Sprike2

PWAD 1.5 MiB 1 map(s)

Counts

endoom0
graphics0
lumps146
maps1
palettes0

Totals (across maps)

Things851
Linedefs4646
Sectors784
Monsters342
Items464
Raw model (for completeness)
{
  "meta": {
    "id": "bb6e674f-2e62-410f-8619-07dbe82a9f08",
    "sha1": "ad30abf6efe0e5b8089a8c7e8cfb9e43bf504fa1",
    "sha256": "36d8ec16fe0a7d8c37a9911752408adde7e1bef2ae79e447450d9a1cd8fdca5c",
    "title": "Sprike2",
    "authors": [
      "John Bishop"
    ],
    "filenames": [
      "sprike2.wad"
    ],
    "additional": {
      "engines": [
        "BOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-29 17:41:19",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Sprike2",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-29 17:41:19",
    "file": {
      "type": "PWAD",
      "size": 1610059,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/ad30abf6efe0e5b8089a8c7e8cfb9e43bf504fa1/ad30abf6efe0e5b8089a8c7e8cfb9e43bf504fa1.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 146,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "BOOM"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Sprike2",
      "description": "Sprike2 is a single-map WAD designed for Doom II running on the Boom-compatible ZDoom engine. The map features a moderate scale with a focus on exploration and switch-based progression, incorporating new graphics and sounds while maintaining Doom format compatibility. Combat includes a balanced mix of monsters with no extreme difficulty spikes, and resources appear moderately distributed. The theme blends classic Doom textures with some custom elements, emphasizing a surreal, looping exit room scenario. The level is linear with some nonlinear elements introduced by teleportation and switch mechanics.",
      "authors": [
        "John Bishop"
      ],
      "tags": [
        "boom_compatible",
        "custom_graphics",
        "exploration_heavy",
        "linear",
        "moderate",
        "single_map",
        "switch_puzzles"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "-----------------------------------------------------------------------------\n\nTitle                   : Sprike2\nDate                    : October 2012\nGame                    : Doom II plus ZDOOM (http://www.zdoom.org/Download)\nFilename                : SPRIKE2.WAD\nAuthor                  : John Bishop\nEmail Addresses         : jb_sharx@hotmail.com\nWeb:                    : www.johnwbishop.com\n\nAuthor's other works    : Sprike (MAP01)\n                          BrikBlat! (MAP01 with Chris Christensen)\n                          The Honeycomb (MAP01 with Chris Christensen)\n                          The Orangery (MAP01)\n                          Kiddy (MAP01)\n                          The WaterWheel (MAP01)\n                          Crabbet Park House (MAP01 with help from Chris)\n\n                          Author of the 'Getting Started with DOOM Editing'\n                          guide available from my website.\n\nContributed to          : BIOWAR (Maps 6 and 13)\n\nDescription             : You flick the exit switch of Sprike; there\n                          is a moment of disorientation and you find\n                          yourself staring through a window into\n                          the very same exit room you had just struggled\n                          to reach. It seems that the nightmare is not\n                          yet over...\n\n                          You pause momentarily and then operating a\n                          switch just ahead of you once again descend into\n                          the unknown.\n\nRestrictions:           : This WAD requires the ZDOOM Engine (or other\n                          restriction-removing port). Sprike2 was built\n                          using ZDoom in 'Doom' format rather than 'Hexen'\n                          format so cannot use many of the excellent new\n                          ZDOOM features. If I ever do another level I'll\n                          use Hexen format to use all those additional\n                          ZDOOM features.\n\nBig Credits to          : Pascal van der Heiden for Doombuilder\n                          Daniel \"Tormentor667\" Gimmer for 2mbrown.wad\n                          Iikka Keranen for his quake texture set ikdtex\n                          And, of course, id Software for the mother and\n                          father of all FPS games, DOOM and DOOMII.\n\n                          \"We're magicians working with ethereal stuff and\n                           creating worlds\". John Carmack, Quakecon 2011.\n\nNote:                     Came across Doombuilder by accident and thought\n                          it would be interesting to learn a new editor after\n                          an absence of more than a decade. Doombuilder is\n                          very impressive, particularly the visual mode\n                          which is very reminiscent of UnrealEd. Also, I'm\n                          probably way to old to be still doing this, but hey,\n                          it remains really good fun.