library, self-referencing sectors and barrels\n\nMAP14: The Moldy Old West\nAuthor: Skillsaw\nMusic: \"Sunset Riders Stage 2 Theme\"\nFormat: Boom compatible\nTheme: Plutonia, library, and barrels\n\nMAP15: No Masturbating in the Library\nAuthor: Fuzzballfox\nMusic: \"Radio Oak\" from Pokemon Gold and Silver\nFormat: Vanilla compatible\nTheme: Barrels and library\n\n===========================================================================\n\n* What is included *\n\nNew levels              : 15\nSounds                  : No\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : Yes\nDemos                   : No\nOther                   : MAPINFO\n\n* Play Information *\n\nGame                    : The Plutonia Experiment\nMap #                   : MAP01 - MAP15\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : No\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 2 hours per map(2 and 15 minutes for AD_79, 2\n                          and 45 for An_Mutt, 4 for SlashBane and Jimmy)\nEditor(s) used          : Doom Builder, SLADE3, WhackEd4\nKnown Bugs              : Maaaaaybe\nMay Not Run With        : Vanilla Doom\nTested With             : ZDoom\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
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