\n\n----------------------------------------------------------------------------\n\n* Files Supplied *\n\nsprike2.wad   The Sprike2 WAD\nsprike2.txt   This text file\n\n-----------------------------------------------------------------------------\n\n* Play Information *\n\nTo install              : Install zdoom into directory c:\\doom2 then\n                          unzip sprike2.zip into c:\\doom2 (or equivalent)\nTo run this level       : cd\\zdoom and run zdoom -file sprike2.wad\n                          or use your favourite launcher\nLevel #                 : Map01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : No\nDifficulty Settings     : Yes\nNew Sounds              : Yes\nNew Graphics            : Yes (Thanks to Iikka Keranen and Daniel Gimmer)\nNew Music               : Yes, from DOOM95\nDemos Replaced          : No\n\n-----------------------------------------------------------------------------\n\n* Construction *\n\nBase                    : New level built from scratch\n\nEditors used            : Doombuilder v2.1.2.1553\n\nKnown Bugs              : None I know of - EMail me if you find any.\n\nOther info              : Created over a period of several months.\n\n-----------------------------------------------------------------------------\n\n* Copyright / Permissions *\n\nPlease keep this WAD and its associated TXT file intact and give me\ncredit for it. Otherwise feel free to distribute it at will.\n\nYou may use this WAD as a basis for your own WAD design.\n\nEmail me with questions or comments at either of the above addresses.\n\n-----------------------------------------------------------------------------"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 851,
        "linedefs": 4646,
        "sidedefs": 7530,
        "vertices": 4753,
        "sectors": 784,
        "segs": 9063,
        "ssectors": 2944,
        "nodes": 2943,
        "textures": {
          "IKTKPN1": 487,
          "IKLITK1B": 1,
          "IKTKBR01": 357,
          "IKTKP11C": 113,
          "DOORBLU2": 28,
          "DOORBLU": 8,
          "PLAT1": 1,
          "EXITSIGN": 3,
          "CEIL5_2": 34,
          "SW1SATYR": 16,
          "BLOOD3": 18,
          "IKTKP11B": 362,
          "IKTKP13A": 1,
          "STEP2": 1,
          "MIDBARS3": 27,
          "GATE3": 2,
          "IKMTWL04": 3,
          "IKTKPN9": 15,
          "IKLITK2D": 1,
          "ROCKRED1": 7,
          "TEKWALL4": 26,
          "BLOOD1": 11,
          "FLAT5_3": 1,
          "IKTKFL03": 188,
          "IKTPW06B": 62,
          "CEIL1_1": 1,
          "FLOOR0_1": 1,
          "METAL": 1233,
          "SPCDOOR4": 16,
          "SW1EXIT": 1,
          "TBRKWL42": 115,
          "IKTKRK01": 1230,
          "SP_FACE1": 4,
          "IKTKBR04": 24,
          "IKGRND2": 105,
          "DOORRED2": 82,
          "IKTPW06A": 43,
          "TFNCWL06": 4,
          "RROCK16": 106,
          "IKTKBR05": 11,
          "TDRTFL02": 5,
          "IKFLAT02": 2,
          "IKLITK2A": 6,
          "RROCK17": 31,
          "TTECFL0": 50,
          "DOORTRAK": 74,
          "IKMTWL01": 485,
          "IKTKDR02": 2,
          "MIDBRN1": 1,
          "TANCWL01": 17,
          "EXITDOOR": 21,
          "IKLITK4B": 12,
          "F_SKY1": 26,
          "TPLTFL58": 33,
          "T2LITF3": 26,
          "SW1WDMET": 11,
          "SW2WDMET": 1,
          "IKTKPN2": 119,
          "BLAKWAL1": 29,
          "DOORSTOP": 276,
          "SP_DUDE7": 8,
          "BFALL1": 8,
          "SP_DUDE8": 12,
          "TCREWL16": 5,
          "TFLRFL02": 55,
          "IKTWL01B": 38,
          "TMAYWL07": 33,
          "SFALL1": 8,
          "SLIME15": 1,
          "METAL6": 130,
          "NUKAGE1": 37
        }
      },
      "monsters": {
        "total": 342,
        "by_type": {
          "arachnotron": 5,
          "archvile": 1,
          "baron": 3,
          "cacodemon": 3,
          "chaingun_guy": 6,
          "demon": 26,
          "hell_knight": 11,
          "imp": 139,
          "lost_soul": 18,
          "mancubus": 2,
          "pain_elemental": 4,
          "revenant": 11,
          "shotgun_guy": 93,
          "zombieman": 20
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 119,
          "melee": 26,
          "projectile": 197
        }
      },
      "items": {
        "total": 464,
        "by_type": {
          "ammo_box": 2,
          "ammo_clip": 8,
          "armor_bonus": 43,
          "backpack": 2,
          "bfg9000": 1,
          "blue_armor": 13,
          "cell": 19,
          "cell_pack": 15,
          "chainsaw": 1,
          "green_armor": 12,
          "health_bonus": 164,
          "invisibility": 1,
          "medikit": 21,
          "plasma_rifle": 2,
          "radiation_suit": 5,
          "rocket": 53,
          "rocket_box": 4,
          "rocket_launcher": 1,
          "shell_box": 7,
          "shells": 54,
          "soulsphere": 3,
          "stimpack": 31,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 10,
          "cells": 34,
          "rockets": 57,
          "shells": 61
        },
        "weapons_present": [
          "bfg9000",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 342,
        "hmp_monsters": 246,
        "htr_monsters": 133,
        "uv_items": 274,
        "hmp_items": 312,
        "htr_items": 386
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ad30abf6efe0e5b8089a8c7e8cfb9e43bf504fa1/MAP01/images/0.webp",
          "type": null
        },
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          "type": "pano"
        }
      ]
    }
  ]
}

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